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Everything posted by Shahdoh
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Some servers are limiting ping to a certain value. I know we do on the Virtual Aerobatics server. We have it set to max of 300 ping. Client gets warning messages to let them know though.
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Did you update DCS to the new version released today (April 22, 2016)? http://forums.eagle.ru/showpost.php?p=2753546&postcount=19
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(They being ED) Ok, thanks for the answer, that's all I was wondering.
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Thanks Coff, but I am still not seeing an answer to my question. Are they going to allow mods to be incorporated into the new IC system at servers discretion(at any point in the future) ?
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It would be for the server owners to decide what mods he wants to allow for his missions, whether it be a texture/sound mod, additional objects within the massion. Then the clients need to be able to match what that server/mission allows. Yes, clients should always be IC checked versus what the server owners choose to run. Not every mod is designed as a cheat. In fact the MAJORITY of mods expand what DCS has given us. Those of us that run servers, particularly competitive ones, want the IC system, but it needs the flexibility of desirable mods.
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Good news, back the to the question, will the new IC eventually allow a mod to be checked as well?
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From Yeager's era of flight, seat of the pants flying, stick positions, all told you what your Angle of attack was, thus, this indicator is meaningless. There is still the seat of the pants feel of the a/c but fly by wire takes away the stick position information so in modern era flying, is a helpful instrument. Though one with enough experience, would not need.
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Sounds like a separate issue. From what I could see, the IC only checks for connecting to an IC'd server. I even had a server up with a mod with IC enabled. Server was up, but no one could connect whether they were IC compliant or with the same mod.
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Yeah, that part is really the trick, how close are you?? Find reference points to use when you are taxiing around can help alot/
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What do you use for rudder control and brakes? Feathering in differential brakes to help with the rudder can help with the initial correction, but have to get off the control inputs or it can/will overcorrect. Be faster to react with the initial correction, in fact, try to anticipate it with small inputs will help from needing large inputs later that can cause it to oversteer.
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Could you link the text from the description.lua you are working with please?
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Took a look and the approach is decent enough. Looked like the problem is pulling to aggressive for the flare, don't rush it and just EASE it back into the flare and let it settle. The aggressive pull bled off speed on you and you dropped down to quickly. Good luck!
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Decent enough video, though both 2 and 3 wheel landings bounced. The 3 wheel was rushed and the 150 mph 2 wheel landing is IMHO too fast and the reason why the author finds it difficult to do each time. For the 2 wheel, like I said, I find 115 to be best, MAYBE get away with 125 mph touch down and release that back pressure just before touchdown. Get the timing down and you will be wondering what all the fuss was about. Main thing stressed by all though.. Practice, practice practice. /salute
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Touch down is around 85-90 and should be in a 3 point touch down angle of attack. Get used to what it looks like when taxiing around, thats that angle you want for landing. If able to do that when touching down at 85-90 indicated, you should not bounce. Two wheel landings a bit trickier, but still a matter of procedure. Touchdown speed is around 110-115. JUST before touchdown, release the back pressure on the stick. If you trimmed it out on approach, will need to stick forward at moment of touch. If you do not release this back pressure, you will push the tail down, increasing angle of attack and bounce back into the air. Check out this 2 wheel landing at the end of my VFAT performance, using the above technique: Edit: Sniped.. heheh
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Have been using dynamic weather on the VA server for quite some time. No issues while it is up and running. But almost all clients have a crash to desktop when trying to reenter the mission either from another server or leave mission and rejoin. Advice we have given for the moment is to just exit DCS completly before coming back in and everything is fine after that.
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For me, would be simple things like additional items added to the inventories like racing pylons. Need the integrity checks for the aircraft, but right now, cant even add a simple pylon to the game and still use the system. I know other server admins have custom vehicles or other mods they would like to enforce on their servers as well. You mentioned the other one could be gotten around? Mind saying how? Was not aware there was a way. Thanks
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First off, I love that file integrity check is back working again. Though before, it checked the files on the server vs the client, so mods could be included at the servers choice. Now it seems to check against only the original DCS files. Is this still possible somehow (to include mods at servers choice) or will it be available in the future?
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You mean like this: http://forums.eagle.ru/showthread.php?t=122577&highlight=Bergison+gseat or did you have something else in mind?
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I do not think it would be right to limit the control input, but what might work is if you black out sooner if you are not in a proper High G resisting position. Head straight and forward for best G resistance. Could tie this to the view position, so no matter what is used to change the view, it would be affected. Thoughts?
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I have found it actually easier to not use the Sabre's NWS at all. Since it reacts so slowly, and is prone to alignment issues (unless careful about when to release as mentioned above), I use differential braking and can steer around just fine including precision taxiing and parking. Granted, I use rudder pedals with toe brakes, push button brakes would be a little more difficult, but I never have the problem of the steering getting misaligned and stuck. Does the real Sabre NWS really react so slowly? can understand it not being instantaneous joystick type response, but it really is quite slow.
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1 day early....
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I have seen some liveries lose their shine since the latest update (or 2 - not exactly sure). Though JUST the Sabres, no other A/C affected.
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Cool, understand weathered look, was hoping they did not take the high polish look away entirely. Seen a lot of skins that need to be reworked. because of latest change. B(
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Will the high polish Aluminum look come back? I miss it
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Ok, will try to explain what this line is telling DCS the way I understand it, may not be 100% accurate but hopefully point you in the right direction: {"Bf-109K-4_main", 1 ,"Bf-109K-4_Bump",false}; 1st section: "Bf-109K-4_main" This is the link to the area in the A/C's EDM as to what is to be painted. This MUST match up with what is in the code. 2nd section: 1 This number or the word decal identifies what type of paint effect for the area identified. 0 is Diffused or base colors / 1 = bump layer / 2 spec layer or shiny-flat effect / Decal calls in a special layer for bort numbers and other game configured effects. 3rd section: "Bf-109K-4_Bump" This is the name of the graphic file to be used for the area identified. This can be anything IF the next value is false. 4th section: true or false Identifies whether it is pointing to the A/C's default graphic files or not. Set to false for custom graphic files. Hope this helps a bit.