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monkie

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Everything posted by monkie

  1. I have a mission where I activate the A-10A via radio command and then jump into it using the Alt-J command. The issue is that when I take command of the plane the formation "slime lights" are on and there is no key command to turn them off. Any suggestions?
  2. Great news, thanks, really hoping to try the TOW missles with the Gazelle.
  3. Good luck with the project, there are a lot of rotor heads in the DCS community that will buy anything with blades.
  4. I had a few missions that had helicopters using the Land task and setting the "on land" command to where they would take off after a few minutes on the ground and then fly around a pattern repeating this over and over. Now after the update the helicopters land and after the delay they shut down and the crew stands at attention in front of the helicopter :) What changed?
  5. Is this mod dead? I'd like to try it in 2.2 but seems to be not working for anyone anymore? Also the dropbox link is dead.
  6. Looking good thanks
  7. No, the Toyota trucks are a work in progress unrelated to the AT Infantry mod, the first page of the thread explains the Infantry AT mod and has the link for download.
  8. Well not all "Mods" are the same but if you are specifically asking about Morkva_55's AT infantry mod then you would simply copy the file folder "Infantry AT" into the directory as follows: DCS World\Mods\tech\ Inside the Infantry AT folder you should see 4 folders and an .lau file called "entry" That is all you need to do, go into the mission editor and you will now see the ATGM soldiers are selectable under the infantry category. A lot of folks use JGSME for mods but in this case it's simply adding one folder that most likely won't be overwritten or changed during an update.
  9. Sounds good, looking forward to trying the skins.
  10. First let me say this completely transforms the Huey, what an amazing mod, thank you for putting it together. I am however having an issue that might be related to the mod somehow. I found that after applying the mod I lose my missile rocket motor sounds on other aircraft. I hear the missile launch but inflight I am not hearing the rocket motors. I deleted my sound folder, did a full repair and the rocket motors came back. When I applied the Huey sound mod the motors sounds were gone. EDIT: In fact for some reason the mod seems to disable the rocket motor sound on most missles. I did a complete repair, then reinstalled the Huey sound mod leaving out the weapons and now the rocket motor sound is back.
  11. Disregard, the lost sound was due to the sound mod for the Huey which messed up the rocket motor sound definition. Sorry for the wasted thread.
  12. I get a missile launch sound but no rocket motor sound as it flies toward the target, is that normal?
  13. I had a mission where the TOW units once again fired into the ground. There was no elevation rise in front of them and other TOW units in the same mission fired without this issue. Also I get no sound from the ATGM units when they fire. I just assumed there was no sound but then I watched your video and noticed there is sound. Maybe I installed incorrectly? (EDIT: The lack of sound was due to another sound mod that was messing up the rocket motor sound, the sound of the AT Infantry works just fine now)
  14. Just out of curiosity, will Single Players only such as myself still be able to use the autopilot helpers like collective even when the Multi-crew is introduced?
  15. The TOW units fire now without hitting the ground, thanks for correcting. I'm still not having a lot of luck when air transporting TOW units by helicopter. They embark and disembark fine but once on the ground they tend to not engage enemy units. I think it's an AI thing with the DCS engine, because it seems that they need to go to a first waypoint to kind of "Wake up" and start detecting enemy units.
  16. Sorry to hear the TOW is broken, it's almost as if the flight path is designed around the HUMVEE TOW launcher which elevated. Great mod though, maybe it will get sorted out in the future so Western helicopters can drop effective Anti tank units.
  17. I love the look of the crew with they're visors lowered but I don't like how it darkens the first person view. Is there a texture file that can be manipulated in order to achieve a clear visor?
  18. Looking forward to it, thanks.
  19. Looking good, love that old school flight helmet.
  20. I've had poor results from the US TOW unit. I place them in many positions relative to enemy armor and either they don't fire at all or if they do the missile goes right into the dirt. When I take over the TOW unit myself I have to make sure to aim upwards quite a bit to keep the Missile from hitting the ground on launch. The Russian ATGM unit seems to engage with no issue. As far as moving the TOW units, it's hit and miss. Sometimes I can get them to move after being transported by helicopter and sometimes they act like they are "stuck" and can't move more than a few meters at a time if at all.
  21. Thanks Doum76 I'll give that a try.
  22. Home Fries, are you going to release this skin? Looks really good in that scheme.
  23. Are there "specular" textures that can be manipulated? I would like to make the Gazelle represent a modern US Army helo drab with absolutely no shine at all.
  24. Flying a helo without trim would be next to impossible especially for long periods of time. One very good thing that did come out of the FFB not trimming bug was that I learned (out of frustration) that slowing and landing transition in the Huey is much easier without using trim during it. I could "feel" my way through it and have much greater control. My technique now in both the Huey and Gazelle is to re-center the trim as I'm approaching and landing and not using any trim at all.
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