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Lixma 06

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Everything posted by Lixma 06

  1. https://forums.eagle.ru/showpost.php?p=3652885&postcount=13
  2. Our version can't deploy the brake while the center tank is on or while the gear is down. I read somewhere in here that modern variants can use the brake but only the 'top half'.
  3. For the time being you'll need to watch the HSI/distance reading as you flick through waypoints. Wag's has said that WP numbers will be added to the HUD in a future update. I don't know if they'll also animate the navigation console.
  4. Can you elaborate on this? I'm looking to buy it for the exact same reason - tuning radios etc - but I'm not familiar with the 'switches' bit. Are you referring to scripting or something like that?
  5. The pitch thing is related to the leading edge flaps....the moment they deploy the nose pitches up suddenly. Whether that signifies cause and effect I don't know - but watching real-life in-cockpit Mig-29 footage (the rear facing videos where you can see the LEFs deploy during maneuvering) I haven't yet seen anything like the behaviour of our 29. The flight model is still being worked on so maybe this is all v0.99 gremlins.
  6. That's it really. :joystick:
  7. I'm thinking of picking up something like this for DCS.... ....but I'm not sure if DCS will recognize an extra six axes for the knobs. Does anyone have something similar, or know whether it will work OK?
  8. Great news, thanks Derelor.
  9. Thanks for the info chaps. I've just written a stern letter to Mikoyan and told them 2.5 minutes is simply not good enough and they must do better.
  10. Is there any reason not to leave the restart switch on all the time?
  11. Sorry to dredge this up - I'd often wondered about the high-pitched noise and by coincidence I recently watched this video analysing a P-51 crash.... (13:20 in case the time-code doesn't work)
  12. F-14 looks great but just to add to the chorus the 23, for me, is much more intriguing. Roll on 2021 :)
  13. Maybe....but let's see if it gets fixed with the release of MAC.
  14. Is it possible to edit the range of motion/speed of the 'Natural Head Movement'? In the View.lua there's this bit of code.... function NaturalHeadMoving(tang, roll, omz) local r = roll if r > 90.0 then r = 180.0 - r elseif roll < -90.0 then r = -180.0 - r end local hAngle = -0.25 * r local vAngle = math.min(math.max(0.0, 0.4 * tang + 45.0 * omz), 90.0) return hAngle, vAngle I've tried editing these numbers in the past (it's been part of the View.lua since the 17th century) but it doesn't seem to have any effect. Has anyone had any luck with this? Could an ED dev possibly weigh in whether it's a) possible and b) how? And if not might there be a future option/slider for us to adjust the effect?
  15. I can't get this to show up in the track menu. I've tried renaming it but no joy. edit. my bad it's PG
  16. I use buttons (no axis) and my max zoom out (FOV) is whatever I've set it in the Snapviews.lua. e.g. this is my Mig-15 entry for the default view.... [13] = {--default view viewAngle = 80.000000,--FOV hAngle = 0.000000, vAngle = -2.000000, x_trans = -0.050000, y_trans = 0.019200, z_trans = 0.029222, rollAngle = 0.000000, During a flight I use one button on my throttle R_SHFT KP* to instantly zoom in, and then when I release the button my throttle sends a KP_ENTER command to instantly return to my favoured FOV - 80.0 degrees in this case. It works fine, even online. I don't use VR or multi-monitor so I don't know if that's where the problems begin. But I agree there needs to be a more user friendly method of tuning our views.
  17. Attached are the tracks (popped 1,2) for the pair of videos at the top of the thread. The third one is interesting - the test was just to see what speed I could reach without trying to take off. When I originally recorded it the climax involved all three tires popping at around 400/450kph followed by some serious bouncing that lead gracefully into a cobra, a reverse cobra, and then a large explosion. But I've re-watched it a couple of times just now and the mad bounce that initiated the death-cobras is no longer happening - so I wonder if something got tweaked with the recent update (?) popped 1.trk popped 2.trk popped 3.trk
  18. Here's a vid I just made - the rudder does seem incredibly powerful (I think I'm running a 25% curve).
  19. Well the global FOV limits (at least on my PC) are stored in the Server.lua Mine are set at 110/20 degrees (although I never actually use such a wide FOV) and it won't zoom out/in any further. Maybe try poking around there. In the past the Server.lua has been overridden by online server settings but I don't know if that's still the case.
  20. Can't think of anything else, sorry....except maybe uninstall and reinstall the entire module.
  21. Instant zoom is dead easy - no need to edit any .lua files. If you use any mapping software (TARGET or whatever) you can just use a single button on your stick/throttle. R_SHFT KP* to instantly zoom in to the minimum FOV. KP_ENTER to reset the view to your desired FOV. This is easy to set up so you hold the button for how ever long you want to zoom in - when you release the button it snaps back to normal. This is how I do it in TARGET
  22. DCS sometimes, inexplicably (frustratingly), stores the the View folder inside the mission file thereby overriding whatever snap-view settings you would normally use. If you haven't already, try a freshly created F-86 mission rather than one you've used before.
  23. It should. Also, once you're happy with the FOV go back to the .lua and ensure the hAngle is set to 0.00000 or else you'll be looking slightly left or right.
  24. That's coming out of your wages!
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