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Everything posted by FSKRipper
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Bisher hat Wags sich aber nicht auf einen verbindlichen Termin festnageln lassen. Also ich wäre dieses Mal etwas optimistischer.
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PRE-PURCHASE DCS: L-39 ALBATROS Discussion Thread
FSKRipper replied to terence44's topic in DCS World 1.x (read only)
Yepp, you are right :) Maybe I will be reading both language versions in the future before posting :music_whistling: -
PRE-PURCHASE DCS: L-39 ALBATROS Discussion Thread
FSKRipper replied to terence44's topic in DCS World 1.x (read only)
Hey guys, bought this sweet plane already. In the russian forum is a statement by Chizh: "Будет DCS 1.5, переходная версия к 2.0. Рендер будет новый, а земля пока старая - Кавказ" stating that the L-39 will come as DCS 1.5 with a part of the new rendering engine. Could it be X-mas in september? -
Just a question, is this a normal payload? A big tank inside the cargo store or something like that?
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In 4:17 of the recorded stream the smoke of destroyed vehicles is drifting in another direction as the smoke from nearby smokestacks. Q: Will this be adressed in DCSW 2.0?
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DCS: F-14A/A+/B by Heatblur Simulations coming to DCS World!
FSKRipper replied to Cobra847's topic in DCS: F-14A & B
WTF! After 4 months this video is blocked due to music copyright issues by the Gema? :furious: Have to find another cool F-14 video to survive the waiting time for the Tomcat. -
Nice summary. Would count the Warthog and the 21 to be the most realistic planes, even if snoopy will tell us that the A-10 is only about 80% modelled :megalol:. Thats enough for me btw. I also had access to military knowledge during my carreer and believe me, you don't want all of this modelled. 25% of my time as Link8 operator consisted of troubleshooting connection issues with group members. Much fun to play this out during a combat mission :music_whistling:. And thats for a system that is established for years...
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You don't have to believe it if you want but as said the developers won't change performance by the wishes of the community, only by facts. You can find a missile mod in the mod subforum but don't expect wonders. If you follow the thread you will find answers to most of your doubts.
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Fine, then were are on the same track. But even with my physics background, I'm far away from understanding events like airflow disturbance on a wing by missiles fired from this wing. :cry:
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My question was directed at your source of information. It implies that some kind of acceleration (no recoil) is happening when using the HVAR rockets. Thx, I started reading. The video clips still show nothing significant to me. Will continue to read but if you like I have no problems with spoilers telling me that you see no recoil. I never claimed that! From my point of view as a prop pilot and certified biophysicist I would stick with the OP theory.
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Sorry, I see nothing from this video. A 70 year old guncam shrinked to 10 seconds of action without external view can't tell the truth. And by the way, the sub attack tips are crap. But my question was directed at Holbeach. I for myself would vote for "negative recoil". -> Nothing against you Yoyo, I'm only beginnig to understand prop and jet aerodynamics in it's details
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Thanks guys, that was my main problem with the VR options. If Oculus is able to make me look behind my chair and show me the tail of my future F-14 by LNS instead of breaking lock after 45° like TrackIR I will be a happy customer. :thumbup: Who needs a whole room to track as in Steam VR when flying jets :music_whistling:
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Would be nice to get an answer from you. And perhaps the video? :music_whistling:
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An extended Warthog is worth a thousand words
FSKRipper replied to dok_rp's topic in PC Hardware and Related Software
Thanks Newy, I thought you used a secret setup where 4 rubbers are holding your stick from all directions :) I would be happy to get an extension but I'm still not sure which seize. I think my two childs (2years and 2 months) would kill a ground installation shortly. So maybe a 120mm extension for the beginning with some kind of socket between my combat rudder peddals would do it... -
As a potential Oculus user in 2016 I would like to know if you are bound to the same limits like TrackIR or can you throw your head back behind your chair (~160°) to watch the tail of your plane?
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An extended Warthog is worth a thousand words
FSKRipper replied to dok_rp's topic in PC Hardware and Related Software
Cool setup... Are these things clamping rubbers? Would you be so kind to make a shot without the cover? -
Could you please explain the second point to me? "Accelerations that are not excessive and that are easily controlled" Could that be a physical factor on the plane? Could be that I'm totally wrong but I would read it not as recoil but the opposite thing. As long as the rocket is on the wing (veeery short) and the rocket ignites, it would accelerate this wing? EDIT: I reread the thread and found this is close to the theory of the OP so forget it, I simply wait for the ultimative answer :)
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So it seems nobody is wrong, nice. BTW do you have a Video, track or Tacview of this 6vs6 of your wing? Would be a great chance to watch and learn. Even I'm not too old to learn :lol:
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Yepp, you said it all and I will sign it. You used coordination among your fighter pilots against another team. The initial discussion with Pepin was from a point of view where he (without any support) is going against an unknown number of enemy fighters with his tactics(1-4?). See: "What about if there are more ECM countermeasure? how he know I am the bad guy?" This was judged as suicidal by me and some other pilots. If that assumption isn't correct and he works with GCI/AWACS, teammates and voice communications , I would also correct my statements.
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I can agree with the first part as long as I joined servers where heavy MP environment meant straight team deathmatch but as soon as you encounter organized resistance from a VFW I got buried dozens of times. Does that mean I had no kills? No. But when flying online my first priority is to stay alive, the second that my teammates stay alive, the third that the mission goal is achieved. From that perspective I used to do it the old way. For sure there are plenty of working hide and assault tactics but from the survival perspective.......:music_whistling: Look at the Mig-21 against modern fighters thread, It's not the matter of scoring hits. The real deal is to dodge the pissed off Eagle Drivers whose buddy was downed a few seconds ago :). When flying blue I can assure you that two Slammers on my plane are especially for those tiny red Prowler imitations, just to keep them busy... Maybe we should switch that to another thread since the OP had the working MiG-29 Radar in mind...
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You will never know how much opponents are incoming with radar off. But I have to agree in one point, Using the EOS when hiding between hills is not a bad idea and I also used this from time to time. But do you really agree that a head on, radar off, ECM on engagement at 3000-30000ft will get you anywhere but in a coffin?
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If you are lucky it may work for one try but most of the times you would find a fast death with such tactics. 1. Why they know who is the bad guy jamming around? Communications! A well organized flight/team knows where it's members are and what they do atm. 2. Before you even get a contact on your EOS you will take some AMRAAMs in Home on Jam-Mode directly in your face. 3. As Svend above already said, you have simply no SA and no idea how many guys are inbound and where they are. Simply imagine 2 of the 4 Eagles leave their radar off... 4. Also said by Svend, they will burn through before you even got a hint on your EOS 5. Fly high, produce contrails and you got all the attention to be the next kill 6. Crouching in the hills with EOS on is an option but don't feel to safe. Everybody expects the MiG-21 pilots there and the look-down ability of the Eagle Radar is not too bad at all. The point is if you have no SA by an AWACS using the SU-27 datalink your chance of surviving your tactics will be extremely low against human Players.
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Plane swerving without any input !
FSKRipper replied to Shadow KT's topic in DCS World 1.x (read only)
I have to agree with Hardcard. I set my rudder deadzone to zero and created a small input on the right brake axis as seen in other tracks (see trackfile). My plane simply rolls straight down the line so the most probably reason for the problems in Shadows tracks could be the minimal rudder/nosewheel input. F-15 brake input.trk -
When Mi-8 will come out of beta?
FSKRipper replied to heli3's topic in DCS: Mi-8MTV2 Magnificent Eight
Don't misunderstand me, I like eye candy but as mentioned I see it way down on the list. But if you prefer an animated rotorhead in the F2 view to a complete manual, training missions, working interior and system modeling you may have bought the wrong game :music_whistling:? -
When Mi-8 will come out of beta?
FSKRipper replied to heli3's topic in DCS: Mi-8MTV2 Magnificent Eight
I honestly hoped that most people would judge eye candy as a bottom point on the to do list...