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Everything posted by D4n
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as that message was requested solely by VR users (some time ago, to assist in seeing text in a light background, according to Elmo's post here), please keep in mind the thousands (or hundreds) of DCS Harrier pilots who are not flying in VR (either never, or just not in VR most of the time), and please make this message only appear if DCS.exe is running in VR-mode (programmability-wise there probably are several ways to detect if DCS is running in a "VR-mode" or with a VR-headset connected, or due to a specific DCS-window resolution, as the game-window has a different on-screen resolution when using a VR headset than when in desktop-mode).
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Well no big deal... in my above post I managed to reproduce... didn't you read? ^^ But thanks for trying again!!
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Yes, and for all we know ED might be fully focussing on Mi-24 and R-73-capable Ka-50-update instead, and it could take another 3-6 months for them to finish SLAM scheme... (I wish ED would tell us what they're working on right now. On the other hand, we've not seen another Mi-24 video in almost 6 months iirc, maybe Mi-24-development stopped due to some Mi-24 secrecy-reason? That would be awful.)
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SD-10 doing super hard instant 11° turn within ~250ms
D4n replied to D4n's topic in Multiplayer Bugs
Rather at M1.55-1.6 fighters? This is about the missile, not the fighter. TacView only displays what it receives from DCS server, and for that moment where it shows G-force indication, it all should be assumed to be correct data -
Ok, here the new track, the title of this bug-thread even remains correct (issue-description: they all lock me although radar-using set to "never use". They ignore radar-using option it appears, when set to "never use".) AiStillHasRadarOnDespiteRadarUsingOptionSetToNeverUse.trk Source of your claim please. Modern (and expensive) RWRs could detect several bandwidths most likely, at least this would make sense from military point of view.
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So I wondered whether the DCS Flanker aircraft (J-11, Su-33, Su-27) can IFF the DCS Harrier (for example) from their EOS-lock (IRST) without the Harrier's RWR detecting an incoming radio-wave from that specific direction. One would assume an RWR to technically be able to detect the direction of the source of any radio-wave, now according to these two publicly available sources (a document and article) some (or all?) IFF systems are using C, D, E & I-Bands (if I understand the sources correctly), but does this also go for 1980-90s soviet/russian airborne IFF systems? If so, does anyone know if specific RWRs are at least able to detect the direction of the source of for example airborne 1960s/70s IFF-interrogations? (Is there anything declassified about such meanwhile-50-to-60-years-old IFF-technology?) Very interesting topic imo. *fixed 2nd source link.
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See trackfile. RWR-spikes of the "never use radar using"-Flankers Ai stays. Also, they all are failing to do "search and engage", they are not attacking me (search me with their EOS for example, that is what I wanted to test, if Harrier RWR would detect IFF-request from the Flanker aircraft if they are in EOS, because afaik, IFF-requests are radio-wave transmissions that RWRs would detect. But am unable to test that in singleplayer now because of this radar-bug... ...Will try to find someone to test with in a multiplayer-server. ) second track is Ai failing to engage without the RadarUsing option. AiStillHasRadarOn.trk AiFailingToEngageWithoutRadarUsingOption.trk
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When I slide opacity from 255 to 0, everything vanishes... :/
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When I edit the cockpit texture (first picture, windows explorer) this is what I see (2. picture), any idea how to see the texture better?
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Hi, did SME confirm that gunpod guncircle is quite brighter than rest of HUD? It's not been this way before a few patches, that's why asking. TooBrightGunCirclePossibly.trk
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Reproduce: hover mouse over any thread title in this subforum for example. Then click somewhere else, that won't close the pop-up, only time will close it. Please make it close as soon as user moves mouse away from popup-box.
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Hm. In that case, maybe it is time to adjust those aircraft to behave like all other modules regarding that aspect
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Woooow... Matra Magic is affected aswell now... (it appears an OpenBeta patch in the past months changed the pre-flaring logic to not be 100% successfull anymore... either only vs. -9X and Magic, or even vs all heater missiles in DCS) SameB....sh.tWithMagicNow.trk who added the tags "missile evasion - dcs mechanics" btw? ^^
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Video is from SD-10's POV. Here, SD-10, basically directly after launch, managed to do a super hard 11° turn within under 1 second. (G-force indications sadly are missing at that time in tacview, as you can see. Another DCS bug most likely, right?) Does any other (non-thrust-vectoring) DCS missile also do such super-hard turns directly after launch? [Tacview-question: Is there any way to indicate milliseconds in TacView time? (only full seconds really is a too inaccurate unit for analyzing this... )]
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See video and trackfile (using latest AMD driver, please don't ask me if I used latest driver... xD ). https://drive.google.com/file/d/1Z3UlrdHUQyrODWeqs6yrqtuUjhueJrnJ/view?usp=sharing
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See trackfile. (all other DCS jets/modules that I know of are able to rearm with engines running.) F-15notLettingRearm.trk
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Currently, when clicking on them, they don't move at all. Assuming that they aren't touchpads, please animate them moving inwards a little bit when clicking on them.
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Currently it seems the only way to release the lock is by assigning a keybinding to it. Please allow mouseclicking on the lock to release it.
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Same again it seems dcs.log-20201229-121847.zip
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yesss, managed to reproduce. Even with content, one box reads "ewr" short 22 MB .trk: https://drive.google.com/file/d/1-F7W8e506IcYQAMc8rEPK63GHkOUIKRI/view?usp=sharing
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uboats, did you have the F10 map open before or while other user placed the marker? Maybe that is related, and maybe no content should be in the marker box to reproduce this bug, or maybe the bug only occurs on Syria map, I will try to reproduce on Syria.
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@BIGNEWYStill bugged, example .miz attached. AGLbug.miz