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monkie

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Everything posted by monkie

  1. Sure, I'll attach them here, hope this works. SH-3 skins.7z
  2. Thanks it's not a game breaking issue, moving with the WP command corrects it but thanks for looking at it if you get a chance.
  3. Just started seeing some odd behavior when placing ground units. I will create a group of ground units, for example 4 T-72 tanks, I will name the group "T-72" and mark this as a late activation. When in game after I use the -s command to place them they will spawn but then immediately drive up right next to the #1 unit and then stop. I don't remember them doing this previously and I was hoping they would just stay in their initial spawn locations and not bunch up. If I issue them a -wp command they stay in the formation after stopping though, it's just the initial placement that they bunch up.
  4. It's been fixed, thanks to the team for getting it corrected.
  5. As far as using the UH-60 model no it doesn't affect the folding animation of the SH-3, it folds just fine after shutting down. The only small glitch is that the tail wheel is slightly sunk into the ground but it dosen't bother me and you could most likely tweak the gear position to get it just right if you really wanted to.
  6. yeah shoot me a PM and I can email them to you would be the best way I suppose. I had no idea Razbam was making a SH-3, is it just AI or flyable? As a side note, the SH-3 AI bounces on it's tail wheel when landing so I took the UH-60 and pasted it over the SH-3 in the Helicopterconst.lua and it fixed it. There might be an easier way but that is what I found worked for me.
  7. Great to see the TPOD updates, very useful now that the double click SS gets you to the TPOD page. The only small issue I've come across is that the TPOD zoom buttons only allow small increments, you can't hold the button down to zoom in and out continuously like before. Anyone else with this issue?
  8. Very nice. The camo pattern for Euro One is already present, has been one of the default schemes since it was introduced. Would like to see how it looks with some of your roughmets applied, maybe a bit more matte. For whatever reason the model has some weird shines on it, especially around the engine naceles which make the plane look like it's made out of molten plastic.
  9. Found the MOD to add ATGM units to the game, not sure if it works, last updated 2018 it seems. Not sure how to link the thread but search in the MOD section under "AT Soldier Mod" Update: the mod still works fine and the TOW soldiers are quite effective, just make sure to spawn them in the RED alarm state otherwise they tend to not fire.
  10. Can someone provide me with an already edited roughmet layer I could apply to make the A-10 skins fully matte? I messed the the old spec layers years ago but I don't have the time to dive into learning roughmet stuff right now, my old brain won't handle it.
  11. Aha, a learning moment for myself: First as far as liveries, I found that by creating a late activation group and pre-selecting the liveries for that group will allow the mission creator to specify which livery is present on spawn. For example I created a 2 ship CH53E group, picked the livery for them, checked "late activation" and named the group "ch53". Upon using the "-s-ch53" command the group spawns as the two ship in the pre-designated livery. The idea of you trying to include every livery in game isn't feasible and I think this is the option that is best suited for what I was requiring. Second I did get the -lz command to work finally, the error I was making was assuming the group name was kept as "ch53" when it actually was "ch53#001". Once I realized that every time I created that same group the #xxx would increase by one. As a side note to that, I created an Infantry group called "inf" and after designating them as cargo the name shows as "inf#001#CARGO" however when issuing them commands they simply use the name "inf#001" and the #CARGO is omitted. Thanks for the quick reply and helping me figure this one out, amazingly useful mod.
  12. It seems they are aware of it and might have a fix in the next update and yes it's intermittent.
  13. This is something that should have been included in the basic ME from the start for us single player type people that enjoy the "Sandbox" type of enjoyment, thank you so much for sharing this. Question: Using your template for spawning how does it determine which livery to use? is this selectable? Question: I can't seem to make any helicopters land using the -lz command, is there more that needs to be set up before hand? using the ME path finding just makes them fly around in circles.
  14. that is what I was looking for, thank you.
  15. Major bug plus the DMT TDC slew gets reversed and goes to a uncontrollable high rate. Hopefully they can squash this bug quickly as it's been reported numerous times that the AGM-65F IR is not locking on or doing so very intermittently at best.
  16. No "Euro One" is the name given to the Green and Grey paint schemes used by the USAF when they were operating in the 80's and 90's. The default Euro one is ok but it seems just too shiny and not matte enough. Perhaps your weathering and roughmets might make a huge difference on that.
  17. It seems the only way I can actuate this under the UH-1H Sim controls is via the keyboard or the mouse. My Joystick and throttle are unable to be mapped. Is this working as intended as it sure is a pain to keep using the keyboard or mouse when HOTAS seems more logical. I find that in the Co-pilots seat many times I will fly an attack run using the flexi sight and then need to switch to normal view to check on other items then switch back quickly to the flexi sight control for another run.
  18. monkie

    CH53 WIP

    They both look great, did you ever release them? I'd love to use that tri-color CH on the Tarawa to match the AH-1W.
  19. Looks very good, any plans on applying that weathering technique to some of the older Euro One paint schemes?
  20. No reply, hopefully his work will be shared with us in the near future. In the meant time I took "deathmechanics" RCAF paint as a guide and did my best to capture the look of the 70's and 80's era SH-3's. Considering they are older AI models I think they still look good and are easy on the frames, just what you want from them. They do seem a bit over scaled but nothing over the top. Didn't mean to take any of Johnny's Thunder but I just had to see the Sea Kings on the carrier.
  21. Bump Bump.. did Johnny Propeller ever release these skins for the SH-3? I would love to see the 70's 80's era Sea Kings running around the super carrier, great work and I hope it isn't lost in cyberspace.
  22. yeah for some reason dxt.bmp and Gimp 2 with the DDS plugin wouldn't open the file however Paint.net did. I was reading that sometimes certain files when saved by PS can cause issues and I guess this might have something to do with it. Either way I am in high cotton now, thanks again for your hard work and sharing.
  23. It pains me to see the older Euro One hog colors with a shine to them, is there a way to get them matte via the textures or is that baked into the model much the same way it was with the Huey?
  24. Fantastic work, thank you for sharing. Only one small critique and this is more a matter of taste is that the underside of the wings seem a bit too clean considering the amount of weathering on the top. Any chance of a bit more grease on the underside of the wings? Perhaps this is not prototypical as they say but when I rolled the plane it just kinda stood out to me that the ground crew only seems to be wiping the underside of the wings :)
  25. First, amazing work, thank you so much for sharing with all of us. One question: I was trying to open your files to get a better look and it seems DXTBMP will not open the .DDS files. DXTBMP recognizes it and opens but there is nothing there. I haven't had issues with other repaints so it seems something you did with formating might have changed things? Any ideas?
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