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Everything posted by Rogue Trooper
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Further to this excellent post, dial 11 is top of the pops and virtually right in your line of sight..... The Doppler velocity indicator comes to life at and below 50Km/H..... just as you push the airframe out of transitional lift (free lift from forward velocity) and is announced both aurally from the sim sound of shaking and if you have a jet seat through excessive vibration through your arse and spine! The vibration and sound is simply to tell you that loss of transitional lift is starting to happen and your current collective setting will "soon" not be sufficient to maintain altitude. As Dial 11 drops its line below 50 KM/h the steam gauge directly below it (dial 12) becomes God oh F%$king mighty! The VVI (VSI). Vertical Velocity Indicator (Vertical Speed Indicator). In the Kamov Ka-50 it is just below and left of the HUD.... it is a critical piece of kit! Its placement is testament to that. If it ain't read right, then you are in for a whole new world of pain! Because once you allow this heavy weight to drop into VRS, like the hind that is coming, she will push her entire weight into VRS and this is what most pilots are unsuccessful at fighting!
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In VR the Kamov is just a highly destructive tank with blades. The Pit will be a sweet upgrade...…………. waiting...… patiently.
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What's the best anti torque pedals for a heli sim these days?
Rogue Trooper replied to d0ppler's topic in DCS: UH-1H
The Komodo Simulations pedals are also good and I have used them but do not own them. They are smooth and realistic for the chopper simmer. https://komodosimulations.co.uk/ -
I make this statement freely and without duress by any external forces. I love the Apache, I have loved her long time.... my entire 50 years of life. But I do wonder if I would rather the filthy dirty back stabbing European Tiger over the Apache. I do wonder if it suits my filthy rat like approach to warfare!
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Me too. I would rather an European Tiger than an H-60 in all its guises..... but I would certainly buy the H-60 if it was on the table.
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I would suggest an older steam gauge fighter or a trainer. The L-39 is superb as is the C-101 Aviojet. The C-101 is a 3rd party release and is their only release..... they almost always update this module monthly as it is their true passion! Learn the steam gauges as they are generally the same in every aircraft that will follow, even the MFD modern airframes. As you go every module will get easier as there is less to learn as you progress. When you move onto the more modern airframes, print out the manual and separate the cockpit descriptions from everything else.... 2 different binders, one is specific to the office, the other is specific to working the office and both can be examined simultaneously.
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Whilst I have loved whipping around in the Gazelle and loved what it can do, I have always been controlled and obeyed certain rules set by previous DCS modules.... a muscle memory if you like. When it comes to the collective, I have always respected a slow smooth collective that most other modules have forcefully supported in DCS. You whip your collective up in the Kamov, huey or Mi8 and you will see a lag in the virtual compared to the real. As I have slowly pushed into flying real choppers, I have realised that this controller, the collective, is heavily damped, it does not allow fast changes in blade angle like the Gazelle allows. There is simply a mechanical speed of change in the real that simply does not exist in the DCS Gazelle sim.... but I know it is there in the real. The current module assumes that the simmer has a perfectly damped collective. I have seen guys doing crazy stuff "on the line".... this is because they lack real life damping. These fellas will not learn how to bring this weapon to bear correctly.... this is after all.... a sim.
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!!! THE BIRDS are jealous !!! The BO-105 will taste the air of DCS
Rogue Trooper replied to The_Fragger's topic in MilTech-5
She will bite the turbulent air as she pulls into a tight and high woodland! Finally... a solid Hub design that is designed to operate in a German tight confined weapons release environment..... they actually designed their forests for this weapon. 6 HOTs... lovely! -
[ALREADY REPORTED]Ground clutter
Rogue Trooper replied to Rogue Trooper's topic in Bugs and Problems
Sweet, it is an fps killer! -
I find this also. with mouse control dropping out. Mann handling the right virtual controller (default controller for me), pressing the windows button for 4 or 5 seconds and then pressing the trigger enables the mouse permanently during your DCS visit. The right VR controller sits permanently under my flight chair.... whithin blind grips distance.
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I always lay the cable on top of my left shoulder, this seems to work well for me for comfort and reliability. try the USB 3.0 C connection, you need an adapter but this will put more power into the headset. After that send it back.
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gets on my nerves how every one elses system specs are at very the bottom of their post. See look at that! half way up the post!!!! nope this time it is good... GRRRRRR!
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look at you all in bold..... poser. :D
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Ground Clutter is always on regardless of whether ground clutter is set to zero in the main DCS graphics menu. I would estimate that in the Persian gulf map, ground clutter is on as default at around 200m.
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it is a start I guess. Why is the signature not right down at the bottom?
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testing
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Oh you poser you! Such a dashing chap!
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Is the DCS in game Vsync broken? I tried to set this to om in order to get rid of the low level flying image abnormalities I see in choppers and it just dropped my FPS from a rock solid 45 fps online/offline to a solid 38 fps stutterfest…. I deleted the fxo and shader files but still it was just a mare!
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I think the reverb crowd needs to sound off about their specific needs... their weaknesses and their strengths, this may help us come to an understanding of our situation in the 3 dimensional virtual world. We need to set a automated thingy that always shows at the bottom of each of our posts.... like the thing some high end spec system posers always have.... how do you do that? The post note should have everything relating to VR, system spec (basic), ipd, glasses, and current settings in DCS and VR.... everything that may be relevant to the VR experience only. It is better if we move as a heard.
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how does that look, like a low or high frequency line that drops across the total image in both eyes? or a pulsing effect of the whole image? Is it eye ball related, right eye more? I want to look for it when I go back to 60 Hz.
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What flickering at 60Hz are you talking about imacken? An overall image in the game? was one eye predominantly more flickery? Or are the menu's more flickery? I found 60 Hz to be absolutely perfect but the last update about 1 or 2 weeks ago sporadically dropped my fps below 60Hz so I have reset the system to 90hz and locked it down to 45hz. For the chopper pilot flying low at 4 or 5 metres above the ground this creates weird image abnormalities along straight edges when looking down through the nose blister or when looking at buildings towering above you through the fast rotating blades. it is as if the 45hz frame rate cannot keep up with fast rendered images.
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For me VR is just incredible, it is not the awesome head tracking that just seems to work every time. it is not the massive cockpits that surround you. it is not the Huey or MI-8's cockpit's bus scale pits that drop into a turn that blows me. it is not the scale of the world outside that blows me. it is the finesse of control you have in this large world, It is the small maneuverers in DCS VR that are just simply superb, it is almost like your joystick has a totally different output from that little crappy 2D monitor .... DCS choppers are just unreal in VR!
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Yup! This is correct, The left eye has more objects at range than the right eye, this is a DCS bug and amplifies the shimmering affect at range...... in fact it just looks weird at extreme tree rendering distance!
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Personally, I reckon DCS Pixel density is related to the processor rendering rather than Super Sampling. Super Sampling is simply for setting the resolution of the VR eye ware, it is a function of the graphics card and eye piece...... DCS Pixel density is a fundamental function of the CPU graphics driver.... its adjustment is fundamental to the overall performance of the single core DCS engine! A 0.1 adjustment in Pixel Density affects the performance of the weapon massively! That's what I reckon..... could be wrong mind!