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uboats

ED Beta Testers
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Everything posted by uboats

  1. @Mike_Romeotry this JF17_C02.miz
  2. ------------------ In OB 2.5.6.60966 ------------------- ChinaAssetPack: Fixed: ZTZ-96B collision model Adjusted: JF-17 can only carry one same pod JF-17: Added: Radar elevation slew rate in special option (need to re-check your previous settings) Fixed: c701 weird axis behavior when zoom in Fixed: gun limiter preset not work Fixed: oesp program type mismatched Fixed: wmd7 on wing station causes laser guided weapon impact offset Fixed: throttle axis movement when M>=1.35
  3. Single mission "surprise" also has low flight in valley with bad weather
  4. Ahhhh, got it. thanks.
  5. cannot reproduce in latest ob
  6. fixed internally, but probably miss Wed update
  7. I think I roughly got the where the issue is. Could you use FAST alignment, and not turn on GPS, and try again? And see whether the impact position is far more biased to the target? Thanks!
  8. i will ask others to check @Lunatica i don't have VR
  9. IMO, there's no highlight of Q-5.
  10. not quite sure, but if considering the weight, should be similar to general bomb
  11. from what we know and what we have, that's what we can see in game.
  12. if anyone can provide photo or doc to show it, then we will do it
  13. sorry I didn't notice mk20/snakeeye for inner pylon. All was brm1 for inner pylon.
  14. @SuumCuique we already mentioned several times, we never see any mk20/snakeeyes loaded at inner pylon (from either photo or doc) if you think yes, could you please provide any photo or doc to show it?
  15. just checked i used CH throttle mini stick to checked both T6 antenna axis and axis (slide). both moves smoothly. @Kristoffer79could you record a video showing how you bind your axis, and how it performs in game?
  16. slide is for absolute axis position, not for moving speed. could you check again?
  17. planning CM-400AKG and LS-6 100/250, but not guaranteed
  18. just change the method to turn it on in game (TVC)
  19. can detect up to 40 tws max 10 in tws, up to 10 have track info, others just like normal rws contact
  20. you can do it in single player, then can finish it in a short time thus smaller trk file
  21. will check, the current sound effect is quite noisy.
  22. uboats

    Manual

    there are so many new content to be added and localized we need more time the manual author now is learning new features from online videos
  23. we just found the issue: Normally, if the radar burns through the jam, launching missile should not use HOJ mode but normal one. After burn through, the distance can be measured, then pilot can launch with loft (that's also how we implemented it) However, in ED's amraam scheme, if the target is jamming, the missile has to use HOJ mode no matter the radar burns through or not. otherwise, the missile will not track the target. We've reported this issue to ED. Also, we've made a walk around solution for this. But we still hope there will be an official enhancement and solution from ED.
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