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Everything posted by flavnet
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Dear Heatblur, holy cow, what an amazing job!
flavnet replied to TheHighwayman's topic in Heatblur Simulations
Super Heatblur Team !!! In the distant 90's I dreamed of flying with the legendary Tomcat! I dreamed of engaging in air duels with fearsome migs (possibly Mig-'28') and ... going to bed with a beautiful blonde (but I still dream about that). Many many thanks Heatblur to your superb work!!!! I'm experiencing (virtually) those fantastic emotions (apart from the beautiful blonde). By the way .... when will you make the beautiful blonde's DCS module??:thumbup: -
.. and everything will be magically clear
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Hello everyone! I detected a problem with the F-14 module. I created a simple mission in the Caucasus: two F-14 vs 4 Mig-23MLD. As soon as I activate Jester the program exit in Windows! I ran the DCS repair and I repeated the mission 4 times: same result when I call Jester. I have always disabled the antivirus. This is very strange! In fact, I created other missions, even more complex ones, and everything went ok. My configuration is: Intel i7-9700K, 32 GB RAM, Evga GTX1080 Ti, TrackIR 5. I found the log (c:\users\name\saved games\DS.openbeta\Logs), but I should submit it to whom and how?
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[NO BUG] Training mission take off from carrier
flavnet replied to flavnet's topic in Bugs and Problems
Here is my mistake! I don't hold the strut switch !! Thank you all and ... good hunting !! -
Hello Sky Folks!! In the training mission in which it is necessary to take off from the aircraft carrier, after aligning the aircraft to the catapult rail, it is not possible to activate the nose strut switch and, therefore, it is not possible to take off! I tried to stop the plane both in front of the catapult hook and behind it, but the problem remained. I would appreciate a little help. Thanks in advance.
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+1
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Great news! Next week I close myself at home. :) :)
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Thank you all for the useful information!!
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Hello Everyone, a small question: how realigns the HUD symbology when it's moved across one side and it's hard to read? Thanks in advance for the help:thumbup:
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With this thread (but also with others on the same theme) it seems to have created a little bit of "fire". And it was not my intention to do it. When I wrote I had made at least thirty attempted landings (all catastrophic) and I was "slightly" frustrated. However, the day after, I continued to train and, finally, I understood how to land and I started to perform good landings one after the other. Now I have no problems. Unfortunately I still do not land on the roads as Ironhand manages to do, but tomorrow who knows ?! A small cheat (which was useful to me) is to try first to make some landings with F-15 (a little more tolerant than the new Mig-29). It was useful to me. Thank you all!
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Su-33 carrier takeoff fails in custom mission, but not on quickstart
flavnet replied to xplod's topic in Su-33 for DCS World
In a custom mission you can place the Su-33 on the ramp further back on the aircraft carrier to get a greater take-off run (the Kutznezov has no catapults). But first you have to pay attention to the overall weight at take-off. If the plane is too heavy (for example because it has all the fuel) it cannot take-off with a too short run. Also, pay attention to the loading armament. In general with full tanks and complete armament the Su-33 can take-off only from an airport. -
Very very well Ironhand! You have a perfect stick!!!
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Thanks folks! ... and incredible Ironhand! Congrats. I want to try it myself (maybe to succeed I will take a little more than five days)
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OK! After having performed at least thirty landings (all disastrous), I finally managed to have five successes and one after the other! So, I can say that I learned how to land with the new Mig-29. As has been written by many people on the forum, the secret is to have high AOA (from 7 to 10 degrees) to the touchdown (at 140/150 kias = 260/280 kmh = 161/173 mph), then, very gently, start to lower the nose and immediately activate the parachute with full brakes. Do not touch the rudder at least until the plane is around 80 kmh (= 43 kias = 70 mph)! What I could not understand (and perform) was just raising the nose so high because only the F-15 requires a similar maneuver to landing. Now I have to get used to the "strange" take-off and the management of engine power. In short, as many have advised me, it is only a matter of practice. With the hope that the developers do not decide to change the Mig-29 FM again!
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In my opinion the FM has been made too difficult to master for an average simulation user (like me). I land well with all the simulated models (even with the Mig-21!) Because I faithfully follow the indicated landing procedures. But for two days I'm trying to make a landing with the "new" Mig-29 (following the instructions on the flight manual of the real Mig-29 !!!) and the result is that on dozens of attempts only a couple have gone well. Engine power management is a nightmare and it is already a problem to reduce speed. Then the plane bounces unrealistic even in level flight up to the touchdown. Moreover, despite the parachute and the brakes, at 250/300 km / h the plane stops right at the end of the runway. And be careful not to touch the rudder on the run ... the plane crashes catastrophically (there is no command for the NWS!). Below is a graph of the Mig-29 landing procedure (the real one). Landing.pdf
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I just tried a landing with the Open Beta (latest version) and everything is ok !!! Instead, on the "stable" version, does not work !!! Bah!?!?!
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Hello everyone! Before take-off flaps and airbrakes work perfectly. I follow the landing procedure indicated on page 41 of Chuck's guide, at point 4, I try to extend flaps and airbrakes as indicated and ... surprise !! They DO NOT WORK !!! The flight parameters are those indicated in point 4 of the procedure. I have performed the maneuver five times and the problem remains. For me it's a bug!
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Really strange. I easily landed with all the simulated aircraft (including the so "feared" Mig-21), I landed on the aircraft carrier with SU-33 and F-18, yet they are five days I'm trying to land on large airports such as highways with a MIG -29 and I managed (badly) to land three times on dozens of disasters. Flying the the MIG-29 is more difficult than flying the MIG-21?!?!?!
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I completely agree. I opened a thread in FC3 - MIG29 page of this forum about the difficulties of the FM with respect to the simulation. Who was kind enough to answer me, wrote that I would need more practice. Surely I can train a lot and MAYBE I get the desired results, but why I have to adapt to FM so unnatural?! At any speed and at any AOA, at landing the plane bounces catastrophically!! The management of the throttle is "science fiction": at 80% the plane continues to accelerate !!! So many people claim everything is ok. I think they see a miracle every time they land without destroying the plane.:lol:
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Hello everyone! I believe the new Mig-29 flight model is absolutely unsuitable for the simulation. Obviously, I have never piloted a Mig-29, but I think the simulated airplane is impossible to manage, during take-off, flight and landing. The take-off is very difficult: the run-up reaches over 300 km/h and there is always the risk of touching the track with the engines when you pull the stick back! The engine in flight is very difficult to manage: when it is at 80% of the power the plane continues to accelerate! It seems that the super-cruise was invented by the Russians with the Mig-29 not by the Americans with the F-22! Landing is a nightmare: assuming that you can reduce the speed of the plane (at least at 350-400 km/h). However, you can touch the track at any speed between 300 and 400 km/h, at an angle between 2 and 7 degrees, and the plane will always bounce off the track in a catastrophic way (total destruction)!!! I beg the developers to review something to make the Mig-29 FM enjoyable as that of the Su-27 (which still has a perfect FM and I hope it will not be changed for the worse). Thanks for the attention.
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** DCS: F-14 Development Update - September!! **
flavnet replied to Cobra847's topic in DCS: F-14A & B
Wonderful! The wait is killing me! -
Hello everyone! While waiting for an ATFLIR for the USNAVY Hornets, it would be fantastic to adapt the A-10C LITENING to the Marines Hornets. I hope the development team will give us a little thought.
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DCS F-14 Update: JESTER AI Behind the Scenes Recording & Multicrew
flavnet replied to Cobra847's topic in DCS: F-14A & B
Ok, it's official: Heatblur you have become my heroes!!!