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uboats

ED Beta Testers
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Everything posted by uboats

  1. it's hard to say now, we don't have time to model other weapons at this moment
  2. Thanks for your interests and concern about the radar performance in our sim, we actually implemented KLJ7v1. the radar screen max range 80nm doesn't mean it can detect contact as far as 80nm. Any contact beyond 40nm needs to scale the screen to 80nm AFAIK, KLJ7v1 is almost the newest radar which was developed in mid-late 2000s. the perf of radar not only relies on the power, but also the post process (signal process). newer radar normally has better post process (in algorithm as well as circuit design), that with a good signal filter, even some weaker contact echo can be identified. compared to all public info (from CETC), as well as what we know, current radar perf is reasonable if you have other questions, you can ask @L0op8ack
  3. 去这里按要求提交一下报告单 然后会有人处理的 https://www.digitalcombatsimulator.com/cn/support/
  4. thanks!
  5. how to generate the UV map?
  6. Copy it to channel 59, then you can change the landing direction for 50-58, you can only change the alt
  7. do you mean viic's torpedo works no issue (same miz as 093)? then we will take a look.
  8. done with a similar effect
  9. report to ED please, with trk. the torpedo scheme is made by ED, we can do nothing at this moment. please also try u-boat viic's torpedo and check the performance
  10. Could be normal but not for jf17. What I said is from jf17 manual. It depends on the device
  11. currently ofly only later dsg planned
  12. Will investigate. Didn’t know whether dcs supports that or not
  13. the balt jump almost every 3, looks like the data round in meter, then converted to feet. Or just because the refresh rate yup, RA w/ pitch/roll within +/- 40 works fine. i don't know whether it's compensated or actually it can work in that bank. but within 40 fine, beyond 40, invalid
  14. for jf17, within 40, readout is correct. >40, readout invalid also the balt readout can be continuous, per pilot's comment. we don't know whether the video was postprocessed (i.e. sampled frame, this is quite normal). will further investigate later.
  15. it's normal, for those unguided bomb, sms actually just shows code indicating weight, i.e. 500, 250, that's it.
  16. 1. enter PU page, you need to select a channel with known coord, i.e. channel 10 or 30 or 45 etc 2. the selected PU channel with correct latlon should have a visual reference (i.e. at the coord of channel 10, there's a factory etc) 3. then when you fly over the reference (i.e. factory), press the PU button again, your INS pos should be fixed to the correct one and err eliminated
  17. ralt has no issue within roll +/- 40, if more than +/-40, no readout
  18. I see. let's wait for next update. then may need your help to debug (comment out device and indicator in device_init.lua one by one to figure out which contribute the fps drop), since we cannot reproduce.
  19. try attached collision model JF-17-collision.edm
  20. fixed from our side ED's terrain team will also improve it
  21. https://t.bilibili.com/513633339340174343?tab=2
  22. 记得paypal自带币种转换
  23. Good job And can we have this mod update via git repo? it's more convenient instead of re-downloading the whole pack again and again
  24. 试试, 1.先单独试试把saved game\dcs.xxx\Config下的authdata.bin和network.vault都删了 2.不行就把saved game\dcs.xxx\里的都删了
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