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Everything posted by flavnet
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Hello everyone! Integration with JDAM-type bombs is certainly the subject of future updates, but for the next one the GBU-16 could also be included among the LGB bombs. It's a type of LGB much more used than the GBU-10 (dating back to the Vietnam War era). Thanks to the development team for their work!
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Thank you all for the suggestions. It must be admitted that this contrasts with the desire for realism in a simulation. I understand that the sacrifice was wanted for multiplayer and balance of power, but perhaps it would be correct to review these needs. The mission I built is super unrealistic: no one would dream of leaving a naval force without air cover. Things are much more complex in reality. So, why "invent" a missile that destroys all air weapons in the missile category (regardless of their radar or infrared track) while the same fails to even see aerial weapons in the bomb category?! I repeat, it cannot be answered that in this way a balance of forces is established because an absolute comparison between a naval force and an air force is unthinkable (without each of the two forces being somehow integrated with another complementary force).
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Hello everyone! I built a simple mission: the F-18 armed with 4 AGM-154C targets a Neustrashimy. Thanks to the TPOD I can identify the ship from an excellent distance (the background is the sea!). I launch the JSOWs and the ship destroys all four of them at 10-15 nm!! But shouldn't JSOW be difficult (if not impossible) to identify and engage?:(
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[UNABLE TO REPRODUCE INTERNALLY] Dogfight Mode No Sidewinder
flavnet replied to GrEaSeLiTeNiN's topic in Bugs and Problems
For now, missiles must be selected from the MFD page. -
Hello everyone! After the last patch I can no longer control the TGP camera movement with the RDR CURSOR commands after selecting the SOI. The TGP is activated and I can change the type of camera (TV or FLIR) but I really can't move the TGP head!!! Help please!
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Hello everyone! It seems that after the last patch, the F-16 lost all US flags on the wings ... both wings, above and below.
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Hello everyone! I noticed that in the F-16 livery the US flag appears on the lower surface of both wings. Instead, it does not appear on the upper surface of the left wing. There is something wrong?
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Thank you so much! Mythical Wags!!!:thumbup:
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Strange! When I push the SMS button, the MFD shows how the loads are arranged on the jet! I can't get back to the SMS page that shows weapons management (AA or AG)
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Hello everyone! I can't figure out how to get to the AA or AG weapons page. If AA or AG mode is active, the page for selecting the available weapons automatically appears on the right MFD. But, if I change this page to another one, for example the HSD page, I can't bring up the weapons page. In fact, in the main menu this page does not appear!!! How to call her back? Thanks in advance.
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Thank you so much!
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Hello everyone. A simple question: how to return the HUD to the NAV mode after activating AA or AG mode? Thanks in advance.
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It's an EA. We give time to time and ... to developers.
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[CORRECT AS IS] Small MFDs & Strange TrackIR Behaviour
flavnet replied to GrEaSeLiTeNiN's topic in DCS: F-16C Viper
Yes. Is the same for me. Unfortunately the MFDs cannot be read well. If I get too close my TrackIR goes crazy (the optimal angle is disturbed). -
Great!! I'm glad the Viper is finally back!! Now I have a feast of flights and I discover again this wonderful machine that I had forgotten since the days of Falcon 4.0! Thanks again to the team of developers and to all those who will make this simulation perfect (including all of us who are testing it).
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Hello! You should pay attention to the take-off weight. If you want to take off from the position closest to the jump point, you must have as little weight as possible. Instead, if you try to take off from the position farthest from the jump point, you will be able to have much more weight. Sorry if I can't get numerical values, but you can find useful information on a lot of documentation.
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Track IR is great!Extremely easy to use. With a movement of about 15° of my head I can rotate almost 90° in the cockpit. The "must" is undoubtedly the Rift S (quite expensive and, in my opinion, still impractical for the DCS).
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Hello! First of all, thank you for the work that the development team is doing to make the Hornet simulation experience even more exciting! I wish to point out some problems that I am encountering with the Harpoon. The UFC programming does not respond as it should after launching the first missile. In fact, at the second launch, while maintaining the same parameters, the missile always seems to head at 000 ° coordinates (as if BRG = 000). Furthermore, as soon as I launch, the signal of imminent impact with the ground appears. Thanks again for your attention and a friendly greeting!
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Hello everyone! Please, there is a good soul that can list the procedure for using an LGB with the Litening. I followed the tutorials on Youtube and they turned out to be completely useless. I would prefer that, together with these tutorials (domesticated), there should be a .pdf file with the procedures. I know, I'm old-fashioned but, as it happens, when I read guides (as well as Chuck's), everything is crystal clear to me!!! Thanks in advance!!!
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Chuck, you are now a legend! Thank you!
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MIRAGE F1 and F1CT for 2.5.5
flavnet replied to Patrick56's topic in Utility/Program Mods for DCS World
Please, some installation instructions. Thanks for sharing!! (I have FC3) -
DCS: MiG-25RBT Mod Announcement
flavnet replied to cosmicdoubloon's topic in Flyable/Drivable Mods for DCS World
YEAHHHHHH!!!! -
F-16 USAF camo. Old (or "three-color") Nose & intake profile: FS36118 (15% scale fade) (humbrol 156) Topside: FS36118 (humbrol 125) Sides, wingtips & vertical satbilizer: FS36270 (humbrol 126) Underside, pylons & drop tanks: FS36375 (humbrol 127) New (or "two-color) Nose & intake profile: FS36118 (15% scale fade) (humbrol 156) Topside: FS36118 (humbrol 125) Overall: FS36270 (humrol 126) P.S. many drop tanks still in FS36375 (humbrol 127 or light ghost grey)
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"mu110" many thanks for your reply!!!