

stuart666
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Everything posted by stuart666
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I find boom and zoom to work really well. If you are turning in it, you are going to get clobbered. The FW190A works the same way, but having less speed you really need an altitude advantage to do it. And good timing probably. The D9, I saved myself the other day with a power climb. It had the left wing full of holes, but it did work. Little seems to catch it in a full power climb. The Me109K4, you can do a bit of both. If the Mw50 is operating you can boom and zoom, but it has, with the flaps and slats, the ability to turn. Well, if you are turning left anyway, its a little bit more awkward if you are going right, you have to unload first.
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Resquest: Ju-88 firing rate adjustment
stuart666 replied to REDEYE_CVW-66's topic in Western Europe 1944-1945
Of course, these weapons must be air cooled, yet I cant help but think if you are going to be continually laying down 1600 rounds a minute, they are going to get the barrel melting. Its not like its that easy to change a barrel in flight I should have thought? Its really the same kind of debate you always see on history forums 'The MG42 is the best gun in the world, because of the rate of fire'. Yes, right up to the barrel overheats. Strikes me what we want is a realistic rate of fire AND realistic AI behavior. I dont just mean the ability to miss sometimes. There is also the other question I would ask, does the game actually take note of how much ammunition the gunners have? Ive seen nothing written on this. -
Thats really interesting, thank you. Ive actually done a part 2, backdating it to the previous year, so if anyone wants to have a play with that it might prove interesting. https://www.digitalcombatsimulator.com/en/files/3309201/ Im happy to package anything come up with with the template. if they can demonstrate it works.
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Ok, here is the new file. Hope it solves most of your problems. https://www.digitalcombatsimulator.com/en/files/3309201/
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Thank you Oesau. Ok, so I may have found a partial solution. Ive done a 'part 2', that backdates it to july 1943 to May 1944. There are a couple of extra flak units around Caen, but all of III Korp has been deleted, and the units have been stretched to fill in the area between Bayeux and Caen. Ive also deleted out all the trucks and ancillery equipment, it should for the most part be just the firing units and the searchlights. Ill link it when its made active. Thus far it seems a lot faster, but no idea what its going to be like when people start laying aircraft on it. I ought to say what these are and what they are not. They are accurate, within limits. It should according to the OOB of what 30 Regiment had, have an accurate amount of guns. Whether they are all in the right place is another matter. Where ive been able to find a direct reference that soemthing is where it ought to be, then ive put it in. But most of the references to german flak say 'gefectstand Le Havre', or soemthing like that. But few give greater details than that because most of the records were destroyed. So, where I cant find a record, ive had to use deductive reasoning. It seems reasonable they would put the 88's around Caen for example. I will go back and do a verison of the previous one, ie 1st of June, which has the same accuracy issues. In searching out this one ive found evidence for the flak units a evreux, something I missed before. Whether I do that next I dont know. Im flirting with done one for the British side including radar standins and bofors guns (we should be getting the 3.7 incher at some point). So we shall have to see what people want.
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Thanks Kestrel. I had originally intended it for use by multiplayer, but as usually I overegged the pudding and its just not going to do that. I think you are probably right though, its still viable for scenario work. Not to worry, ill just restring my bow and make some changes. Im sure I can do something that will put some serious flak in the air, and still be viable for multiplayer. Thanks for the help.
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Thank you. If anyone wants anything put in or taken out (there are some suggestions on the associated thread in the missions forum) then im happy to take it on board. The next plan is to do the allied side, but I plan to do it stripped down so we just have firing units and I dont include the trucks. I learned my lesson there.
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There is an interesting map here showing the AO of 30 Flak Regiment.
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They dont take that long to delete, they are in blocks of about 20 units. But now you mention it, breaking them up into blocks is not a bad idea. Ill consider that. What I may do is remove all the units from III Flak Korp, which arrived 1st June, so you have just 30 Flak Regiment of 13 Flak Division, which was there at least a year previously. That should cut the units by a third to a half. Ill make that a separate template and see if that solves any framerate issues. As for this, I think post 1st June, im going to have to do a light version, which only features flak guns. Though again, I think that is still going to slow some systems down. Sorry for the muddily way ive handled this, but you dont really know until you try these things. Happily the cold war caucasus one runs a lot better, largely because its just radars than firing units.
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Thanks for the kind words. From what I hear on the download page, its got severe slowdown, particularly on VR. It may well requiring triggering to make units appear and disappear as needed. Or I can do a lite version if people absolutely cannot work with it.
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I sometimes have bad days even now. But 100mph over the threshold is a good rule, and low. At that point I shut the engine off and hold off till I kiss the ground at about 88mph. It pays to be not high when you shut off. If you shut off before you kiss the ground, you wont have that bunt from the torque of the engine as you shut off, which is a major cause of the wings bumping. Im not perfect, particularly after pumping full of adrenaline from a dogfight. But I usually can get a good one now.
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I think bunting the throttle open is the wrong move. I gently (and I mean gently!) east the throttle open whilst centring the slip gauge with the rudder. Byt the time you get up to 9 boost you should have the tail off the ground (assuming 0 or -1 trim) and on the point of flight. Doing it that way reduces the torque effect and the amount of right rudder to keep it on centre line. I still believe you might drift, but if you arent on the grass or crashing into someone, so what? Landing is the hard bit imho. :)
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Anyone come across this beast?
stuart666 replied to Alligin's topic in DCS: Nevada Test and Training Range
Is that 'Caution Boobies'? Whiskey Tango Foxtrot? :D -
Thank you! Ive also got one ive done of the Soviet period for Caucasus, which is accurate from about the late 1960's up to the early 80's when they started introducing S300 and thinning out SA2. Im waiting for the SA5 to get released first though.
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Apologies if this is the wrong place to put this, I finally chose here because the effort is to enable people to write scenarios. Ive taken some information from a few websites and tried to put realistic flak units in realistic locations, as they would have been circa 1st June 1944. There is a problem in that if you use the whole thing, you will have slow downs. But if you are doing a scenario for a particular area, you can lay the template down over your scenario, and remove flak units far from where you plan to fly. I recommend doing a backup first of course, in case it still has slow downs. If there is interest, I might try and do a 'lite' version, with just the flak units, for people running online servers. Though again, I still think it would require some trimming. Hope its some use to you, appreciate any feedback. https://www.digitalcombatsimulator.com/en/files/3308975/
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Is the BF-109 flight unstabl in real histroy?
stuart666 replied to lee1hy's topic in DCS: Bf 109 K-4 Kurfürst
I actually thought the K4 from Bodenplatte actually felt rather similar to the DCS one, although I agree the landing on DCS is actually much harder. IMHO, it can stall bad. I shot the tail off a guy the other day who was in a flat spin with it. Well, better make sure right? :D I think the thing im noting is how much better a gun platform the Fw190's are. The ME109 is fast, damn fast, and reasonably manoeuvrable, but its not so easy to keep the guns on a target as the 190. It feels what ive read, that it just isnt as good a gun platform as that aircraft. Its interesting to compare models. I found the IL2 Spitfire to be good, but almost absent the torque effects of the DCS one. On the other hand, the IL2 190's that ive tried seem broadly comparable to the DCS ones, the only advantage they have is that they have aircraft modelled slow enough you can outfight them :D No disrespect to IL2 either, but it is interesting to compare models. -
I think one F14 pilot on this site said that much of what those guys said in the podcast was not particularly reliable, and he doubted how much time any of them had on Tomcats. Which doesnt make them wrong, but it does suggest its not gospel either. If people are suggesting options, can we have, in addition to the boring Jester, can we have Jester on Speed? You know, just for comedy effect? :)
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Id rotate it slightly so you get more of poland and Belarus and perhap miss out St Petersburg (that would be a HUGE performance hit). But yeah, that would tick most of the boxes for me. Either that or North Cape.
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The WW2 section is seeing some serious bashing for the first time in ages. Im very thankful the dev put that in. On the negative side, I really wish jets would stop gatecrashing the party. Unless they promise not to use afterburner so I can go all The Final Countdown on them.
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I played that a year or two ago, and it was good enough to be payware.
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[RESOLVED]Flak not firing in multiplayer - again
stuart666 replied to philstyle's topic in Bugs and Problems
If its worth anything, im trying to produce a template for all the flak units in the Normandy area in june 1944. It will be a fairly simple idea to lay the template down on any scenario, just delete out the units that you dont need. So laying units hopefully wont be a problem much longer. The flak firing, well thats disappointing. I was hoping to test the sucker. :( -
I have to offer this opinion. We are at the moment in the eye of the storm with the Corona virus breaking upon multiple countries. The guys who make this product are likely bedding down, worrying about their loved ones and making sure they have their real life careers squared away. They have more than likely more than enough problems without having to worry about the F14 and the Viggen. And thats before the recently introduced bugs in DCS with the last update are considered. And some of you are stamping your foot in self righteous entitlement saying 'Want F14A and Forrestal now!' Come on guys, lighten up. They will get there, its not their fault its the end of the world as we know it is it? They are good, reliable devs. Ive complete trust in them, and for me as far as Im concerned, they can take another year on it as long as they get it as rock solid as the F14B. In fact, I hope they do, just so people so behaving with such bad grace. Ill leave it there.
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Id like a Flak28 (captured 40mm Bofors) which seem to have been used in St Malo and a few other places. Just within the map space We could also do with quite a few SP Flak, such as the Sp 20m Flak38, SP 38 Flak Vieling, and 37mm's of any description. Heck, id settle for a Flakpanzer Hetzer. Its very difficult to populate the AD environment over Normandy without some of these.
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No photographs, but it gives details on the location, length and facilities of airfields on the continental side, ie, as used by the French, Belgians and Germans. http://www.ww2.dk/lwairfields.html