-
Posts
352 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by flavnet
-
What would be your preferred F-4 variant?
flavnet replied to NateDoggGaming's topic in DCS Core Wish List
F-4E!!!! -
Chuck is simply great! His guides have been - and will always be - a precious asset! Thanks Chuck!!!
-
Hi Karon, I agree to the last word you wrote and, as for the RIO (WSO or GIB), I admit that I hadn't thought about the difficulty of a BVR without TID! But, as you also wrote, what a dream the Phantom in DCS!!
-
Hi everyone. Why hasn't the F-4E (the most successful version of the Phantom) been added to DCS World as a standalone module to date? I have often asked myself this question. I bought the Viggen, the F-5, the JF-17, and the Mig-19 as well. Well-respected aircraft, but they don't have the prestige and history of the Phantom which, not only in my opinion, was one of the greatest fighter aircraft in history. DCS World will never be complete without a dedicated Phantom module.
-
How is it possible for an Igla missile to hit a falling GBU-10? You might reply that this could happen by an incredible stroke of luck. Well, that's what happens regularly in DCS. Seeing is believing.
-
+1
-
First of all I want to congratulate you on the excellent work !! A little notation: the Greek F-16C block 52 have a single sensor on the tail terminal (on the right side), while the Turkish, Polish, Moroccan, Egyptian, Iraqi, Chilean, Omani F-16 have the sensor on both sides of the tail terminal. Is it possible to replicate the sensor on both sides of the tail terminal? Also, is a sensorless tail terminal possible to simulate an Israeli F-16C (Barak)?
-
It seems that the cloud system has been greatly improved and, as far as the ending of the video is concerned, I think ... it's not April 1st!!!!
-
How do you land the viper without running out of runway
flavnet replied to ruddy122's topic in DCS: F-16C Viper
This is exactly what you need to do with the Viper for a perfect landing. Regardless of landing weight. -
-
Wonderful work!! Great "REFLECTED"!!
-
Patch Nov 18th - F-14A release - Feedback Thread
flavnet replied to IronMike's topic in DCS: F-14A & B
I have to admit my superficiality. It would have been enough to read the release notes to understand the problem I had. Anyway, I removed the F-35 mod and everything went perfectly. Thanks for your kind attention. -
I have to admit my superficiality. It would have been enough to read the release notes to understand the problem I had. Anyway, I removed the F-35 mod and everything went perfectly. Thanks for your kind attention.
-
Patch Nov 18th - F-14A release - Feedback Thread
flavnet replied to IronMike's topic in DCS: F-14A & B
Hi! I bought the F-14 Heatblur on 08-10-2018 (directly from Heatblur). I just updated 2.5.6.57949 Open Beta. Wanting to try the F-14 A, with the mission editor I create a simple mission (only the F-14A aircraft already in flight). I notice that in the box preview of the plane, F-14A it's exactly like the first F-14A (the non-Heatblur one!!). In fact, when I try to start the mission, the game crashes. The F-14B works perfectly, even if - after the update - I had to re-binding controls. Help would be appreciated. Thanks. -
Hi! I bought the F-14 Heatblur on 08-10-2018 (directly from Heatblur). I just updated 2.5.6.57949 Open Beta. Wanting to try the F-14 A, with the mission editor I create a simple mission (only the F-14A aircraft already in flight). I notice that in the box showing a preview of the plane, F-14A it's exactly like the first F-14A (the non-Heatblur one!!). In fact, when I try to start the mission, the game crashes. The F-14B works perfectly, even if - after the update - I had to re-binding controls. Help would be appreciated. Thanks.
-
A huge thank you Chuck!!!!
-
Excellent explanation Fri13! Thank you. Now I understand why it is correct for the GBU-54 to turn on the laser in the last 15 seconds before impact.
-
I've done some practice missions with the GBU-54. Indeed, it is essential to activate the laser about 15 seconds after impact. If you do that, the bomb works perfectly as an LGB.
-
Indeed, I had some problems with the GBU-54 being used as an LGB. It happens to me that the first release is inevitably lost, even if the laser is activated in a time between 20 and 15 seconds from impact. However, the releases following the first work perfectly. Very strange. However, I prefer to use the GBU-12 which is very reliable.
-
Hello! I will try to summarize the procedure for using an LGB with the A-10C II. This is a much simpler procedure to perform than to illustrate!!! For this, I will limit myself to the basic steps, those necessary to get to the KABOOM! First, if the mission starts from the ground, it's necessary to verify that the laser code of the LGB (by default "1688") is identical to the one stored on the TGP. Generally, this alignment is by default, but if you want to set different codes, I recommend reading Chuck's wonderful guide on the A-10C (the "I", the change of codes happens the same way). We turn on the TPOD so it can have plenty of time to boot. When we are in flight (altitude at least 20,000 feet and speed at most 200 knots) and we approach the target area (which we have been careful to make a waypoint), we see the TAD screen (left) and make it SOI (coolie left long). We use DMS AFT / FWD to cycle the range and set the range to display the waypoint on the TAD. We use the HOTAS SLEW directional controls to move the TAD cursor over the waypoint, which is the target area. Let's make this point SPI (TMS FWD LONG). The wedding cake symbol appears on the TAD screen at the target waypoint and on the HUD you can see a small square with dashed lines pointing to the direction of the waypoint. Let's set the TAD range to 20. This phase is important to search for the target in the waypoint area. If we haven't already done so: Master Arm ON, Laser ON, TGP ON and GUN PAC ON (if we want to do some healthy BRRRRRTTT). On the TAD screen, as soon as we see the target waypoint appear at the top, on the right screen we select the TPOD and push the AG button. The video appears in CCD mode (default). We push the CNTL button and select LATCH ON and then RTN. With LATCH ON we make the laser modal (push the laser button to activate it and push it again to deactivate it). Let's make the TGP SOI (coolie right long) and start the research and tracking phase. Now the TAD at range 20 is useful. On the TAD the TGP sensor is represented by a small diamond. Then, using the HOTAS SLEW directional commands, I see this symbol move across the TAD. I just have to get this symbol right on the wedding cake and I'll see the target area on the TGP screen. So I start the search for the target using HOTAS SLEW, china hat fwd short (cycle FOV), DMS FWD / AFT (zoom in / out). To locate the target, it may be useful to cycle through the various video modes: Boat Switch FWD (FLIR BHOT), Boat Switch AFT (FLIR WHOT), Boat Switch Center (CCD). When I find the target, I have to track it. With the TGP sensor on target, I push TMS FWD SHORT and cycle between Target Area (AT) for fixed targets and Point Target (PT) for targets that can move. We assume that the target is a tank, so it must be tracked with PT (on the TPOD a small square appears on the tank and follows it). Now let's go to the screen on the left and select DSMS. Among the various stations, there will be some with LGB. We assume there are 2 GBU-12s, one at station 4 and one at station 8. Push the corresponding buttons on the sides of the left MFD to select stations 4 and 8 (the station symbols on the DSMS turn green). I omit to illustrate all the features of the weapon profiles (this post would become an encyclopedia). With the MASTER MODE CONTROL button, I cycle the various release modes and select CCRP. At the center of the HUD appears "CCRP" and its symbology: the double circle (CCRP PIPPER) and the two lines. One line (the one starting from the top of the CCRP PIPPER) is the Projected Bomb Release Line (PBRL), the other perpendicular to the designated target is the Azimuth Steering Line (ASL). At this point the situation is as follows: left screen DSMS, right screen TGP rendered SOI with the target tracked PT. Now it’s FUNDAMENTAL to make the TGP as SPI, that is TMS FWD LONG!!! The SPI is indicated on the HUD at the bottom left and "TGP" should appear. You fly level and maneuver the jet to align the PBRL with the ASL. At about 6-8 seconds from the release time (you see this release countdown on the center left of the HUD, near the "L" which indicates laser activation), a small circle (with the same countdown in the middle) is visible and he falls from top to bottom along the ASL. As soon as you see this small circle fall, press and hold the release button until the bomb automatically detaches (release can be verified by viewing the DSMS screen). In the central part to the extreme left of the HUD, next to the "L", you see the impact countdown. At a time between 20 and 15 seconds from impact, you must activate the laser (push the NWS button). The "L" on the HUD flashes and after 15-20 seconds ... KABOOM!!! IMPORTANT: after impact, turn off the laser immediately (push NWS again) otherwise the sensor will burn and goodbye. With the TPOD aimed at the target area, other targets (other tanks) can be searched. It will no longer be necessary to make the TGP as an SPI (it remains that way), just trace (as a PT) the next targets, drop the bombs (until the selected stations have bombs), activate the laser until impact and remember to deactivate it. I wish many KABOOMs to everyone.
-
Scorpion HMCS for the A-10C - A small Guide
flavnet replied to Lino_Germany's topic in General Tutorials
Great! Many Thanks!! -
Syria would be the ideal theater for the Israeli Barak! The idea is not new, but it seems difficult to implement it as a mod of the Viper. As for the Sufa, I think it's impossible to see it in DCS World, considering the characteristics of secrecy surrounding it.
-
[ALREADY REPORTED] Hitting a target with an LGB
flavnet replied to flavnet's topic in Bugs and Problems
https://forums.eagle.ru/showthread.php?t=288389 It seems that the problem lies with the release altitude. Above 10,000 ft (roughly), there are problems with the laser pointer (apparently it does not drive as it should the bomb falling like dumb). Evidently, when I managed to hit the target, I was about 10,000 ft. altitude, while when I failed I was well above 10,000 ft. (I generally throw LGBs and JDAMs above 20,000ft). I humbly point out that it makes sense to speak of "smart bombs" if they are dropped at a minimum of 20,000 ft. I think it would be worth checking if what happens may be due to: - a bug, - a feature wanted by the developers (and about which I don't think I'm the only one to be against), - my mistake in the procedure for using LGB bombs. But I have followed what is written in the manual! Therefore, it would be right to repeat the correct procedure for using the LBG with the new A-10C. -
[REPORTED EARLIER] GBU-54, altitude and laser
flavnet replied to EasyEB's topic in Bugs and Problems
Hello! The same behavior you described for the GBU-54 happened to me!!! So much so that I thought the bomb only worked as JDAM and not as LGB. In fact, I usually release above 20,000 ft. I tried using the GBU-54 several times ... frustrating!!!! The bomb hit stationary targets perfectly (JDAM - without using the laser). But if I tried to hit moving targets (TPOD in point) with the laser, the bomb would fall like dumb. I posted a thread complaining about the problem, but it has been put aside. I hope that the developers notice that's problem or they tell us how the bomb should be used in the right way. -
Hello everybody. The "incipit" may seem strange, but it's much stranger that using the same procedure (the one indicated in the manual) in the same mission but in four different sessions: once everything goes ok and the LGB hit all targets, the second once the bombs hit nothing, the third the LGBs hit the targets and the fourth nothing. I've always followed the procedure. I think it's worth doing a little more testing. Also, the GBU54s seem to work only as JDAM. Thanks for your kind attention.