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Everything posted by FSKRipper
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You can also add an attachment through editing an old post instead of creating a new one. :thumbup:
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http://www.leatherneck-sim.com/ "Suspended site"
FSKRipper replied to ANGST's topic in Heatblur Simulations
Would be strange for the first project since the Phantom was a marine aircraft :angel: -
Su-27 The Ultimate Argument Campaign Installations Problem
FSKRipper replied to FlippY1337's topic in Deutsch
Hast du im Modul-Manager denn oben überhaupt den Reiter "available DLC" oder die deutsche Entsprechung? -
Su-27 The Ultimate Argument Campaign Installations Problem
FSKRipper replied to FlippY1337's topic in Deutsch
kurze Frage, nutzt du Steam oder DCS als Standalone? -
I also never experienced this behaviour. Could you post a track?
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Sehr schöne, umfangreiche Preview. Ich habe kein Problem mit 3 verschiedenen Trainern so lange ED dann bald den Multi-Station Multiplayer rausbringt.
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Leatherneck Simulations Monthly Update - January 2015
FSKRipper replied to Cobra847's topic in Heatblur Simulations
Cobra not :) "Also; I managed to bork the "marine" part of our next project, it was actually not flown by the USMC. It is an aircraft you'd expect to have been; but wasn't. " I would stay with the Tomcat. -
I don't think so, I experienced the same issue months ago. It seems to occur at a specific zoom level when looking from behind in the F2 view. Direct behind, no problem. Zooming out some more, also no problem... Heat blur computing should not have such an impact since I also have it on since November. Edit: Here my original post for the Mi-8, drop from 95fps to 55 http://forums.eagle.ru/showthread.php?t=125041 Still having those issues with the Flanker and the Eagle.
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As said above Vinny, have you tested the Mi-8? How often? Did the Mig-21 run also more than one time for 20h? You have to make several re-runs to say there is a problem. Because the UH-1 module crashed only one time in 20 hours you simply can not imply there is a problem with helicopters. We know nothing about your PC specs... Maybe it was simply a problem of your PC (overheating, memory issue, HDD read/write error, task switching...). For this reason, most people use servers to keep games running several days.
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sorry, no statistics with n<6 (for each module for sure). And no, it is no joke.
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Some aerodynamics problems and some traffic problems
FSKRipper replied to flag02004's topic in Su-27 for DCS World
If it don't work post a track please. No track = it didn't happen. BTW @amazingme, Azrayen has posted a track in the inverted departure threat which is an answer for your demand. He flies the Cobra with 300km/h IAS. -
Some aerodynamics problems and some traffic problems
FSKRipper replied to flag02004's topic in Su-27 for DCS World
As seen above, Ironhand posted tracks flown with the Su-27 AFM mimicking a real flight program. Thats all you and Nedum asked for. But sure that's nothing against your feelings :thumbup: -
Tschuldigung :unsure: Hatte ihn auch von Anfang an aber fand ihn auch sehr komplex. Nichtsdestotrotz ist es unentschuldbar ED's Premieremodell zu vergessen.
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Super, danke an euch drei für eure Mühe. Hab ich heute etwas Abendlektüre.
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War es denn üblich oder eher exotisch? Habe in den Dokus auch nie was über die Schulungsmaschinen gehört.
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Hallo Tripwire, erstmal willkommen in den hiesigen Foren. Deinem Post nach hast du erstmal eine gute Mischung gekauft. CA ist momentan eher etwas Freizeitspaß für den Multiplayer (wird in Zukunft aber noch erweitert). Ich denke mit FC3 hast du einen guten Einstieg. Die Flugzeuge F-15C, Su-27, Su-25 und A-10A verfügen bereits über ein erweitertes Modell zur Flugphysik, was gut ist wenn du später mal vor hast einen Schritt weiter zu gehen. Dennoch sind sie von der Bedienung her sehr überschaubar, da du außer den Achsen, den Hauptmodi (Nav, BVR, WVR, A/G) und Radar nicht sehr viel konfigurieren musst. Ich würde dir die Tutorials von Fire empfehlen, alle auf Deutsch und sehr gut gemacht. https://www.youtube.com/user/VJS161Fire Wenn dir nach ein paar Flügen der Sinn nach etwas Gemeinschaft steht kannst du dich auch bei einem der virtuellen Geschwader bewerben. Fires Staffel (161. Mad Bulls) rekrutiert laut seinem letzten Video wieder und fliegt nach seinen Angaben in DCS auch eher die F-15C (so eine Art mittlere Simulation). Es gibt jedoch auch noch andere Staffeln, einfach mal im Forum schauen. Ein weiteres Modell, die Hawk ist als Einsteigerflugzeug ebenfalls empfehlenswert, ist ein britischer Strahltrainer mit übersichtlichem Cockpit und momentan noch einfachem Flugmodell. Falls dir die FC3 Flugzeuge irgendwann zu "langweilig" werden :music_whistling: kannst du dir ja mal seine Tutorials zur A-10C anschauen. Ist eine Menge Arbeit aber jeden Penny wert wenn man es erstmal gemeistert hat. Falls du irgendwann noch ein paar Cent übrig hast (vorher würde ich den TM Throttle empfehlen), wäre noch die Option durch den Kauf der MiG-21 ein sehr ambitioniertes Team von Drittentwicklern zu unterstützen. Das Modell ist allerdings auch auf vollem Simulationslevel (trotzdem nicht so komplex wie die A-10C). Solltest du ein Freund von Helis sein (oder noch werden), gibt es von Belsimtek die UH-1H (fast ein Muss für Freunde von Platoon:megalol:), oder den Mi-8 als schweren russischen Heli. Beide sind sehr gut gelungen und bieten in meinen Augen mit die besten und umfangreichsten Kampagnen, die DCS hat. Ich hoffe, du findest deinen Spaß mit DCS. Dank zweitem Kind im Anmarsch habe auch ich nur 4-5 Stunden die Woche zum Fliegen, aber das Glück, dass ich meinen Flugschein für die A-10C bereits habe :pilotfly: Edit: Noch ein Tipp am Rande, bis du etwas Flugerfahrung hast würde ich vom Kauf der anderen WW2 Flugzeuge jedoch etwas Abstand nehmen (als Freizeitpilot). Das Starten und Landen mit den deutschen Jägern ist wirklich eine Sache von viel Übung und Frustrationstoleranz. @Community: Weiß irgendwer wie damals die Flugausbildung lief? Bei nicht vorhandenen Simulatoren und Doppelcockpits, wundert es mich das die Todeszahlen bei Flugschülern nicht höher waren, als die Zahl der Absolventen des Trainings.
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Forgive me, I'm not the best in late night translations :megalol: There we come to the point: adding these switches additionally... this would be the opposite of the shortened keyboard layout lists that many people demand... BTW as some people said a user friendly GUI would fall in the hands of ED and seems to be wrong in this thread I have no problem with it as long as there is no "light" mode introduced like: "I" key = turn radar on, switch to AA-SAR weapons and maybe get an IFF check To get back to canopy and switches like pylons I won't follow the most arguments. There is no reason these has to be on a HOTAS. To get the aircraft ready for a fight you have the FENCE check. Like in the A-10 it is too late to programm your weapons setup when the first shells pass your canopy :music_whistling: We should always remember that this is no modern optimized jet nor was it intended by LN. This plane is more than 40 years old and originates from an era where minimized workload for the pilot was a foreign concept. I think there is still no other plane in DCS to compare, that maybe the difference Edit: I think that closes this this theme for myself since everything is said and the decision lies in better qualified hands.
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No flaming Griffon but you should explain how your Hotas is overwhelmed by the commands. If you don't have it here is a very good solution to use the gear and the flaps on ONE three way button each. http://forums.eagle.ru/showthread.php?t=130459 As you may have discovered, most triggers can be used where a first press unflips the cover and the second pulls the button. I will give just an example to think of... Most people in this thread including me are confused about a weapon selector with 11 different switch positions. Now imagine LN fix it to a two key assignment. Up and down. I can imagine it will take not more than a month until the first people are complaining why it takes 6 klicks of a button to switch to their AA weapons in a dogfight.
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http://forums.eagle.ru/showthread.php?t=136787
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I understand your problem. It will surely get better with 2.0. But as said the instrument panels produce enough light in my setup to check all relevant switches. You are sure you have all backlights enabled? BTW after some hours in the pit and 20 plus ramp starts you will know the position of each switch and find them blind like a real pilot :joystick: Edit: I added a Screen, as you can see most battle relevant switches are illuminated. Sure, the switches around the gunsight are not optimal but that will change in the future.
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Happy New Year from Leatherneck Simulations!
FSKRipper replied to Cobra847's topic in Heatblur Simulations
Not to mention the Hawk and the C101 which are both two seater jet trainers... Sorry to say so but it would be completely idiotic to have 3 different jet trainers without the possibility two use it in MP. So I hope for a big change with the arrival of the L-39. -
First of all welcome to the forums. Your problems with the internal lights were already discussed in another thread. Please use the bug section to look for reports and post these. The lighting will be fixed in DCS 2.0 as there seems to be a problem with the graphics engine and texture lighting as far as I remember but the experts may correct me. For the flashlight, don't know if you checked the manual but using the flashlight during a coldstart is pretty normal. I personally don't have any problems when all other lights are on, to recognize other switches. Remember this is still a BETA, as Wags alway say work in progress and everything is subject to change :music_whistling:
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Happy New Year from Maple Flag Missions
FSKRipper replied to Sabre-TLA's topic in User Created Missions General
Happy new year :yay: Keep up the great work. Looking foward for the BFT's for the 21 and the UH-1. -
Happy New Year from Leatherneck Simulations!
FSKRipper replied to Cobra847's topic in Heatblur Simulations
Thanks for all your outstanding hard work LN team. It was a great year seeing the MiG-21 in the virtual skies. Happy new year to everyone and only today: Drink instead of flying :yay::beer::yay: