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Everything posted by D4n
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There is no acceleration in the changing motions of the missile shortly after launch. They appear to "bounce" off of something like a ball bounces off a wall... that's the thing... but the missiles are not hitting any wall, only the missiles' control-surfaces are moving and thereby the force of the air pushes on these surfaces and gradually (not instantly! An accellerating movement!) turn the missile into the new direction, especially gradually because these missiles have a big mass so shortly after launch, and the law of inertia applies here aswell (and lift-induced drag)
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in none of those videos, they fired it on the direct rear of a pre-flaring target.
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Border-line Lebanon-Israel incomplete at specific zoom-level
D4n replied to D4n's topic in Bugs and Problems
How did you find out that they took that from that texas university server? yes, yikes, 1997. what's "LIDO" ? -
Border-line Lebanon-Israel incomplete at specific zoom-level
D4n posted a topic in Bugs and Problems
Run this empty (or any) Syria .miz, then select "MAP" mode and zoom around. (.trk file not logging switching between modes, so .trk file was useless) See video, white map layer is missing border partially: https://dai.ly/x7yfzjj -
forgot to add gfx settings, here they are.
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from my sentence "Also affects multiplayer, ..." it should be clear that the provided videos and trackfiles are all from singleplayer... so no network lag possible. everyone with half-way good eyes can see that the specified (highlighted) moments, the missile makes 2-4 totally undynamic edgy turns... please watch again if you were not able to notice
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Is this even possible? Because if I don't enter a search-term (with author-search) it shows "you must enter a search-term". Anyone knows how to?
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Please implement Jester to not be able to spot low-angle SAM-launches while he's focussing on the operating radar (flipping switches. For example please add 5 seconds inability to spot low SAMs after each radar-input of him, that would be more realistic)... Jester is just waaay too OP currently on PvP servers, it's no fun anymore to user Stingers in 1st person view (CombinedArms module) to even think about launching at players in Tomcats, when Jester has like 3 sets of eyes/6 Mk1 eyeballs to spot anything even at a steep angle below the tomcat...... I even ran the .miz 5 times (from ME, not "fly again" button!) to ensure that HB didn't implement a randomizer for Jesters ability to spot SAMs, but that instead, Jester currently sees every single one of these SAM launches. 5.trk 4.trk 3.trk 2.trk 1.trk
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fixed Stinger aiming stuck high for over 5 seconds when looking high up
D4n replied to D4n's topic in Weapon Bugs
Still bugged. new trk blah.trk -
@NineLinedid you even read this reply from me to your last post in this thread? Unplugging the controller while flying in the air won't make the joystick trim work! Players will have to despawn from in-flight and then respawn to fix it, so a frustrating thing in multiplayer-servers with aircraft-lives systems. dcs.log in this post: https://forums.eagle.ru/topic/233798-trim-wont-work-if-usb-network-joystick-controller-is-plugged-in/?tab=comments#comment-234539
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SD-10 doing super hard instant 11° turn within ~250ms
D4n replied to D4n's topic in Multiplayer Bugs
happy new year to you too... (that is what I read between the lines of your sentence Maybe yes tbh, noticing those movements distracted me before got shot, but nobody will ever know if that distraction caused me to react improperly, I did notch+chaff flying slow and low, sadly tacview was corrupted as server crashes just ~1h before restart.) -
SD-10 doing super hard instant 11° turn within ~250ms
D4n replied to D4n's topic in Multiplayer Bugs
Yesss got it! Thanks! Also singleplayer affected! https://forums.eagle.ru/topic/257477-very-undynamic-unrealistic-missile-turns-in-early-stages-of-a2a-radar-missiles-launch/ happy new year -
As you can see in both videos (and .trks, tacviews), the missiles make very undymanic unrealistic turns in the beginning (notice my rapid mouse-movement to highlight those moments). Also affects multiplayer, it is noticable to targeted players when they see a jet launching such a missile at them and the missile making these unrealistic turns (note that air is compressible, so it should be a lot more fluent moves, so only for example torpedos could be able to make such rapid turns as water is not compressible) And yes, SD-10 is using ED missile guidance-scheme: [https://forums.eagle.ru/topic/256309-sd-10-sms-target-size-determines-active-seeker-on-distance/?tab=comments#comment-4516156] (non thrust-vectoring) Heater missiles might also be affected, needs further testing. Tacview-SD-10-DCS.zip.acmi Tacview-120B-DCS.zip.acmi AIM-120B-undynamicTurns.trk SD-10undynamicTurns.trk
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[WIP] unreadable labels at specific graphics setting
D4n replied to D4n's topic in Bugs and Problems
Oh, which things are higher priority then, currently? (and happy new year! ) -
Where did I ignore ED??? And ignoring Raz is the only thing I can do until Raz (possibly Zeus&Prower have to decide this together, I don't know their exact company-structure) finally changes their policy to accept the super trustworthy Google Drive filehosting service... neither would one then see an "N"....... totally logical, right?
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SD-10 doing super hard instant 11° turn within ~250ms
D4n replied to D4n's topic in Multiplayer Bugs
yes, hickup is the super scary thing that left me in shock-and-awe when I saw that JF-17 launch it at me, and that might've contributed to me getting shot at the end of that tacview. "gather examples" in form of huuuuge (and probably useless to ED staff) multiplayer .trks, or would tacviews suffice? -
Ok, one could think that AIM-9X detects an idle-engine near flares and then the processing-logic tells the 9X to go for the colder target, which is the idle-engine in that case. But until anyone can confirm (with source) whether 9X really is such a smart missile, it'd be a lot more fun gameplay-wise if pre-flaring makes DCS 9X miss in for example 80-90% of shots, instead of only 30-40%.
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Shouldn't RWR run BIT-test everytime the pilot switches RWR on? .trk https://drive.google.com/file/d/1Chehv2ue-eD3yhJQSwmmGABxDvnsvVnj/view?usp=sharing (I landed too roughly, then RWR stopped indicating every emitting radar around me on Persian Gulf. I switched RWR off and on again, but still shows "N", not "B" for bit failure.)