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WHOGX5

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Everything posted by WHOGX5

  1. My most used radio call in the F-16: "Ehhh.... Magic, Viper 2-1, could you ehh.... give us that in BRAA?"
  2. 1. Korea 2. Korea 3. Korea If you'd make Korea with a low detail Shandong peninsula, Liaoning peninsula and MCAS Iwakuni I'd be set for life.
  3. Learn the F/A-18C. The F-16 is my favorite fighter jet but in it's current state in DCS it's just not worth it. The F/A-18C has tonnes of more features, receives regular updates and is steadily making its way out of early access. The same cannot be said for the Viper unfortunately.
  4. Yes, this is true for mode for mode 4. There is also Mode 1/2/3 which will reply to whether it has the correct answer or not and will appear on the FCR as a yellow box. This is why mode 1/2/3 is always disabled when nearing hostile airspace. Can be good to know when it gets implemented in the future. Also, in regards to OP's question, currently in the DCS F-16 the only way to get red HAFU's is if you recieve a hostile contact via link from AWACS or something similar.
  5. Great news and I hope everything goes well for you! I've been really excited for the Mirage F1 ever since your first tease and it's amazing to see it getting closer to release. I hope we'll eventually get an F1 variant capable of carrying the Martel (Missile, Anti Radiation, Television) and Exocet missiles. The Syrel ELINT pod would be rad as well... :music_whistling:
  6. Fact of the matter is that we weren't told that the F-16 would be put on hold for the F-18 to be finished. We were told there would be a parallel symbiotic development process for both the Viper and the Hornet. The issue isn't the slow rate at which new features are implemented at. The main issue is that most of the features that are already implemented are broken. This does not merely apply to newly added features, but features that were added +1 year ago are still broken and there's no signs of improvement. As a result of this a lot of the F-16 pilots in our community are leaving to fly other aircraft because it's simply not fun to fly a broken aircraft and ruin entire missions for ourselves and others because we fly an unpredictable, broken mess of an aircraft. I just hope it won't take too long for the Viper to start receiving serious bugfixes, but there's currently no improvement in sight.
  7. Judging from irl videos pre-flaring seems to usually be single flares dropped at approximately 1 second intervals. For Fox-2, both head on and cold, I've usually always had 6 flares with 0.2 second spacing. For SAM defence I usually have 3x chaff at 0,33 second intervals, and then keep dropping them until I can visually verify that the missile isn't tracking anymore or I leave the notch. That's just me though, don't know if it's correct. Would be interesting to see which settings other people use. And for the F-16, I always have Program 1-3 set to different chaff and pre-chaff programs, 4 set to pre-flare, my 6x flare program set to CMS left and a chaff & flare emergency dispense to the slap switch.
  8. I've done the SEC test according to IRL checklists and I can confirm that it does not work as intended in DCS. I had the exact same experience as you.
  9. Oh, get off your high horse. I can deal with the wake turbulance too, but that doesn't mean I should have to. I can also deal with the bugs I reported +10 months ago and counting, that doesn't mean that ED shouldn't fix them. :detective:
  10. Opinion and no evidence? Only thing that is evident here is that ED obviously haven't flown their own module. Wake turbulence is absolutely ridiculous in the DCS F-16. The USAF Thunderbirds would never in a million years even consider flying the F-16 if this behavior is even remotely accurate.
  11. No difference whatsoever. Instantaneous turn rate is still fecal, and G-onset is absolutely horrid, as we've grown accustomed to. I haven't tested it scientifically yet, but feels like it's harder to go past 9.0G now than before the patch, but don't quote me on that yet. And oh yeah, you'll still G-LOC before you can say supercalifragalisticexpia..... :sleep:
  12. If you can mount it there in real life, you should be able to mount it there in DCS. If people want "realism", do what they do in real life and don't mount it there. I don't see what the issue is.
  13. WHOGX5

    ZSU-57-2

    Let's all hold hands and pray to god for the KS-19 and its Fire Control Radar.
  14. IIRC it is possible with the DTOSS (Dive Toss) mode. At least in the sim whose name shall not be uttered Dive Toss mode in AG will give you a designation box slewed to your velocity vector and your TGP will be slewed to it as well. Then you simply press TMS Up to ground stabilize the TGP. The catch is that Dive Toss mode has not been implemented in DCS yet.
  15. Not only the S-60, but also the M1939 and KS-19. All of these have seen extensive use in pretty much every conflict since WWII and are still in service today around the world. They're absolutely essential and it's mind boggling that they're still missing from the DCS inventory. Especially needed is the KS-19 which can reach up to altitudes around 40,000ft. This would change the entire dynamic of DCS for the better, instead of like it is now were all you have to worry about at 15,000+ feet is the odd SAM.
  16. Your concept looks great, it really does, but I'd but this at the absolute bottom of the list of things that need to be improved in DCS. There are more pressing issues that need attending to than the UI.
  17. Don't forget the AV-8B modules ability to both mount and dismount the actual NVG's from the helmet and having an animation for flipping it up and down. Having to choose between NVG's, JHMCS or nothing at all should definitely be a feature as it's what they do in real life. Using both JHMCS and NVG's at the same time should be impossible in DCS, but it is fully doable at the moment.
  18. What Deadpool said. You can look at the blue notches that shows radar elevation and azimuth on the FCR and you'll see that the radar is still operating. And if you put a hostile on your nose he'll get locked whether you want it or not.
  19. It would be nice to spawn with wheel chocks in from the start like in real life, rather than have to add them yourself every single flight.
  20. When you enter dogfight mode the radar in the F-16 should silence itself. Also, TMS down while in dogfight mode should cycle between vertical bore and radar silent. Neither of these things are working at the moment.
  21. It's a bug. When it'll be fixed, nobody knows... :thumbup:
  22. Oh, it works like a charm! Thank you so much!
  23. Hey BlackLibrary! Just want to start off by saying that this is an amazing mod! We have one issue though, and that is that the refueling lights on the KC-10 seem to be reversed. It says that you're high when you're low and vice versa, same appplies to fore and aft.
  24. +1 Would be nice to have safety pins for the weapons as well! :thumbup:
  25. From what I've heard, the absolute hard limit of the F-16 FLCS is 9.8G. Anything above that counts as a FLCS failure whether or not the FLCS is degraded or not. Not sure which block that applies to, but that's what I heard anyways.
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