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Valium

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Everything posted by Valium

  1. If I remember, 2nd seat, right panel and HUD override switch. That should show you the view from pod but I don't know how to make it green.
  2. What was changed there?
  3. The same issue. i7-13700K, RTX3080, 64GB RAM, 512GB SSD for DCS
  4. I wanted to add something new but location of added lights is different. Do you know what should be changed in CLSID or pylon to make it closer to each other? It was taken from C version which has different engine inlet. I opened F-16D_52.lua and added the new pylon "lights": ), pylon(17, 0, 0, 0, 0, { DisplayName = _("Lights"), }, { { CLSID = "{Lights}",arg_value = 0.0}, { CLSID = "{Barak lights}",arg_value = 0.0}, { CLSID = "{ECM_lights}",arg_value = 0.0} }, 17 ), }, pylon(17, 0, 0, 0, 0, doesn't cope with that. It moves an objects in X, Y, Z axis but I don't want to move them to left/right, just to make them near to each other.
  5. Ok then. Open Revetment_SAM4 and replace textures. Remember to make a copy of original. Not sure if it's that one because I changed it a few times. Notice that I use Barthek ground textures and this texture was taken from his pack, with his permission. null
  6. The proper files were sent to author so it should be added in coming update. Not sure if I can add it here.
  7. Did you install also GBU-39, etc? It's replacing AGM-154 although there's writen GBU-39.
  8. Nope because they're able to download. I'm not author, just edited them for myself. Check VPC mod, Radar dome mod, 476 targets (as I remember), etc. They're somewhere here. In case of grass, Barthek has allowed to use his texture so it should be updated. I sent a file. null
  9. Done. It's just one texture for Revetment_SAM4. Thanks for Barthek for permission. Now, more fun with grass, concrete and red-white stripes, etc. With CTR, MCTR, TMA. ATZ, R and P areas too.
  10. Not sure if version with grass was ever made but I made something interesting. At this moment I can't upload it. I need a permission from author and also author of textures I used. null
  11. Have KAFA link to download been updated? Is it work as static object?
  12. Nope, it's not functional and crashes DCS for a few months or maybe over year.
  13. I checked it again. I don't know why coordinates are the same for every waypoint. I set a few from Kutaisi to Tbilisi. The screen shot is for Sufa mod but I also checked it for standard F-16. I added a few waypoints in different places but coordinates are the same there. null SOLVED: Creating a route with pause turned on makes this problem. When route is creating without pause, everything is ok.
  14. I can confirm that. I made a few waypoints, they were added automatically but they are located at the same place in HSD. No routes on HUD and with autopilot set to another steringpoint, there's no reaction or just try to came back where 1st waypoint was although 3rd was set.
  15. I coped with that, thanks for help. Anyway, I made a cold start and set a few waypoints in different locations. It was added automatically but looking at HSD, it seems like they are at the same point. PS: I know that there's a possibility to change zoom. I checked even in 120 nm.
  16. It's still .txt. I made it different, I just took TheWay.lua and made a copy. In this copy file, I paste it and saved as 'Export.lua' and put there. It's .lua file but still, it doesn't work. It's in Saved Games. null null SOLVED: Just delete '.lua' from name.
  17. You're right but I have no idea how to convert it from .txt to .lua.
  18. I still have some problems with 'no connection to dcs'. I downloaded it, go to saved games/dcs/script, paste TheWay file there. There wasn't any Export.lua so I created it by notepad and paste local TheWayLfs=require('lfs'); dofile(TheWayLfs.writedir()..'Scripts/TheWay.lua') there. Then, I turned on TheWay Setup 2.1.3 and it opened the window. Then, I turned DCS on, set my mission with F-16 and I see 'no connection to dcs'.nullnull null
  19. As you can see, it's something like that. You can set it in different direction before adding to map.null nullBut if you'll try to set it to different direction after adding on map, it will not be together.nullnull And, if you want to make it for a few locations, you can save it as static template so in case of creating new mission on the same map, you just can load it into it or different mission on the same map. null null For example, once I made my own static templates for most of airports with all objects. With new mission on Caucassus, I can choose with airport I want with objects or not. null
  20. Not sure how to share it with you guys. It doesn't work well. You must know in what degrees you want to set the whole template because changing it when it's done doesn't work.
  21. I made a template by adding each building in the same group (vehicles/fortifications) and then templates.
  22. To make it, you can make it by vehicles>fortifications. If you use static objects, you couldn't add them to make a template.
  23. I mean something different i.e if you could make a template with a few objects at once. It's called static template, like with Patriot. You can add each vehicle separately or just add whole battery with radar, etc (static template).
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