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Valium

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Everything posted by Valium

  1. Ok, so we can choose one of made presets of also select nothing and configure it?
  2. Could you describe all presets which are avaible now?
  3. In my case, I uninstalled and removed all files, repair DCS and still aren't visible. Visible in ME, not visible in game.
  4. I would say it's even look better now. And works good. As someone said, 75% ghosting dissappeared with DLAA. RTX 3080 - that's mine and maybe here's the cause which makes that some of us didn't see the difference. Perhaps with 4th gen there's no difference.
  5. Yes! It works. No more ghosting on HUD and knobs with DLAA
  6. After latest updates, I see objects in mission editor but they dissappear then.
  7. I would say that it's gamechanger! Flying beside clouds with one of chillout beats from Chasse Embarquee YT.
  8. @currenthill, can you help?
  9. As you can see, even single model makes this. There's only a model and texture on it,
  10. After patch, no changes, it still appears. Nope, at this moment is private and w.i.p.
  11. Hello. I've noticed an issue with blue shadowing at distance for flat objects. The only 2 things I see: - it doesn't matter what a kind of weather preset is set - when I turn 'shadows' off, it dissappears. Any idea how to cope with that?
  12. Hello, I'm working on airfield signs mod but I noticed an issue which appears with distance. For flat objects, with some distance, it seems to be blue. Where's the problem and how to cope with it?
  13. If I remember, 2nd seat, right panel and HUD override switch. That should show you the view from pod but I don't know how to make it green.
  14. What was changed there?
  15. The same issue. i7-13700K, RTX3080, 64GB RAM, 512GB SSD for DCS
  16. I wanted to add something new but location of added lights is different. Do you know what should be changed in CLSID or pylon to make it closer to each other? It was taken from C version which has different engine inlet. I opened F-16D_52.lua and added the new pylon "lights": ), pylon(17, 0, 0, 0, 0, { DisplayName = _("Lights"), }, { { CLSID = "{Lights}",arg_value = 0.0}, { CLSID = "{Barak lights}",arg_value = 0.0}, { CLSID = "{ECM_lights}",arg_value = 0.0} }, 17 ), }, pylon(17, 0, 0, 0, 0, doesn't cope with that. It moves an objects in X, Y, Z axis but I don't want to move them to left/right, just to make them near to each other.
  17. Ok then. Open Revetment_SAM4 and replace textures. Remember to make a copy of original. Not sure if it's that one because I changed it a few times. Notice that I use Barthek ground textures and this texture was taken from his pack, with his permission. null
  18. The proper files were sent to author so it should be added in coming update. Not sure if I can add it here.
  19. Did you install also GBU-39, etc? It's replacing AGM-154 although there's writen GBU-39.
  20. Nope because they're able to download. I'm not author, just edited them for myself. Check VPC mod, Radar dome mod, 476 targets (as I remember), etc. They're somewhere here. In case of grass, Barthek has allowed to use his texture so it should be updated. I sent a file. null
  21. Done. It's just one texture for Revetment_SAM4. Thanks for Barthek for permission. Now, more fun with grass, concrete and red-white stripes, etc. With CTR, MCTR, TMA. ATZ, R and P areas too.
  22. Not sure if version with grass was ever made but I made something interesting. At this moment I can't upload it. I need a permission from author and also author of textures I used. null
  23. Have KAFA link to download been updated? Is it work as static object?
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