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Everything posted by Valium
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If I remember, 2nd seat, right panel and HUD override switch. That should show you the view from pod but I don't know how to make it green.
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VP-Airfield Equipment 0.8.2 beta
Valium replied to Hawkeye60's topic in Utility/Program Mods for DCS World
What was changed there? -
I wanted to add something new but location of added lights is different. Do you know what should be changed in CLSID or pylon to make it closer to each other? It was taken from C version which has different engine inlet. I opened F-16D_52.lua and added the new pylon "lights": ), pylon(17, 0, 0, 0, 0, { DisplayName = _("Lights"), }, { { CLSID = "{Lights}",arg_value = 0.0}, { CLSID = "{Barak lights}",arg_value = 0.0}, { CLSID = "{ECM_lights}",arg_value = 0.0} }, 17 ), }, pylon(17, 0, 0, 0, 0, doesn't cope with that. It moves an objects in X, Y, Z axis but I don't want to move them to left/right, just to make them near to each other.
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Did you install also GBU-39, etc? It's replacing AGM-154 although there's writen GBU-39.
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Swiss Air Force Terrain Mod/Structures
Valium replied to PSV_Tango's topic in Utility/Program Mods for DCS World
Have KAFA link to download been updated? Is it work as static object? -
Swiss Air Force Terrain Mod/Structures
Valium replied to PSV_Tango's topic in Utility/Program Mods for DCS World
Nope, it's not functional and crashes DCS for a few months or maybe over year. -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
Valium replied to Comrade Doge's topic in DCS Modding
I checked it again. I don't know why coordinates are the same for every waypoint. I set a few from Kutaisi to Tbilisi. The screen shot is for Sufa mod but I also checked it for standard F-16. I added a few waypoints in different places but coordinates are the same there. null SOLVED: Creating a route with pause turned on makes this problem. When route is creating without pause, everything is ok. -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
Valium replied to Comrade Doge's topic in DCS Modding
I can confirm that. I made a few waypoints, they were added automatically but they are located at the same place in HSD. No routes on HUD and with autopilot set to another steringpoint, there's no reaction or just try to came back where 1st waypoint was although 3rd was set. -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
Valium replied to Comrade Doge's topic in DCS Modding
I coped with that, thanks for help. Anyway, I made a cold start and set a few waypoints in different locations. It was added automatically but looking at HSD, it seems like they are at the same point. PS: I know that there's a possibility to change zoom. I checked even in 120 nm. -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
Valium replied to Comrade Doge's topic in DCS Modding
It's still .txt. I made it different, I just took TheWay.lua and made a copy. In this copy file, I paste it and saved as 'Export.lua' and put there. It's .lua file but still, it doesn't work. It's in Saved Games. null null SOLVED: Just delete '.lua' from name. -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
Valium replied to Comrade Doge's topic in DCS Modding
You're right but I have no idea how to convert it from .txt to .lua. -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
Valium replied to Comrade Doge's topic in DCS Modding
I still have some problems with 'no connection to dcs'. I downloaded it, go to saved games/dcs/script, paste TheWay file there. There wasn't any Export.lua so I created it by notepad and paste local TheWayLfs=require('lfs'); dofile(TheWayLfs.writedir()..'Scripts/TheWay.lua') there. Then, I turned on TheWay Setup 2.1.3 and it opened the window. Then, I turned DCS on, set my mission with F-16 and I see 'no connection to dcs'.nullnull null -
Strategic industrial and military targets asset
Valium replied to tripod3's topic in Static/AI Mods for DCS World
Iranian Crème brûlée. -
Strategic industrial and military targets asset
Valium replied to tripod3's topic in Static/AI Mods for DCS World
As you can see, it's something like that. You can set it in different direction before adding to map.null nullBut if you'll try to set it to different direction after adding on map, it will not be together.nullnull And, if you want to make it for a few locations, you can save it as static template so in case of creating new mission on the same map, you just can load it into it or different mission on the same map. null null For example, once I made my own static templates for most of airports with all objects. With new mission on Caucassus, I can choose with airport I want with objects or not. null -
Strategic industrial and military targets asset
Valium replied to tripod3's topic in Static/AI Mods for DCS World
Not sure how to share it with you guys. It doesn't work well. You must know in what degrees you want to set the whole template because changing it when it's done doesn't work. -
Strategic industrial and military targets asset
Valium replied to tripod3's topic in Static/AI Mods for DCS World
I made a template by adding each building in the same group (vehicles/fortifications) and then templates. -
Strategic industrial and military targets asset
Valium replied to tripod3's topic in Static/AI Mods for DCS World
To make it, you can make it by vehicles>fortifications. If you use static objects, you couldn't add them to make a template. -
Strategic industrial and military targets asset
Valium replied to tripod3's topic in Static/AI Mods for DCS World
I mean something different i.e if you could make a template with a few objects at once. It's called static template, like with Patriot. You can add each vehicle separately or just add whole battery with radar, etc (static template).