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c0ff

ED Team
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Everything posted by c0ff

  1. This time I pushed new the updater before the update Usually they come together, yes.
  2. Please, contact the support. They will provide you with debug URLs.
  3. I know, I wrote the sound engine Is your main output set to "Default" device?
  4. Hmm, the idea was that the VR-headset is selected as the output(s) only when audio output is set to use the 'Default' device. Is it working this way?
  5. c0ff

    DCS 1.2.16

    This is how Steam deals with changing the protection type. You still can ask for your keys via Steam support.
  6. Just found this. An interesting take. Reminds me of Quake2 soundtrack a bit. Btw, the original soundtrack is available on my Bandcamp page: https://c0ff.bandcamp.com/album/lockon-flaming-cliffs-2-original-game-soundtrack And everywhere else: https://band.link/LockOnFC2
  7. It is the driver. Anyway, we added a better workaround. Thank you very much for help!
  8. Please, reach for the support. They will provide you with the links to debug server problems.
  9. Ok. Great! I will add support for mono devices to the code. Thank you for the effort!
  10. Thanks. 2020-10-19 04:11:47.796 INFO SOUND: Opening default audio device. 2020-10-19 04:11:47.798 INFO SOUND: Driver reports 1 channels with mask 0x4 2020-10-19 04:11:47.798 ERROR SOUND: Driver reported an invalid output configuration! Forcing stereo output. 2020-10-19 04:11:47.798 INFO SOUND: Using 2 channels at 48000 Hz 2020-10-19 04:11:47.798 INFO SOUND: Channel layout: Headphones/Stereo 2020-10-19 04:11:47.816 ERROR SOUND: Failed to Initialize IAudioClient: 0x88890008 (AUDCLNT_E_UNSUPPORTED_FORMAT) Hmm, the driver reports it only supports 1 channel (0x04 = SPEAKER_FRONT_CENTER). Current code assumes a buggy driver here and tries to force stereo config. I guess the device is actually mono and thus the stereo attempt fails. Let's check the following: add the line to your Config/autoexec.cfg file (create an empty one if there's none): sound.channel_mask = 4 This will force DCS to use mono output. If this helps, I will adjust the code to accept mono devices.
  11. Please, contact the support telling all the details. They will provide you with the links to track down specific datacenter issues.
  12. LO FC2 Soundtrack out NOW https://band.link/OEVAE
  13. IC works by checking hashes of what's actually loaded. So if you have an example of exploit, please, PM me.
  14. yep, that's a gui bug. thought this was fixed. will alert the testers.
  15. net.force_ipv4_lan = true is only for LAN and is default since 2.5.6.55847
  16. Something is clearly wrong here. Will take a look. AFAIK, VR systems adjust FPS by steps, so if a game does not meet the 45 fps even if just barely, VR will go to 30 fps, not 44.
  17. These folders back up the files which were user-edited since the last update/repair operation.
  18. Thanks for the log! Ah, those drivers. So many ways to make it wrong. Please, put the attached file to the Saved Games/DCS.openbeta/Config/ Explanation: the file contains a line: sound.samplerate = 44100 which forces to open the audio device using this sample rate, instead of using what driver reports as desired (16000) and then refuses to accept. autoexec.cfg
  19. Can you please, temporarily disable the workaround, reproduce the "zero audio in my headset" situation and send me the dcs.log file? Thanks!
  20. Current "repair" does not detect files which are modified but their size and timestamp are intact. In the upcoming updater's update there will be a user-visible option to check everything.
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