Then I think the problem it's not in DCS. We're all having a blast flying machines that we even if we had all the money in the world couldn't. Music or not. And we're already getting million times more action than actual pilots anyway.
Stop right there and don't put words in my mouth. You're also twisting it too much. Topic was "music in DCS" and all I'm saying is that specific genres (not only games) have specific requirements, rules and specific demographic that likes it because of said features. Sure, they often overlap eachother, but still. There's no need to add realistic aircraft handling to Ace Combat to make it more simulation, there's no need to add dynamic music to DCS to make it more dramatic action.
You just have to understand that DCS and simulators in general are using different mechanics to make it "fun" or appealing and if you find that boring, it's not the problem of the game, like I said before. And certainly not a case of "sim/game/kid/adult" argument that is stupid anyway!