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Everything posted by uboats
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if next time see such issue, quit mission and save trk
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it's being worked. not quite ready to release but pylon texture is close to complete
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if start from air, will assume the cockpit humidity has been reduced, so will not trigger the foggy canopy until you land and open canopy that wet air enters your canopy
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[WIP] unreadable labels at specific graphics setting
uboats replied to D4n's topic in Bugs and Problems
will rework the seat UV once all cockpit texture done relatively lower priority -
if you see RED mark, then you might need to somehow clean/reset binding, or you can manually edit the joystick binding config under saved game. there's no axis binding change since Oct.
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will ask our radar programmer to check thanks
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i heard this issue before but i can hardly reproduce it. i dont know why. i tried on random servers as well as my local server
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tried again: A had f10 off, B placed mark, then A checked f10, label still with B's name it was on BS map
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unfortunately, my local replay has no issue at all......
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good job, i've pinned it until official one ready
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use GC alignment, and also turn on HNS
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It's TA mode not TF, so no auto evading
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The dev of TA is finished. TA mode defines a clean zone with 200 feet depth. Pilot can set the margin between jf-17 and ceil of clean zone. - Terrain elevation above the ceil of clean zone will be rendered in red, - Yellow if terrain altitude within clean zone. - Nothing will be rendered, if terrain elevation lower than floor of clean zone. All the area behind obstacle that LOS from radar is unavailable will also be rendered in red.
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[SD-10] SMS target size determines active seeker on distance
uboats replied to uboats's topic in JF-17 Thunder
It’s preset values, cannot be changed or modified. no CHN cockpit. -
------------------ In OB 2.5.6.60720 ------------------- ChinaAssetPack: Adjusted: all ground units use WSTYPE_PLACEHOLDER as wstype4 Adjusted: JF-17 AG weapon RCS JF-17: Added: AG Radar TA mode Added: cockpit throttle texture Added: clickable mirror Added: call Ground Crew to reinstall/refill supplies (drag chute, oxy bottle, etc) Added: if M>=1.35, cannot move throttle from AB zone to [IDLE, MIL] zone unless throttle emergency button is pushed down. Otherwise, it may cause engine surge or even flameout. Added: gun sight/limiter preset in special option panel. Added: more keyboard binding for knobs Fixed: SD10 not track jamming target after radar burn through Fixed: number of tracked contacts in TWS mode (up to 10) Fixed: if radar not burnt through jam, SD10 can still loft Fixed: radar un-notchable. Fixed: Radar HOJ contact status not updated if jam after lock/track Fixed: SMS program not reset if DTC updated after rearm Fixed: Pod still works after disappearing from pylon Fixed: Campaign 07/09 localization Adjusted: chaff/flare program burst can be salvo (check your special option panel) Adjusted: if born in air, it will not trigger foggy canopy until land and open canopy (if relative humidity is high) Adjusted: zeroizer seat function switch turned on by default in cold start (Don't forget to turn it off before repair!) Adjusted: throttle keyboard control step size Updated: localization (CN, RU, DE, ES, and FR) and credits Updated: cockpit model and texture Updated: easter egg
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[SD-10] SMS target size determines active seeker on distance
uboats replied to uboats's topic in JF-17 Thunder
no, the track of sd-10 seems related to dcs core. after launch, the sd-10 will be completely controlled by dcs core based on scheme. -
[SD-10] SMS target size determines active seeker on distance
uboats replied to uboats's topic in JF-17 Thunder
in my understanding, this is more for seeker on distance. whether it can lock target is determined by many facts. i didn't check the scheme file, so cannot tell whether ED implements the detection range based on target rcs/size etc. -
Months ago, we implemented the target size feature in SMS for SD-10, It didn't take effect at the beginning, therefore, we didn't mention it in our changelog. Today, after MP test, I found it WORKS! the setting should be for seeker on distance you can still try this feature and set the target size based on your tactics: SML: 12km (in my MP test, rwr warning around 11km) MID: 18km LAR: 24km (in my MP test, rwr warning around 15km) Hope this will bring more positive changes to MP BVR combat enjoy BTW, currently, the loft of sd-10 is overridden by 120 scheme, and ED has internally implemented the port that player can turn on/off loft based on customized condition. I've tested it and verified it.
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looks really cool!
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seems all are disabled by ED for player weapon control. you have to use CA to send order to AI navy units now.
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[FIXED] Frequent crash to desktop when tracking two targets in TWS
uboats replied to Rolds's topic in Fixed Bugs
fixed in latest ob -
------------------ In OB 2.5.6.59625 ------------------- JF-17: Fixed: AG radar MAP mode cannot have TDC ground stab Fixed: Jettison bomb/tank has no change in SMS Added: INS drift for INS guided weapons (LS-6, GB-6, C802AK, AKG) Adjusted: FM aero DM