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uboats

ED Beta Testers
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Everything posted by uboats

  1. @SuumCuique we already mentioned several times, we never see any mk20/snakeeyes loaded at inner pylon (from either photo or doc) if you think yes, could you please provide any photo or doc to show it?
  2. just checked i used CH throttle mini stick to checked both T6 antenna axis and axis (slide). both moves smoothly. @Kristoffer79could you record a video showing how you bind your axis, and how it performs in game?
  3. slide is for absolute axis position, not for moving speed. could you check again?
  4. planning CM-400AKG and LS-6 100/250, but not guaranteed
  5. just change the method to turn it on in game (TVC)
  6. can detect up to 40 tws max 10 in tws, up to 10 have track info, others just like normal rws contact
  7. you can do it in single player, then can finish it in a short time thus smaller trk file
  8. will check, the current sound effect is quite noisy.
  9. uboats

    Manual

    there are so many new content to be added and localized we need more time the manual author now is learning new features from online videos
  10. we just found the issue: Normally, if the radar burns through the jam, launching missile should not use HOJ mode but normal one. After burn through, the distance can be measured, then pilot can launch with loft (that's also how we implemented it) However, in ED's amraam scheme, if the target is jamming, the missile has to use HOJ mode no matter the radar burns through or not. otherwise, the missile will not track the target. We've reported this issue to ED. Also, we've made a walk around solution for this. But we still hope there will be an official enhancement and solution from ED.
  11. no, manuals says don't put the switch to either DEPLOY/CUT positions more than 1min.
  12. in next OB update, we will let player to renew the chute via F10 ground crew command. no need to shut down engine.
  13. omg ... iirc, it was done. fixed check attached file JF17_C09.miz
  14. i will export the rpm (0.0~1.0) to cockpit arg 40
  15. in pipeline btw, for your cockpit mod, what did you do to reduce the symbol glow during night?
  16. fixed @lemoen JF17_C07.miz
  17. yup, rework the localization
  18. good job
  19. Could you explain more?
  20. have you tried the agm-154? ls6/gb6 use same scheme as agm-154
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