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Flagrum

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Everything posted by Flagrum

  1. Different reflectivity for radar waves of water and ground?
  2. It should be like this: http://www.heatblur.se/F-14Manual/emergency.html#engine-airstart
  3. It should be ok thought to state the title of the manual and the chapter or page where someone can find the image.
  4. fwiw, this behaviour is documented in NAVAIR 01-F14AAP-1, ch. 2.32.5
  5. You could still post the title of that "online manual" so that people could search for it for themself.
  6. I totally agree on point 1! This is really annoying ... Regarding #2: Agree here as well, although you can close the menu without selecting any option by "selecting" the center of the menu. But a dedicated button for that would probably more ergonomic.
  7. Letting DCS rebuild the shaders made no real difference for me. It is still the same: the more terrain around the plane, the choppier everything gets. (Persian Gulf map) I now suspect it is indeed a memory issue rather than the radar code. The pagefile, although managed by the system, was 100% full (but not growing!?). I need to check that more in detail later/tomorrow. But an option for medium size cockpit textures would probably be a good idea - the almost 4 GB video RAM of my GTX970 is probably 90% filled up with 4K F-14 textures ...
  8. My experience is similar so far. I suspect it's the radar code and Lantirn probably as well. FPS drops to 1-2 fps in the RIO pit with Lantirn active and when new terrain is ahead. Flying back, over already loaded terrain, it is a bit better. Need to test more, though, but double-checking with a quick jump into the FA-18 (same mission, same route, no lantirn though ofc) gave me the expected 30-40 fps.
  9. @ the "Who cares?"-faction here ... he just made a suggestion in the hope that people might consider it. You disagree? Fine, then don't consider it. But wtf is the point here in actively fighting against his suggestion? Seems that YOU care way too much, not the OP. *facepalm*
  10. ... and the manual is available for a few weeks now.
  11. If this is not a bug, then the mode designated as "backup mode" - the least practical mode - is the default? Seems strange to me - does anyone have a source for this?
  12. The guy operating the cat is AI. And the AI usually trusts us humans. It probably thinks, "well, he's a homo sapiens - he probably has a good reason for whatever he is trying to do there ..."
  13. Yes, the flight lead is aircraft 1 of a flight of up to 4 aircraft. You can set the "Player" skill to any of them - i.e. you can be No. 2 and No. 1 can be AI. But what draconus said is also true - don't expect much from the AI, especially as flight lead. They may follow the route set in the ME and do all the tasks that are set for the waypoints, but communication is probably veeeeery limited from their side.
  14. That channel is linked to the freq. that you set for the whole flight. That probably overrides your settings.
  15. I only know about is, that they use a work-around for the micro switches in the pedals. As consumer grade pedals are not trimmable (i.e. no FFB pedals), the sim assumes that the feet rest on the pedals if the axis is not centered.
  16. Does that mean that the Harrier will get some more attention in the meantime - despite (iirc) it was schedulled rather after the M2K MLO originally?
  17. If a neutral party supports one side ... how is it neutral then? So, no, neutral airports will not rearm you. You need to use an airport that is controlled by your faction. Side note: ground troops can capture airports, even neutral ones.
  18. C² ... like the mathematical equivalent for CC ... which in this case is the abbreviation for Command and Control (i think?)
  19. That is the wrong way to look at it imho. It's not so important how costly the adversaries weapon systems are (ok, long-term, economy wise for a full fledged war, it actually is probably a factor). But more important is, how much damage (and that not only in money...) the enemy could inflict and now can't. If that MiG-21 carries a nuke, then even 10 AIM-120 fired at that single plane are probably more than worth it!
  20. If these are the most annoying problems, then ED, I must say, is doing something right! Kudos to ED!
  21. https://forums.eagle.ru/showpost.php?p=3794952&postcount=125
  22. So, this thread is mainly about the accuracy, right? But what about the pull-up cue and break-x during all these deliveries - are they now modelled correct or also still WIP? Seems that both cues suggest a min alt of about 1000 ft although, as seen on the videos here, it is quite safe even lower to the ground...
  23. I'd say no, not for the collective. Afaik there are no dynamic forces on any real helo. There is usually a friction brake to adjust the necessary force to move the lever in order to ease the handling (i.e. keeping it more or less in place unless you actually want to move it). Even if you would ignore that, in DCS only the cyclic / flightstick are considered for force feedback devices (if FFB is supported at all). So, even if you use a FFB joystick axis for the cyclic, DCS would not care about the FFB aspect.
  24. "Available now in the Open Beta and coming soon, are two new features for DCS World:" :doh:
  25. I remember it differently. BS1 was a stand-alone game and you could only fly with other Blacksharks online. I don't remember, if DCS:W came first and then the Warthog, or if both "evolved" together? But anyways, the Blackshark then was ported to DCS:W in the form of BS2.
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