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D4n

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Everything posted by D4n

  1. Or I did, and assumed SA-5 to be important enough to be mentioned there.
  2. ok. And it seems sb. at ED (or whereever) doesn't want our DCS SA-5 Gammon/S-200 to become a thing in 2021? Or they just forgot it?
  3. So you tried it in Lock On, well, a lot has improved in the last 20 years, recommend you to give it a try. Why, did you not consider yet that real opponents and real wingmen that you can talk to (via SRS) would be a more realistic and fun experience? Well that's the problem, the alternatives are less populated the most of the time... (and don't get me started on that server that populated PvP server that has F5-view enabled... lamest thing DCS PvP has ever seen) and the more opponents on a server, the more kills one could get... how is SP currently "unstable"? yes, they are missing out on the fun with SRS imo, yes, the "lock themselves in their rooms" thing is sad for us MP players. Yes I really hope for a real revolution in MP too! From my experience the majority however are mature, maybe it was due to the server that you were on, or have you tried several? How long ago was your 1.5 year MP time?
  4. Why does ED even focus on "Dynamic Campaign", isn't that gonna be purely singleplayer (or only very few players) anyways? If so, then I'd gladly pass on that feature and instead prefer ED to either A) finally host official realistic PvP servers (ft. CSAR mod etc.) or for ED to B) make sure that at least one certain PvP multiplayer-server finally (after 1-2 years..) stops banning loyal players for childish reasons (heated but still friendly discussion as example) and unbans those again. At least that PvP MP server just has way too much power, due to the nature of flawed management-structure on that server (the historically to-mankind-known infamous "1-man-full-authority" structure...) I guess option B) is the way less exhausting option for ED... (Sometimes it just takes a short communication between respected ED staff and a PvP MP server management to improve MP for everyone... ) please, everyone, make sure you support PvP multiplayer in the right way, please always play on servers with a power-divided management structure (=several rational people having to vote about server-related decisions), thank you!! Not referring to RSR server here (in my signature), that server is really awesome!
  5. Yes I was aware that it's the radar-version. That's exactly why I'm asking in my last paragraph of my post, maybe anyone can find a video of an AV-8B NA that turns the nozzles just as fast as the B+, because the only internet source I could find only names APG-65 radar and a separate targeting pod as improvements
  6. In here you can see that the nozzles are taking ~2 seconds longer to go from ~85° to ~20° than in real videos. (quite precisely a whopping 2.5 seconds) 3-4x slower rotation speed.trk in real videos like these, it takes only ~0,6 seconds....... https://youtu.be/NNhyF1DHWjc?t=71 Why was the rotation-speed decreased? Shouldn't it take only as long as in that video?
  7. @RAZBAM_ELMO have you forwarded request (with my mentioned possible implementation-ideas) to the programming-team yet? Sincerely, Daniel
  8. aaaah, thank you. Please kindly ask the devs to increase priority of that converting issue (it's kind of a deal-breaker for all us desktop-/Track-IR Mirage PvP pilots), thank you.
  9. Which "logistics" ? Also, your "modules in waiting" signature needs updating F-14A is out (unless you, like me, wait for the patch that actually causes realistic full in-flight engine-flameout which requires full engine-relight procedure that would be the long awaited F-14 tax-payer-saving challenge for us )
  10. See .miz. Bug? Syria Intercept test 80% fuel.miz
  11. over 1 year and 2 months passed, still is a big issue on @Alpenwolf's Multiplayer server. Please raise priority for this bug. Thank you.
  12. Interesting. I thought ED would automatically forward it to the affected 3rd party in such cases, as game crashes are by far the worst things in DCS. But yeah, I also posted it in Razbam section yesterday.: https://forums.eagle.ru/topic/257691-waypoint-logic-broken-in-multiplayer-unable-to-enter-waypoints/?tab=comments#comment-4528674
  13. what, why, no, ED or Razbam programmers have to check the crashlog for what exactly causes the crash and fix that. (assuming the crashlog always provides the exact error message(s) that caused the crash)
  14. Ok managed to reproduce in singleplayer with the new patch, game crashes just after I reproduced the bug, ED crash-reporter has sent the log. I posted it in DCS-crashes subforum, but here it is too: dcs.log-20210104.zip
  15. Still happens after patch, this time crash-reporter worked, luckily. dcs.log-20210104.zip
  16. CTD while in Harrier on ramp dcs.log
  17. Trk.: RedMirrorReflectionEWR.trk Video (hit 1080p in top right: https://dai.ly/x7ygcpr Tested with these 5 aircraft. gfx-settings:
  18. See trackfile (Microsoft OneDrive, as GoogleDrive currently has issue, super slow upload) (bonus-information: Occurs with TGP and Mavericks equipped.) https://1drv.ms/u/s!Akp5czgLIICnhhGEM8btRUuYVIQy?e=eVtQop
  19. Before I start flying a helicopter or YaK-52 or TF-51, yes. No issue at all in any other DCS aircraft. Interesting, I don't have it in any other game, that's why imo it is a DCS issue.
  20. Incorrect. Some things do. I just had it occur on a different issue (https://forums.eagle.ru/topic/257662-unable-to-enter-waypoint-in-multiplayer-same-procedure-fine-in-singleplayer/) It's not only not "wanting" to go back, it's also often not remembering the steps that produced the issue. Ok please tell me which other sources except forum-.trk-files Razbam uses. Thank you.
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