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uboats

ED Beta Testers
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Everything posted by uboats

  1. if next time see such issue, quit mission and save trk
  2. it's being worked. not quite ready to release but pylon texture is close to complete
  3. if start from air, will assume the cockpit humidity has been reduced, so will not trigger the foggy canopy until you land and open canopy that wet air enters your canopy
  4. will rework the seat UV once all cockpit texture done relatively lower priority
  5. if you see RED mark, then you might need to somehow clean/reset binding, or you can manually edit the joystick binding config under saved game. there's no axis binding change since Oct.
  6. will ask our radar programmer to check thanks
  7. fixed
  8. i heard this issue before but i can hardly reproduce it. i dont know why. i tried on random servers as well as my local server
  9. tried again: A had f10 off, B placed mark, then A checked f10, label still with B's name it was on BS map
  10. unfortunately, my local replay has no issue at all......
  11. tried and cannot reproduced in MP
  12. good job, i've pinned it until official one ready
  13. use GC alignment, and also turn on HNS
  14. It's TA mode not TF, so no auto evading
  15. The dev of TA is finished. TA mode defines a clean zone with 200 feet depth. Pilot can set the margin between jf-17 and ceil of clean zone. - Terrain elevation above the ceil of clean zone will be rendered in red, - Yellow if terrain altitude within clean zone. - Nothing will be rendered, if terrain elevation lower than floor of clean zone. All the area behind obstacle that LOS from radar is unavailable will also be rendered in red.
  16. It’s preset values, cannot be changed or modified. no CHN cockpit.
  17. ------------------ In OB 2.5.6.60720 ------------------- ChinaAssetPack: Adjusted: all ground units use WSTYPE_PLACEHOLDER as wstype4 Adjusted: JF-17 AG weapon RCS JF-17: Added: AG Radar TA mode Added: cockpit throttle texture Added: clickable mirror Added: call Ground Crew to reinstall/refill supplies (drag chute, oxy bottle, etc) Added: if M>=1.35, cannot move throttle from AB zone to [IDLE, MIL] zone unless throttle emergency button is pushed down. Otherwise, it may cause engine surge or even flameout. Added: gun sight/limiter preset in special option panel. Added: more keyboard binding for knobs Fixed: SD10 not track jamming target after radar burn through Fixed: number of tracked contacts in TWS mode (up to 10) Fixed: if radar not burnt through jam, SD10 can still loft Fixed: radar un-notchable. Fixed: Radar HOJ contact status not updated if jam after lock/track Fixed: SMS program not reset if DTC updated after rearm Fixed: Pod still works after disappearing from pylon Fixed: Campaign 07/09 localization Adjusted: chaff/flare program burst can be salvo (check your special option panel) Adjusted: if born in air, it will not trigger foggy canopy until land and open canopy (if relative humidity is high) Adjusted: zeroizer seat function switch turned on by default in cold start (Don't forget to turn it off before repair!) Adjusted: throttle keyboard control step size Updated: localization (CN, RU, DE, ES, and FR) and credits Updated: cockpit model and texture Updated: easter egg
  18. no, the track of sd-10 seems related to dcs core. after launch, the sd-10 will be completely controlled by dcs core based on scheme.
  19. in my understanding, this is more for seeker on distance. whether it can lock target is determined by many facts. i didn't check the scheme file, so cannot tell whether ED implements the detection range based on target rcs/size etc.
  20. Months ago, we implemented the target size feature in SMS for SD-10, It didn't take effect at the beginning, therefore, we didn't mention it in our changelog. Today, after MP test, I found it WORKS! the setting should be for seeker on distance you can still try this feature and set the target size based on your tactics: SML: 12km (in my MP test, rwr warning around 11km) MID: 18km LAR: 24km (in my MP test, rwr warning around 15km) Hope this will bring more positive changes to MP BVR combat enjoy BTW, currently, the loft of sd-10 is overridden by 120 scheme, and ED has internally implemented the port that player can turn on/off loft based on customized condition. I've tested it and verified it.
  21. looks really cool!
  22. seems all are disabled by ED for player weapon control. you have to use CA to send order to AI navy units now.
  23. ------------------ In OB 2.5.6.59625 ------------------- JF-17: Fixed: AG radar MAP mode cannot have TDC ground stab Fixed: Jettison bomb/tank has no change in SMS Added: INS drift for INS guided weapons (LS-6, GB-6, C802AK, AKG) Adjusted: FM aero DM
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