

monkie
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Everything posted by monkie
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So if I delete the input files so that the new default controls can be implemented that means I have to completely re-do all my axis curves again or is there a way to keep them?
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Can we get the dust swirl on landing like in the Mi-8?
monkie replied to shagrat's topic in DCS: UH-1H
Drop for me. To be honest I don't care what your FPS hit is, I don't use your rig, that is my point. Use it if there is no drop for anyone or use it and give the option to turn it off for those of us who put more value on proper flying and less on eye candy. Remember that the Most Interesting Man in the Worlds .02 cents is worth $37 and some change. -
Can we get the dust swirl on landing like in the Mi-8?
monkie replied to shagrat's topic in DCS: UH-1H
I would agree it adds to the feeling of flight and maybe a slight ripple effect in grass would do as well instead of a huge cloud of dust. The biggest worry with the dust effect is the hit on frame rates. Nobody needs the frame rates to take a big hit right as they are in the most sensitive portion of flight feet above the ground. Maybe instead of clouds of dust just have small pieces of "debris" that fly into the air randomly, representing blades of grass, trash, weeds, etc etc. The effect would give some feeling of the downwash yet not impede vision nor hit FPS to great effect? my .02 anyway -
yes even in the real world aircraft gyro instruments can be off quite a bit and need to be reset now and again. We are spoiled with our glass cockpits and heads up displays, the Huey was designed in a time of old school pilots.
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I haven't flown the Huey in a couple of weeks but I do remember having to set the HSI to the mag compass. Not sure if there is a way to slave it to other systems or if it just acts like an independent gyro which needs resetting to the Mag compass from time to time.
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Since I don't have the Beta installed can someone tell me whether or not it's possible to fly the Slick version (no weapon mounts at all) with both the IR Exhaust cover AND the anti-wire trap kit or is that not an option in the configuration?
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Huey skinning question, how are files named in description.lua
monkie replied to monkie's topic in DCS: UH-1H
For those who might be interested in changing the interior textures this is what I've found out from trial and error. This changes the way the interior looks from the exterior view and also SOME of the textures you will see from the interior view. For example I changed the seat webbing from green to red for the passenger seats and the pilot seats. From the exterior both of them show the color change however the interior only shows the passenger seats as changed since the pilot seats have further texturing from the interior view. You will need to add the following into your description.lua {"ab212_int_white", 0 ,"uh1_int.tga",false}; {"ab212_int_panel", 0, "uh1_int.tga",false}; {"uh1_int", 0, "uh1_int.tga", false}; {"ab212_int_green", 0, "uh1_int.tga",false}; {"uh1_int_dam", 0, "uh1_int.tga",false}; {"def_material", 0,"uh1_int.tga",false}; Of course this assumes the "uh1_int.tga" file is located in the same directory as the livery you are changing. HOWEVER, this seems to interact in such a way with other liveries that if you have other UH-1's in the same mission with differen't paint schemes EACH of them will also need to have the same code inserted into the description.lua. If you do not do this for the other AI driven UH-1's you will get all sorts of texture mis-matches and other strange behavior in texture placement. For example if you had a huey that was using the default interior you would have to insert {"ab212_int_white", 0 ,"uh1_int.tga",true}; {"ab212_int_panel", 0, "uh1_int.tga",true}; {"uh1_int", 0, "uh1_int.tga", true}; {"ab212_int_green", 0, "uh1_int.tga",true}; {"uh1_int_dam", 0, "uh1_int.tga",true}; {"def_material", 0,"uh1_int.tga",true}; Notice the statements are "true" so the program looks to the default UH-1 texture locations. I have no idea why there is this relationship and it might be changed as the Beta progesses but figured I'd put it out there to help others avoid spending time trying to figure it out on they're own. -
Thanks for the heads up. I was copying the files and only opening up the copies.
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Ok thanks, I didn't realize I could just use notepad
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While we are on the .edm subject for the Huey does anybody know a good hex editor that I can use to find how the textures relate to the shapes in the description.lua?
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Huey skinning question, how are files named in description.lua
monkie replied to monkie's topic in DCS: UH-1H
Yes you are exactly right, I can change the main texture but that would change it for all the Huey's. I'm trying to find the description for that particular part so I can change it for the individual Huey's. I found a thread where Aussieboy talked about the description being {"ab212_int_white", 0 ,"uh1_int.tga",false}; {"ab212_int_panel", 0, "uh1_int.tga",false}; but I cannot get either of them to change the interior so far. I have a hex editor and was going to look for the Huey's .EDM file to see what material was linked to the textures but can't find the Huey's .EDM file anywhere. -
Huey skinning question, how are files named in description.lua
monkie replied to monkie's topic in DCS: UH-1H
It's a simple texture issue. I'm changing the color of the insulation to be a bit darker and the troop seats to red as opposed to green. -
I don't remember having to enable anything special to get the gunners to aim with the mouse. Did you check in your options for the UH-1H under AXIS COMMANDS and see if the mouse is linked to the views? My mouse axis's are mapped to Horizontal, Vertical and zoom views, maybe that is it. Can you use your mouse to move any views at all? external, pilot etc
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New Skin - 81-0964 'Steal your face' - UK Camouflage
monkie replied to toby23's topic in Utility/Program Mods for DCS World
It's an old thread but I wanted to say it's the best looking A-10 skin out there, you really captured the true way the Euro One camo looked on operational A-10's. -
Not yet, in time I'm sure it will be released.
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I am trying to introduce a custom painted interior file "uh1_int.tga" into the Huey Description.lua. I see that each file has a description to tell the program what part is the file is to be applied to and also the name of the particular file to be applied. Does anyone know what description the "uh1_int.tga" file would come under? Also is there way to find out what these descriptions are, maybe a common way of naming? Thanks for any help. Monk
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That looks fantastic, reminds me of the old days with Gunship!. Hope you plan on updating your AH-64 mod for us when you get it all squared away.
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+1
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Thanks Aussieboy, that did the trick. Never in a million years would I figure it had something to do with the LOD.
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thanks for clearing it up
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Was working with the throttle under 1.2.6 and noticed that as I twist to increase there is no change in engine RPM until the very bit of travel and then it's a full increase. I thought I remember in 1.2.5 that you could get a gradual increase in engine RPM as the grip is twisted.
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The cockpit displays are supposed to be white? please look again. I edited the textures and think I might have messed up an alpha layer. I'm assuming these should be green CRT's as well as a green formation strip?
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Can someone please tell me if this is a texture issue and what texture I need to work with to correct this? I was editing the textures and I think I might have messed up an alpha layer or something. As you can see the cockpit displays which should be green are showing white and what I assume is a formation light on the pylon is also showing white. thanks for any help.