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Everything posted by AndyJWest
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Yes, it definitely either will or won't come out today. Maybe...
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- early access
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Cockpit flood lights do not work in MT
AndyJWest replied to JackHammer89's topic in Problems and Bugs
Seems to have been fixed in the latest MT open beta: -
So is the heat death of the universe...
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need track replay JDAM TOO mode and TPOS wpdsg issues
AndyJWest replied to Mr Red's topic in Bugs and Problems
The only thing I've noticed with the latest beta is that the TPOD won't always lock to the ground at extreme range. This may well be intended behaviour, and not evident before while the TPOD view cut out abruptly at 40 NM. -
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Looks bashed about a bit. Is that normal?
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Vortex generators.
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Yeah, not difficult, just stupid...
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Start here: https://forum.dcs.world/topic/230609-new-streamdeck-plugin/
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FS Macro panel : does it work in DCS
AndyJWest replied to Mac D's topic in PC Hardware and Related Software
Seems to be MSFS only. See the Kickstarter 'comments' page: It communicates with MSFS with SimConnect - a MSFS-specific API. -
Mi-24P Stream Deck with DCS-ExportScript
AndyJWest replied to Bailey's topic in PC Hardware and Related Software
I've just installed, but this profile doesn't seem to work for me (current openbeta, Streamdeck XL). Profiles seem to be working for other modules. Anyone else having issues? Edit: Never mid, figured it out - I'd somehow not got the right ExportScript library installed. No Mi-24P.lua file, so it obviously wouldn't work... -
Popularity is rarely an indicator of usefulness.
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Many thanks!
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Anyone else found that selecting 'Ka-50_3' in the ID Lookup Window for the Streamdeck Plugin shows no data? EDIT: To answer my own question, there is currently no Ka-50_3.lua file in the DCS-ExportScript\ExportsModules folder. Creating one is probably beyond my patience and/or capabilities, but hopefully someone will come up with it at some point. Hopefully it reuses much of the data from the existing Ka-50.lua file.
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Yup. Same issue for me.
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First person in DCS - Let's discuss the idea and feasibilty.
AndyJWest replied to Cintra's topic in DCS Core Wish List
Discuss the idea and feasibility? OK. Idea: Bad. There are lots of first-person shooters already. Created by developers who know how to make them, and want to. DCS makes its money doing what it already knows. Why chose to compete, in a saturated market, with people who've been doing it for years? Feasibility: Low. No game engine trying to combine a first-person shooter with study-level air combat simulation is ever going to be able to perform as well as engines designed expressly for either. Too different, with contradictory requirements in core areas. And at the end of the day, even if someone were to come up with something that worked, you'd rapidly run into 'gameplay' issues with the very different scales at which combat takes place. The first-person shooters will be fighting each other over a frontline that the pilots will fly over in seconds. They'll be lucky if they even notice they are there. -
Two entirely differing approaches to design.
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And, if you don't want extra excitement, figure out which way it is going. A head-on rendezvous doesn't really work, and I won't be trying that again...
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No.
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For a moving carrier, to get the resultant wind straight down the angle, it needs to come from a direction somewhat to the left of that, and be sufficiently strong to be able to compensate for the angle - the exact angle depending on the relative ship and wind speeds.