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Darkwolf

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Everything posted by Darkwolf

  1. Blue force has deployed some secret weapon near Vaziani, allowing them to survive for another hour..... :D
  2. Same here. Was great in 1.5.2 (well, performance wise :D ). Now I have huge stuttering, any menu such map, slot select or score menu is dragging the computer down to 0.5 FPS'lideshow. Note that giving computer spec may allow the dev to check if it's related to some specific GPU/CPU. AMD 4350 quad core R9 270 8Gig ram.
  3. ★ВАРЯГ★ This one man war machine never miss.
  4. That's fine - 3/4 of the time, they haven't trouble joining when it's 40 blue against 20 red ;)
  5. Same here. Supply is a good idea, but has became so restrictive that we can't even enjoy CSAR or SAM deployment. And that, even during the low hours. I think it would be better to just use the regular ED warehouse function, with limited Weapon / Fuel. You can even throw back in R27 Extendeds and Amraams in very limited quantitys. Then have Heli ops still being a corner stone of the system by being severe with life count, but with the more thrilling CSAR system. Being a red heli driver is quite a pain, red airfield are really far appart and its not like a Refuel run takes 10min.
  6. Small enlargement is decent.
  7. Obviously. When Mi-8 is started and it takes a few second to load the cockpit, accidents happen ;)
  8. count of life loss per plane/type/era would be great. It would be rewarding for lower tier plane pilots.
  9. 60nmi ain't much. Usual distance for us. :P
  10. Thats a brillant argument. Next time my boss complain, i' ll use that one. . . .
  11. Well, i still did not activated mine after ram change. Still raise a question. If LN sink and close, we'll be pretty much fuc** up after some patches.
  12. -Pilots should lose their Life even when they are on a friendly airfield and die there,like the choppers yesterday. Helicopters start ON. Sometime, your heli already flipped over while you were loading the cockpit, sometime, they are bug which make you goes BOOM without reason. -Bring something new,maybe a awacs or a tanker for both sites. Awacs and tankers were bugged, unsure if that has been fixed. -Let the Su25T with only Fuel Tanks be a Fuel Tanker for the Eastern Airfields,its not normal to fly this great distance 2 or 3 times to refuel this airbase.And than you as the Chopper Pilot has to land on the Fuelbunkers and fuel it by your own inside the Bunker... I landed directly nearby a Fuel Truck. Why do i have to fly to the Fuel Bunker? On a RL Airfield would be a ground crew to bring it there. Agree :) Fuel supply is definitively a pain. We discussed about the same su25 cargo idea in TS yesterday. -Maybe Suply Convoys,they are slow but can be attacked even with the Gun from the Su25t or A10. Would be good if there are no chopper Pilots are online. Moving unit make server unstable. It can work for small maps, but at this level it's too much. -What is with all this Ground Vehicles from the Old Blueflag? Like Tanks and this Stuff? Where are the Shorads? Ground unit impact server stability -And maybe switch the Sites. Let Red start from the right and Blue from the left. Could be fun At the Moment Blueflag is for me like a Round Warthunder Arcade. Fly to an airfield,land on the Airfield and its yours.There should be more on the Ground. Agree.... but netcode limitation..... :/
  13. Red were coordinated. We saw a lot of period where Red were outnumbered 1:2 and still managed to be capturing stuff. Thing is : 1/ Blue outnumbered the Red by 1:2 to 1:3, half of the gaming period. 2/ Blue have clustered AFB/Towns. Whatever you capture, is a 10min ride for them. Red, in the other hand, has 30 min ride to recap any airfield. 3/ Clustered objective mean heavy SAM coverage. While you can pick a lone Mozdok without problem, Try to approach Tbilisi :D 4/ For some reason, Blue can spawn Su-25T at Nalchik. That mean Mozdok and Min'vody SAM are quite useless, they can spam SEAD missiles. 5/ We had a nice daily exchange of airfield in the east. Until red were unable to recap due to being blocked out of server during russian period. Just putting my two cents against bragging. Actually, i am happy that Blue are making progress. That mean we'll change area. Flying 1h to get a mi-8 at Sukhumi was getting boring :D Based on this, I think we should revise the gameplay. Instead of dreaming of a balanced = static = boring gameplay, we should stop trying to even the team and make a "Advance and Capture" gameplay. Red get most airfield and has to defend them for a certain amount of days, while Blue get a more potent invasion force, and need to cap the map during the gaming period. An Asymmetric gameplay...
  14. Hi Barao, Don't hesitate to ask questions in the chat when you connect, you'll see that they are a lot of people that will help you. The community is very mature and friendly. You can also drop in the teamspeak to talk directly, don't be shy about english skill or accent, we have people from all around the world :D
  15. Well, Red are mostly unable to connect, west side getting steamrolled. happening for the last two rounds. edit : sniped by roco
  16. Come in the Red Side. We have vodka and Su-27 :P
  17. Actually, it does. A good volume of those players end up trying upper level sooner or later. I see a lot of Warthunder people switching to more serious things like DCS or IL2
  18. For now we are in between. An average amount of things in an average quality. Having flew a lot of FSX, I do not want anymore the quantity, because you are spending way too much time on forums review to make sure you ain't buying a crappy plane. The quality would require more workload, so we would have way less plane devellopment. We are already waiting 3 month between every plane, let's not get back to yearly release.
  19. Please, by respect of the 373rd for their hardwork in the server, can we just stop this childish argument here and get back to on-topic discussions ?
  20. Well - If do a ratio cap system, you'll still have people unable to join. That's just shifting the problem from the red to the blue. :D Well. Yeah. Good idea, actually :P :P :P
  21. That doesn't mean anything. Player quality and player coordination could play a huge count in this. 10 players with a good GCI guy will always defeat 20 unguided players. Red have been nicely outnumbered all day long, have lost a couple of airfield, still managed to cap Gauduta and Sukhumi.
  22. Tin foil hat ON And what if Coretex excuse is just a placeholder to cover something more serious and not disclosable ? :D
  23. It is the first couple of days in the event. We should see if this over-population keep going on the long term before over reacting. If server popularity goes higher, maybe on upcoming campaign, maybe consider breaking the West and East front in two separate servers....I think it can be better to have two stable medium size than one huge "everyone in there" server that crashes.
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