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Everything posted by Valium
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I have it but I haven't found any signs like these. I also tried to add Tecnam P92 model - failed.
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Massun92´s Asset Pack - Official (update march 2024)
Valium replied to Massun92's topic in Static/AI Mods for DCS World
Any chance to make green (grass) pattern for Caucasus?- 523 replies
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Don't you think about creating some minor civil airport objects? I mean: - signs: https://sites.google.com/site/atsys2ay1617te02team1/technical-specifications/systems/markings-signage/signage - horizontal signs: https://www.boldmethod.com/learn-to-fly/regulations/when-to-hold-short-of-ils-critical-area-line-ifr/ It would be interesting addon too. I'd made it by myself but no knowledge how to do it (I was trying). Those don't exist on Caucasus Map. Some are included e.g. in Syria but mostly not.
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Hello. I would like to ask you to make a mod with airfield sings or export files if they exist somewhere in DCS. I mean these: https://simhq.com/forum/ubbthreads.php/topics/3521578/taxiway-markings-and-signs and also horizontal plane of Pattern A and Pattern B. Cheers.
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If I use a laserclip so a kind of headtrack with standard monitor. What version would be better? This one for VR or standard?
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Massun92´s Asset Pack - Official (update march 2024)
Valium replied to Massun92's topic in Static/AI Mods for DCS World
Massun, could you create some new buildings like military base tower, markings of runways, taxiways, etc?- 523 replies
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IDF Mods Project | F-16D/I Mod V3.9 - Official Thread
Valium replied to Omer.d's topic in Flyable/Drivable Mods for DCS World
In cockpit view, use 9 for first seat and 0 for rear seat. That's all. -
IDF Mods Project | F-16D/I Mod V3.9 - Official Thread
Valium replied to Omer.d's topic in Flyable/Drivable Mods for DCS World
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At least we know the world in DCS isn't flat. In my opinion, self-destruction doesn't work. Missile was in the air lots of minutes but I noticed also that AIM-120C also doesn't explode after some time (before I installed that). Anyway, AIM-120D is a beast. It can be used instantly after radar finds a target. Huge accuracy, range, speed, acceleration.
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When missile missed or was shot in BORE mode and missed target, it flies further and can fly through 3/4 map of Caucasus. Once I was shooting from low altitude to target on high altitude. Missile missed and flew further and gained 1 500 000 ft. Really often it still flying further, start to rotate around axis with speed over 2000 kts.
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F-15EX Mod
Valium replied to VR Flight Guy in PJ Pants's topic in Flyable/Drivable Mods for DCS World
I'm a bit surprised that EX has hud. I expected something like in F-35 tbh. -
C-295M Casa one again. I saw it in EPGL. Photos and records of mine. I have more of them but I can't share due to Special Forces (JWK, JW Agat) training. 312675083_5550045441754396_4093903508764491713_n.mp4 312839039_5268023303309033_6048378720639426060_n.mp4
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Any Good Ground Object Mods Out There!
Valium replied to JOEM423's topic in Static/AI Mods for DCS World
Has it been released yet? -
Barthek, I don't like it. You gave me a choice. Now I don't know which winter to choose
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IDF Mods Project | F-16D/I Mod V3.9 - Official Thread
Valium replied to Omer.d's topic in Flyable/Drivable Mods for DCS World
I mean training bombs which were added in latest updates for Viper. -
IDF Mods Project | F-16D/I Mod V3.9 - Official Thread
Valium replied to Omer.d's topic in Flyable/Drivable Mods for DCS World
It works with 2.8 without any problems. The only one thing I've noticed is lack of new weapons. -
They did in 2021 too and it gave some differences. Anyway, I turned off Taz's trees. For me, it almost looks the same - the same effect without with tree factors at max as Taz trees with tree factor of 0.5. And more fps without.
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Any sense of using Taz's trees with it?
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Where shall I place it? SavedGames folder is all I need? I did it but I guess it's too less, it'd be placed in Mods folder or something?
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Didn't test it cause I don't have Apache but I'd like to see this when Eurofighter is released.
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Any Good Ground Object Mods Out There!
Valium replied to JOEM423's topic in Static/AI Mods for DCS World
I updated my templates for Caucasus Air Bases by adding new things and replacing some other by these which gives more fps. Should be relased soon. -
VP-Airfield Equipment 0.8.2 beta
Valium replied to Hawkeye60's topic in Utility/Program Mods for DCS World
Polish AFB and civilian airports v.4.5 (digitalcombatsimulator.com) My mod which contains that mod too. -
Clickable cockpits for Flaming Cliffs 3
Valium replied to Cukrrak's topic in Utility/Program Mods for DCS World
Any video? I wonder how it works.