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gavagai

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Everything posted by gavagai

  1. I can confirm that nothing seems to be rearming in 2.7. You can't put trucks near them, FARPs, Warehouses, it doesn't matter. Even SAMs stationed right at an airfield do not rearm.
  2. Yes, there is an upside to it, that is true. Learning a DCS module requires a significant time investment, and I enjoy the process. I spend time away from one module to learn another. I try to do a flight in the M2KC now and then so I don't forget... It just makes the process a bit more challenging when the keybindings change too. I haven't looked in depth yet, but not having the g key work the gear is really exotic. It's one of those things I leave on the keyboard because I only need access it infrequently. I'll review the other changes listed by @R.MESnow.
  3. A few months away and now the g key doesn't even work the gear. This module seems to a change a lot from patch to patch despite being introduced years ago.
  4. Ok, yup, hadn't synced my clock! Now it works, ty.
  5. After a hardware upgrade I have lost access to nearly everything. What do I do?
  6. Use the vertical. The F-16 has a lot of thrust above 400knots. Just go up and observe that the Mig-15 cannot follow. Then go down and use roll to match his turn.
  7. MSFFB2 here. 3 driver files are present: hidclass.sys, version 10.0.18362.1 (Winbuild.160101.0800) hidparse.sys, version 10.0.18362.175 (Winbuild.160101.0800) hidusb.sys, version 10.0.18362.175 (Winbuild.160101.0800) @BIGNEWY
  8. Not sure which patch did this, but in DCS my MSFFB2 buffets like I'm about to stall just below the centerpoint. This is most noticeable with WW2 modules or anything with a stall buffet, e.g. F-14. It doesn't happen with the FBW aircraft (duh). When It happens it is super annoying, and this doesn't happen in other prop sims. Do I need to send in a support ticket? FFB support used to be really good in DCS, but seems neglected these days, especially in the P-47.
  9. Not sure how to get attention on this one. There is a thread in the wishlist and in the controller subforum. The FFB rumble is still absent from the P-47 in OB. It works on all the other WW2 modules. You guys said you fixed it, but didn't. We let you know and then radio silence has followed. This is not the ED I know and love and I'll chalk it up as a simple oversight, but show us you acknowledge the bug, thanks.
  10. They are not identical. The AI uses a simplified flight model.
  11. That sucks. All I can say is to file a support ticket. Hope you get your Jug back soon!
  12. gavagai

    FFB

    Still nope. :badmood:
  13. They're about to push it to stable release without implementing forcefeedback correctly. It has been forgotten.
  14. @gromit190 My vehicles did not appear to have a waypoint when I clicked on them. They were stuck in their initial spawn zone. It worked fine before the recent patch.
  15. It seems like the Me 262 is abandonware: https://forums.eagle.ru/forum/news/official-updates/6135030-weekend-news?p=7137347#post7137347 So much for the kickstarter circa 2014.
  16. Please don't forget 75" Hg for the P-51, which we should already have in the ETO.
  17. Be that as it may, the AI JF17's performance in BFM is observably better than any other 4th gen fighter. That is a direct consequence of its FM, however it is approximated. They need to sell jets.
  18. The only fix will come from ED. They've known for a long time that there is an issue.
  19. Impossible. Half the reason you are pulling so much g is because the DCS Viper turns like poop below 450 knots. You could keep a similar rate with less g otherwise. Remember a=v^2/r.
  20. With MOOSE :InitCleanup() with time in seconds removes planes after they come to a complete stop. Use it after you assign a variable to the spawn function and a unit name, e.g. P-51=SPAWN:New( "unit name" ) :InitCleanup( 45 )
  21. Boom and Zoom like you're in a WW2 fighter. And, yeah, the AI cheats.
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