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D4n

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Everything posted by D4n

  1. Video is from SD-10's POV. Here, SD-10, basically directly after launch, managed to do a super hard 11° turn within under 1 second. (G-force indications sadly are missing at that time in tacview, as you can see. Another DCS bug most likely, right?) Does any other (non-thrust-vectoring) DCS missile also do such super-hard turns directly after launch? [Tacview-question: Is there any way to indicate milliseconds in TacView time? (only full seconds really is a too inaccurate unit for analyzing this... )]
  2. See trackfile, screen stays black in the end for quite some time, although barely any G-forces were encountered at that moment. (please don't comment on my tryhard takeoff attempt to get some AIM-9 off the rail onto that flanker xD ) https://drive.google.com/file/d/1kAxnlE8pF0PzQDTIpF28RzyU1HbtYsIt/view?usp=sharing
  3. See video and trackfile (using latest AMD driver, please don't ask me if I used latest driver... xD ). https://drive.google.com/file/d/1Z3UlrdHUQyrODWeqs6yrqtuUjhueJrnJ/view?usp=sharing
  4. Currently, all us MP players always have to click twice on "Players" column to sort descending (full servers on top), instead of just once. Please make server-browser experience more user-friendly.
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  5. See trackfile. (all other DCS jets/modules that I know of are able to rearm with engines running.) F-15notLettingRearm.trk
  6. Chaff is affected (flares may be aswell), after rearming chaff, user has to turn EXP knob off and on again, as per earnil's post here: https://forums.eagle.ru/topic/251943-as-intended-rearming-resets-the-cms-doesnt-rearm-the-cms/?tab=comments#comment-4476802 Trackfile attached. EXPknobRequiresTurningToFixChaffCountermeasures.trk (intended behaviour would be that EXP knob doesn't require any user interaction after "rearm complete" ground-crew reply.)
  7. Currently, when clicking on them, they don't move at all. Assuming that they aren't touchpads, please animate them moving inwards a little bit when clicking on them.
  8. Currently it seems the only way to release the lock is by assigning a keybinding to it. Please allow mouseclicking on the lock to release it.
  9. Same again it seems dcs.log-20201229-121847.zip
  10. yesss, managed to reproduce. Even with content, one box reads "ewr" short 22 MB .trk: https://drive.google.com/file/d/1-F7W8e506IcYQAMc8rEPK63GHkOUIKRI/view?usp=sharing
  11. uboats, did you have the F10 map open before or while other user placed the marker? Maybe that is related, and maybe no content should be in the marker box to reproduce this bug, or maybe the bug only occurs on Syria map, I will try to reproduce on Syria.
  12. @BIGNEWYStill bugged, example .miz attached. AGLbug.miz
  13. You tested it with another player? It occurs on multiplayer servers with markers from other players. I have trackfiles, but they are huge...
  14. Please hide this message in the top, it decreases the immersion even more, especially since it's displayed on the left side already. (Other DCS aircraft are not affected, example trk file attached) weaponRearmCompleteMessage.trk F-16noRearmingCompleteMessage.trk
  15. Still happening... Please fix asap.
  16. not comparable in which way, which systems have more raw processing power (FLOPS)?
  17. negative, plain wrong, never had this occur in any other DCS module, here an F-16 track for example, it's not affected... So now we wasted almost 9 months on this Harrier-bug issue, arguing whether it's up to Razbam to fix or not... great, great..... Please fix asap, Razbam! server-20201228-173744.trk
  18. STILL bugged!!! added tags "very high priority mp bug - causing trouble within pvp teams due to not being able to ask the marker-creator (player) about status of his markers" and "bug since nearly 1 year now".
  19. the star-icon doesn't indicate in any way if server-list is sorted ascending or descending on favorite servers. (sometimes they appear on top, sometimes on bottom.)
  20. very unrealistic afaik, due to ground-clutter. AWACS point is to detect flying (low-flying aswell, okay, but mainly high-flying) aircraft. "was" ? ~65 E-3 are still in use in NATO and other countries... With the updated description, that it now detects aircraft on runways? (Just asking to be sure that the report is updated to the team.) @BIGNEWY
  21. But doesn't that mean that it does image-processing, which requires huge processing power? So AIM-9Xs have something like an Intel i9 or hexa-core Ryzen 5 (or even Threadripper) in them? (processing-power wise.)
  22. Aaaand another crash, this time probably related to waypoint-logic. Thank god this time DCS-crash-reporter most likely managed to transmit the crash to ED. (would be nice to get a "crash-data submitted succesfully"-message btw...) dcs.log-20201228-142737.zip
  23. There is no public source indicating that an AIM-9X can distinguish very hot flares from a (not so hot) idle jet-engine, correct? May it depend on the types of flares used? And ED never claimed that they have access to data that they aren't allowed to share, right? So this trackfile would prove to be a valid DCS bug-report? What one can definitely say is that it ruins the DCS PvP experience for all those players on the opposite end, to have a basically un-evadable thrust-vectoring missile like that one... There you go.... ~8 out of 10 -9X hitting the idle-engine Harrier... PreFlare AIM-9X impossible.trk
  24. CTD upon changing MFD colors in Harrier (a new feature which Razbam didn't mention anywhere apparently......) dcs.log
  25. Still taking quite long.
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