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WHOGX5

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Everything posted by WHOGX5

  1. I was surprised about how fast the development of the F-16 has progressed and have two questions regarding that subject. When implementing something like the RWS radar mode into the F-16, how much of that code is able to be transferred straight from the F/A-18C into the F-16C, and how much has to be modified/rewritten completely? Considering the incredible pace with which the F-16 was developed, can we expect a similar pacing with future modules or was this a one time thing, a special set of circumstances due to the similarities between the F/A-18C and the F-16C that probably won't get repeated?
  2. My dream when it comes to heavies is to get a Vietnam-era MC-130E. The MC-130E is able to do all kinds of things from aerial refueling of other aircraft and helicopters, to getting refueled herself by boom tankers, performing recon/surveillance, dropping bombs, airborne insertion, Fulton surface-to-air extractions, supply drops; you name it. Most of these roles would be carried out behind enemy lines. A Vietnam-era MC-130E shouldn't be overly classified afaik, it was mostly a pimped out Hercules with FLIR, more countermeasures and an A-G radar, all of which was used to fly special operations missions. It's area of use is endless, and it's missions would be more varied than any other aircraft currently in DCS! Also, for all you people complaining about the maps being to small: Do you think everyone who flies the 777 in civilian sims has to do 16 hour flights around the globe to get enjoyment out of it? You can have just as much fun in any of the DCS theaters, especially when being chased by fighter aircraft. :thumbup:
  3. Page 100: Line 3, "SST" instead of "STT".
  4. +1! Would be nice to also have an AI controlled RC-135 that does the same thing but with radar emissions.
  5. Spot on, man! In my opinion, the main cause of the constant disappointment and outrage on the forums is due to a lack of understanding and insight into the development process. If ED and 3rd parties started actually explaining which problems they run into and the nature and effect of those issues on development, I think people on the forums would be a lot more forgiving. It doesn't have to be a five-page essay on every single thing in every single aircraft, just a few sentences. For example, Wags F-16 update just the other day was amazing. Structured, concise and informative. It gave people a good understanding of the status of different systems and what needs to be accomplished before release. It's just a shame that those kind of updates are so few and far between.
  6. We've been waiting for over 6 months since release now and I still haven't heard a single peep regarding the Navgrid function. What is its status? I love the F-14 and I don't want to come off as an entitled little prick here, but the Navgrid function is sorely lacking. It severely complicates everything from bogey dopes to declares and raygun calls when you can't cross-reference using bullseye, especially during larger missions. A small update or ETA would be much appreciated!
  7. +1000! It would be awesome to actually be an AWACS operator inside of DCS instead of being in F10 view or LotAtc. And just imagine those night traps. Yum! Also, if you make our dreams come true and model the E-2, please make a C-2 as well. We need transport aircraft in DCS too. :joystick:
  8. Let's pray for the F/A-18F Lot 26! In addition to the expanded capabilities of the Rhino compared to the Legacy Hornet, we need more combat capable two-seaters in DCS! They're so much fun and makes training new pilots so much easier.
  9. Eerily close to my own binding plans for the Viper. Only thing I would add would be the Slap Switch to CMS Depress. Other than that it looks superb!
  10. Dude, it's absolutely ridiculous at this point. I'm flying towards the enemy with hostile nails on my 12 o'clock. I get a contact on my scope at my 12 o'clock flying towards me. Still only got hostile nails on my RWR. I do at least two IFF interrogations. If they give no response and the target stays hot on me I launch and maintain the lock until impact. Still get teamkills. What more am I supposed to do? Yeah, I could try to identify them visually but before I'm even close enough to do that I'll have five missiles up my tailpipe.
  11. It'd be amazing if we managed to get both Ramat David, Akrotiri and Incirlik. Would open up for a lot of scenarios.
  12. EDIT: RECRUITMENT CLOSED FOR THE TIME BEING Hi Everybody! 23d Fighter Squadron is now recruiting and we're looking for virtual fighter pilots with some experience under their belt to fill the ranks of our new F-16 squadron! We operate in Central European Time and strive to fly with the use of realistic procedures and tactics with our main focus being A-A and SEAD. If this sounds interesting, join our community discord, send me a message and I'll answer any questions you might have! Discord: https://discord.gg/8C6yw3M // Prophet, CO for 23d Fighter Squadron
  13. Well yes, they would be worth to model if you want to simulate a realistic combat environment. In a addition to your mention of Iraq, they were used extensively by Yugoslavia during Operation Allied Force during the late 90's. Yugoslavia had about 5,000 pieces of anti aircraft artillery and a total of eleven AAA regiments compared to only four SAM regiments. During desert storm Iraq had roughly 6,000-7,000 pieces of AAA above 23mm caliber, most of which were S-60s and KS-19s. We're also getting a Syrian theater in the near future and Syria has thousands of AAA, a lot of which are S-60s and KS-19s as well as the old M1939. Just because they were designed during the 30s-50-s doesn't mean they're irrelevant today. If a country were to invade Syria today, they would be defending themselves against KS-19s and M1939 just like the F-86 pilots did in Korea simply because they've been in use for over 70 years straight. And you're partly right in the fact that AAA isn't very effective. From a kill count point of view it isn't very effective but that's due to the fact that pilots in that airspace actively avoid them. It disrupts enemy operations since they can't fly from point A to point B without taking some form of evasive action. Flying at medium altitudes also becomes way more dangerous with heavy AAA in the area. Currently in DCS if you're flying at 35,000ft and get a SAM launched at you, you can safely descend 20,000 ft while defending before you'll be in danger of SHORADs and the likes. In a realistic environment you'd be getting hit by heavy AAA long before that with their accuracy constantly increasing the lower you get being highly dangerous when you get down to the altitudes where SHORADs are able to engage you at all. That's why we need it modeled in DCS.
  14. Hahahaha, no need to be such a sourpuss. The radar altimeter isn't mounted on the bottom of the tire in the CCIP Block 50 so it's not absurd to assume that it would be displayed in the same way as it would in the Belgian MLU's (especially considering the MLU tape 6.1 is near identical to the Block 50 CCIP). If it shows out to be something that was overlooked by ED, then it's great that it gets brought up. If not, then don't change it. Easy as that.
  15. One thing DCS is sorely lacking is some heavy anti-aircraft artillery that can reach higher altitudes then the ones we currently have. Sure, we have the ZU-23, Shilka and Tunguska but their maximum engagement altitude is so low that they're rarely a factor when flying modern fighters. I think that guns like the S-60, KS-19 and even the KS-30 would be a much needed addition. They've been in service for over half a decade and are still in use all around the world. At the moment I feel too safe when I'm waltzing about at 20,000 feet without anything to worry about except for SAMs. I want flak so thick I can walk on it. I want to see the night sky lit up by shrapnel from all directions. Am I the only one yearning for this to make its way into DCS?
  16. From what I can remember you have to be under 3% RPM or something like that to talk to ground crew without using your radio/intercom.
  17. 100% agree! Would be a very welcomed addition to DCS.
  18. Glad to hear! Looking forward to the JF-17 and future modules from Deka and I hope your chief cockpit artist fully recovers.
  19. Are you sure that means October 1st? Over here 10.1 would mean 10th of January. I mean, I'd be gladly surprised if it was October 1st. It just feels weird that there hasn't been any real promotion or trailers.
  20. I'm definitely gonna give it a shot. Thanks for the tip! :thumbup:
  21. Wow, just checked it out on Youtube and it truly looks amazing. Too bad it only works in VR. Would be nice with something similar for people who still play on regular monitors.
  22. I sure hope so. This feature is sorely lacking and it's addition would make such a huge difference in relation to the time it would take to implement. Especially in VR. :cry:
  23. +1 I posted a concept for a new physical kneeboard system for the DCS Viper a while back. Feel free to take a look at it and give some feedback. https://forums.eagle.ru/showthread.php?t=241683
  24. WHOGX5

    TWS

    https://forums.eagle.ru/showthread.php?t=241132 TWS is planned for Phase 1 Early Access Release
  25. Well, you're partly right. Actually ROKAF doesn't have any Block 40/42s in it's inventory and it never has. It only has Block 32 and Block 52s. The Block 52s were however ordered with the 'WAR' HUD and the LANTIRN system. The ability to project FLIR on the HUD was never lost in the Block 50/52, the US just decided to have the narrow angle HUD and to stop using LANTIRN on their own Block 50/52. Export customers could still order whatever they wanted. Yes, and who doesn't want that? :D It's got FLIR rather than Night Vision thats displayed on the HUD and it has terrain following radar which allows you to fly at low altitudes at both day and night without risking your life every single second. :thumbup: Gotcha! Thanks for the info.
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