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Valium

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Everything posted by Valium

  1. 12/02/2024 - v2 ⦁ changed standing signs illumination (2x stronger than before) ⦁ changed PAPI illumination (a little bit) ⦁ completly new ramps and rwy patterns with 3 background (old, concrete, concrete cube) ⦁ completly new models for pattern A, B, RWY intersection numbers ⦁ completly new TDZ models ⦁ added different lamps, they work at night ⦁ a few minor bugs solved, some objects replaced/removed to work properly with AI ⦁ KAFA pattern changed ⦁ new template to load DOWNLOAD: user files: https://www.digitalcombatsimulator.com/en/files/3335590/ direct : https://files.fm/f/wbcddv2afu
  2. Well, you can create new mission or just load yours, on upper menu (in ME) there's EDIT > LOAD STATIC TEMPLATE and choose 'template advanced' there and load it. The pattern is just texture which means you're still physically on grass. Unfortunately, making a real pattern is really hard, I've read a lot of threads about it. Usually it didn't work or plane exploded / fell below map. In case of Caucasus, the map is flat usually, so if you'll go slowly, everything should be fine. You can also make yourself in ME as taxing from specific place. Notice that photos above are from latest version which is in progress already. Template will be edited too because I've found a few issues on Kobuleti and Kutaisi.
  3. Working on new concrete variants
  4. Thanks for good word. I want you to test it guys and mark the further way of this mod. We can make more but it's a lot. At this moment I can't cope with grass. Looking at a few solutions but most of them just doesn't work because it was writen a few years ago. The rest works but it can remove trees and other objects in a marked area but not grass. I see this problem is the main problem of many mods. I also tried to make another template where horizontal patterns wouldn't be beside runway/taxiways/ramps but it looks worse in my opinion. It may also be in conflict with AI. Another problem - it's just a pattern, made for good look. When you at stopway or additional ramp, you're still on grass. We'll try to cope with that but again, there're a few mods in work with this problem and usually it makes that aircraft explodes or fall below terrain ... and fall or explode. Working at this moment: - better illumination for standing signs (brighter and stronger) done - better illumination for PAPI we have problem here but perhaps we will cope with that That's night mission. As you can see, PAPI is not that bright as the rest. Click at photo.
  5. Hello, any change for improving ramp lights? They don't give light on surface but each lamps seems to light without giving a light which means it's each bulb is visible from distance at night.
  6. I found a way to remove trees but unfortunately it doesn't work with grass. I also wanted to change length of grass but it doesn't work too.
  7. Link updated! https://www.digitalcombatsimulator.com/en/files/3335590/
  8. Thanks, photos added! I found a solution and I'm able to remove trees in some area but unfortunately it doesn't work with grass. New link from User Files should be soon... but waiting for accept by moderator for almost 2 days...
  9. Hi. I would like to add photos but max total size is 10.44kB... And it's less and less, don't know why. I added to user files but it's not activated, still waiting... I will check your issue although nobody has report that so far.
  10. It depends on what you want. At the beginning I wanted to cut all works on it because of grass. Then, I noticed that even with 1500, there's a small distance with grass and you can see from cockpit there's no grass about 30 m further. The terrain looks different for sure with no grass but personally I'm choosing a little better airports. For terrain I have Caucasus Redone. The main problem is the grass is visible through textures when it should not (on ground). @speed-of-heat - there's the only one way to use it and have grass. Remove horizontal patterns which are not located on runways and taxiways, i.e. ramps, threshold, stopway. The rest should work fine. Ramps can be added on actual dcs ramps and also there shouldn't be any problems with AI. Everything is in mission editor so feel free to make changes. I hope some people even will suggest something which will be changed in future templates. From the other side, I wonder if it's possible to make a mod which can disable grass in some places. Anyway, I'll try to make another template with relocated models to use it with grass.
  11. Yeah, me too. Unfortunately, if you use ramps or threshold pattern, grass can be seen through it. In other mods this problem exists too.
  12. ARP Pack - Airfield Signs Mod - official thread Current version: v2.1 About mod: It contains standing signs and horizontal patterns. The latest works included also additional illumination for standing signs, PAPI and arresting system. It was changed many times and tested, not to be seen as obstacle for AI. There's also template for a few Caucasus Airports which can be loaded in Mission Editor. Notice that I was made for Caucasus (it's mostly flat map). It can partially work on other maps. In the 'readme' file there're list of mods I use so you can just load template and have our work or load template and download other mods (not mine) which I use - that looks better. Developers: Valium1994 (main author, models, textures) Dare (models) Currenthill (models) Credits: Thank you for other people like western_JPN, crazyeddie from ED Forum and also my friends who work in Ryanair, Enter air, Wizz air, Polish Air Force (31st Tactical Air Base), Air4 in Gliwice, Aeroklub Śląski in Katowice. Editing and redistribution: At the beginning, this mod was planned as a private mod. After some time, we decided to share with it, so it’s public. Anyway, we spent many hours for creating, editing, improving all models and textures. Please, appreciate it. Many information were taken from the book which I use to learn for ATPL exams and from conversations with my friends who are real civil and military pilots. Redistribution and/or edition is prohibited. Donation: The mod was planned to be private but we decided to make it bigger, spending many hours, nights and share with you for free. It improves whole community. If you like our mod and/or you would like us to improve it, you can make a donation. https://buycoffee.to/valium1994 Thanks! Known problems/bugs: 1. Grass should be turned off because it rises through textures; this problem exists in many other mods and probably will be solved in future 2. Arresting system is just a static object (it doesn’t work – it was intentional). 3. PAPI shows 2 white and 2 red lights regardless of glideslope (perhaps it’ll be solved in future but at this moment most airports in DCS are using PAPI which also shows incorrect data). 4. All templates were tested with C-130. In case of bigger planes, there’s possibility that they’ll stop because of obstacle. 5. There’s probability that in some other cases, AI movement will be disturbed although there weren’t such problems during testing. 6. Ramps were created as patterns. There’s no additional parking sites but you can use it as ‘hot start’. 7. Illumination of standing lights is separated and it’s added to template. You can remove it one by one in case of computer with lower specification (if you notice that you have fps problem). What's more, depending to shaders, there may be some problems. If you notice any problems - let us know about it here. DOWNLOAD v2.1: user files: https://www.digitalcombatsimulator.com/en/files/3335590/ direct link: https://files.fm/u/sr2jv3pu6c Pack is locked with password. Read 'readme' because there're some information which will probably answer also for many questions and password of course. *** Log: 03/02/2024 - v1 12/02/2024 - v2 ⦁ changed standing signs illumination (2x stronger than before) ⦁ changed PAPI illumination (a little bit) ⦁ completly new ramps and rwy patterns with 3 background (old, concrete, concrete cube) ⦁ completly new models for pattern A, B, RWY intersection numbers ⦁ completly new TDZ models ⦁ added different lamps, they work at night ⦁ a few minor bugs solved, some objects replaced/removed to work properly with AI ⦁ KAFA pattern changed ⦁ new template to load 12/02/2024 - v2.1 ⦁ 2 types of template to load - one doesn't need any mod (thanks to Rudel_chw2), the second one gives the same look as mine (photos) and requires some mods (see readme, there's a list).
  13. Ok, so we can choose one of made presets of also select nothing and configure it?
  14. Could you describe all presets which are avaible now?
  15. In my case, I uninstalled and removed all files, repair DCS and still aren't visible. Visible in ME, not visible in game.
  16. I would say it's even look better now. And works good. As someone said, 75% ghosting dissappeared with DLAA. RTX 3080 - that's mine and maybe here's the cause which makes that some of us didn't see the difference. Perhaps with 4th gen there's no difference.
  17. Yes! It works. No more ghosting on HUD and knobs with DLAA
  18. After latest updates, I see objects in mission editor but they dissappear then.
  19. I would say that it's gamechanger! Flying beside clouds with one of chillout beats from Chasse Embarquee YT.
  20. @currenthill, can you help?
  21. As you can see, even single model makes this. There's only a model and texture on it,
  22. After patch, no changes, it still appears. Nope, at this moment is private and w.i.p.
  23. Hello. I've noticed an issue with blue shadowing at distance for flat objects. The only 2 things I see: - it doesn't matter what a kind of weather preset is set - when I turn 'shadows' off, it dissappears. Any idea how to cope with that?
  24. Hello, I'm working on airfield signs mod but I noticed an issue which appears with distance. For flat objects, with some distance, it seems to be blue. Where's the problem and how to cope with it?
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