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Everything posted by Rogue Trooper
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Does anyone own a Komodo TEDAC?
Rogue Trooper replied to shagrat's topic in Controller Questions and Bugs
So the Tedac is attached to an arm that moves? I imagine it works nicely and quickly when required. It is my intention to set the Tedac to a solid base that includes dedicated CPG MPDs (I own two sets of total controls MPDs). It is the only the fixing point that will have variable geometry... well at least that is my intention. What are the Tedac switches like compared to the Thrustmaster warthog stick buttons?... I know these Thrustmaster hats/buttons very well. What base are you using for the Cyyclic? What do you think of the Virpil AH-64D collective and base unit..... nice is it not? -
To be honest, George is pretty awesome as he is. To have him automatically searching for targets is simply problematic as he will find everything..... Instantly. I would rather his AMAZING ability to find targets restricted by my ability to guide him.
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Does anyone own a Komodo TEDAC?
Rogue Trooper replied to shagrat's topic in Controller Questions and Bugs
So the handles cope well with your arms hanging? Good to hear all buttons work, for sure the new V2 looks good. -
Does anyone own a Komodo TEDAC?
Rogue Trooper replied to shagrat's topic in Controller Questions and Bugs
Hi Alain, Your new V2 version looks very nice indeed on your discord. what switches are you using? Corbu1, How do the Tedac handles flex when holding them in a relaxed hunting state? CAGE & LMC on the left handle and HDD & LDV on the right handle, are they active? -
Regardless of early access release, since the last update, the CH-47F is without doubt, the easiest chopper to fly in DCS! The release or dropping off of the the suspended cargo seems to be problematic, can we get this fixed please. I guess the availability of a 3 point suspension load is screwing up the basic single point suspension load. For sure I cannot wait for the time that I can have 3 suspended loads on different length cables all with different delivery points! ] Gotta love the CAB... It gets Sh!t done!
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CH47 - Condition Levers to Ground - Insturments go Off
Rogue Trooper replied to Gabreil's topic in DCS: CH-47F
Sweating the metal is a good book. Gabreil, Why would you re-adjust the throttles to start state without the APU running? Why man, why? -
Saved controles gone / brakes gone
Rogue Trooper replied to toubey's topic in Controller Questions and Bugs
It is a brand new module, the bindings will be over written as ED adds new key bindings and changes older bindings. This is normal. -
Is this just an animation bug or is it not actually switching in the code? The total controls MPDs have an animation bug that shows no movement on the virtual MPDs when pressing the Left, Top, Right or Bottom buttons, they are actually switching/changing in the code but there is simply no animation. It is the same for the total controls' rotary selector for day, night & Mono settings. My ICS PTT/VOX/HOT MIC real switch does not move the virtual ICS PTT/VOX/HOT MIC switch and I am unsure if the real switch is switching in the code.
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Ultimately I agree. It is just easier for ED to not have the pilots head in the Apache and all is fixed for everyone.
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I do get why it is done, it is done to restrict Neck saver and Track IR cheats that allow you to look further than a IRL pilot could.... in some ways I find this valid. Needs tuning though.
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investigating Gunner Status doesn't pop up in VR
Rogue Trooper replied to scorpion80's topic in Bugs and Problems
I think in my case it was when I was using the VHF head controller instead of the CDU to tune the vhf radio, I was having all sorts of game crashing and strangeness. -
RAZBAM Situation Post Archive (will be deleted)
Rogue Trooper replied to Rhinozherous's topic in RAZBAM
I am very thankful that Razbam never made a helicopter! -
Does not drive me crazy but I do see the helmet often when flying the Apache. I do not use neck saver in my VR setup but I do tend to set my head position a little further back than the pilot bodies head, this is so I can increase the field of view of the HP reverb G2 and visually align my apache collective and warthog throttles with the virtual pit. It's not much behind but every time I lean left or right to see around the canopy framing..... which is like.... every 5 minutes, the pilot head appears slightly in front and to the side of my head and sometimes blocks the view I am trying to look at. In tight, low level combat, it can consume mental capacity.... which is a limited commodity in my case. I never see the head when looking left, right or trying to look to the rear.... unless I lean in the opposite direction to which I am looking.
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Just in case it has not been mentioned before, the Pilot bodies are superb in the CAB. I do like the fact that there is no head modelled in the VR pilot body as I tend to set my VR head position a little back in order to increase my field of view in all directions, the head can sometimes get in the way when leaning left or right. Body twist with my head movement is very very welcome. Thanks ED.
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Apache AH-64D Flight Model and further Development Status in 2024?
Rogue Trooper replied to Terrifier's topic in DCS: AH-64D
The Pedals/tail rotor has always been good for me, but the altitude hold seems to be more capable of holding the altitude in forward flight and in hover. From my gaming perspective, the ED Apache is great fun to fly and attack with. -
Check if the "EGI 1 & 2 are available" messages are displayed on the advisory/warning page. if so, power off the EGIs and turn on again so that the message clears. not sure if that will make a difference but it may.
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Excellent video 47Driver, thank you for that.
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Does anyone own a Komodo TEDAC?
Rogue Trooper replied to shagrat's topic in Controller Questions and Bugs
No I have heard nothing yet. I am generally busy with work so I do not think of the Tedac often, but I got an email off last night asking where it is, let's see if I get a reply. -
investigating Gunner Status doesn't pop up in VR
Rogue Trooper replied to scorpion80's topic in Bugs and Problems
I had the same but with Voice attack, I tried calling up the AI gunners menu multiple times. Then I tried (blind) changing ROE and burst lengths. I tried the AI gunners menu again and it finally popped up and yes the ROE and burst had changed from previous voice commands (VR used). I think in my case it is voiceattack/Vaicom having problems communicating with the CH47 module. -
Which VR headset do you primarily use for playing DCS?
Rogue Trooper replied to NineLine's topic in Virtual Reality
HP Reverb G2. Pimax Crystal light will probably be my next headset but it will also require a new complete PC purchase as well, so it is taking time to save the money required. -
Yes this is normal, It's that pesky DASH thingy. Push and hold the cyclic forward to accelerate and as the chopper gains speed the airframe will start to nose down and loose altitude, slowly pull back the Cyclic to zero the drop in height (if you increase thrust instead, you will simply accelerate into the ground faster), don't worry the aircraft will keep accelerating. At about 100 to 120 knots the cyclic should be around centre or Neutral on the cyclic gauge. With the current flight model I have the cyclic back -2 inches at 140 to 150 knots. The hook is designed to have the cyclic centred and the airframe level during forward flight.... weird.
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Learn the offset. You will not be LOS cross hair to the centre of the circles, so let's get that straight from the get go.... get over it. Set Acquisition to tads. When you calibrate; ensure all circles are concentrically centred with the centring device window and then offset your LOS crosshair by rotating your head in regards to the centre of the circle. Calibrate and test with George targeting to LOS, the closer George's TADS cross hair gets to the pilot LOS cross hair then the closer you will get to your calibration offset. When George achieves touching Tads cross hair to LOS cross hair then you are there. Remember how you offset the LOS cross hairs in comparison to the concentric circles during calibration. It will be much faster after you see your general calibration offset. PNVS will be fine after that... accept the errors. Never use PNVS as a reference point with objects at close range as the difference between your skull and the PNVS turrets position is extreme for obvious reasons (PNVS is 1.6 to 1.8 meters in front of your skull and maybe 0.6 - 0.8 meters lower, at close range objects are totally different due to perspective... which is so cool that ED included this. A+ in my book). If you find a good compromise then the PNVS and 30 mike mike will follow good enough... the Apache D is not perfect mate... but it is Fu$%^ng good!
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I only ever saw this problem if I left the collective up (blades tilted up and air resistance high) after bore sighting, the result was always trouble starting engine 2. Apart from that, engine 1 & 2 always starts for me if the proper conditions are correct.... perhaps moving the collective works in my advantage? Same for SP or MP.