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Mnemonic

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Everything posted by Mnemonic

  1. I found the stereoscopy is a bit exaggerated it this one, looks like in-game IPD is too big. And btw - can't see anything on gauges, even if they would be live.
  2. Yay! This is sooper cool! Looking forward, and can't wait! :)
  3. Somehow I was waiting to see heli pit. But ok :)
  4. Thanks for the tip recoilfx! :)
  5. Hi Guys, I couldn't find any good advice of how-to-do or ready-to-buy solution on how to use HOTAS Cougar throttle autonomously from the stick. I don't want to re-solder anything in the device itself, so I could use it also together with stick. I'm rather looking for an adapter (Throttle-to-USB) which would be physically compact enough, and could do the job. I understand it will make the throttle not compatible with TARGET or FOXY software, but whatever, I would be happy if it could be recognized in Windows as separate joystick, and have all the axes and buttons. P.S. Also, if somebody can do this kind of adapter for reasonable price, I am interested.
  6. Considering very big FOV, my opinion - it will be not enough. Give it 4 times more pixels (4k panel for both eyes, 2k per eye), and it will be great to use, and somehow comparable to monitor experience in terms of image clarity, if they will also eliminate terrible ghosting.
  7. If you set up the in-game FOV close to the FOV of the Rift, how it should be, it is impossible to use CDU, and HUD in A-10, not a single digit or character is readable. You kinda can guess where variometer arrow point at. I posted pictures few pages before. http://forums.eagle.ru/showpost.php?p=1764950&postcount=374
  8. Unless Oculus will use damn super awesome screen in consumer model. I don't like the hype too, it is pretty good device on VR market that's I agree. But all this hype can play a bad joke with Oculus guys the moment they release consumer version, if it is not flawless, like every gamer now seems to expect. Consumer market is too spoiled with all the Full HD and Retina glory to justify pixelated imagery in the Rift. And I don't think that they solved all the image quality issues with HD model demoed on E3. After all it is 960 pixels horizontally stretched through your entire field of view, not that big leap from 640 pixels they have in Dev Kit. Only 1.5 times more, where in DK you see 2 discrete pixels, in HD you see 3. The feeling will go away, you will soon understand that resolution in Rift DK is very very far to be called useful in DCS. Yes you feel immersed, but you have so many disadvantages in situational awareness than with regular Full HD monitor + TrackIR. You officially blind pilot in Rift, you cannot read gauges, and I'm not talking about finding the targets. Very immersed pilot, but blind. And motion sickness is intense yep... First impression is really powerful, especially if you use Rift Coaster to demo. But if you try to use it for practical flight simming you will see disadvantages and problems soon.
  9. All of the above + visible troops on board when you carry some
  10. Lets see what Oculus will came up next :)
  11. From official press release "The prototype’s 1080p display increases the number of visible pixels by more than 2x, greatly reducing the screen-door effect seen in the development kit." Greatly-reducing is not elliminating, I wouldn't hold my breath. But nevertheless I'm looking forward! :) They are not sure they will give 1080p for developers, but if they do I will be in the line. P.S. Image is better, but not that drastically different With current devkit I doubt, you will be tired very soon, and would like to take it off much earlier
  12. Unless you use some sort of real-time tesselation ;)
  13. Теплый ламповый кокпит :)
  14. I have mine for quite a while now. Currently use it on weekends for an hour to check demos which pop up every second day. Didn't flew in DCS in mine, as I found all the existing methods to hook it up in DCS unsatisfactory. And I don't want to spend too much time hooking it up in DCS now, and then twitching for proper stereo setup, because of low rez, I know that I will not use it much for DCS. Actually waiting for VorpX driver, which should be out soon, hopefully it will be a good plug&play solution to try it in DCS and FSX. But I like the idea to get all the rifters in one online DCS flight.
  15. Hi FloM, check PM please.
  16. I want to do that on my next birthday! And I think it is a good investment :)
  17. I would like to have a second viewport also movable, basically to make them look in the same spot, but second one zoomed in. I also couldn't find how to do it yet.
  18. Is it possible to achieve something like this: Where I would have two viewports with different FOV? So one would be usual and second one is zoomed in? Any help appreciated, I would like to make some kind of "digital binoculars" and NVG.
  19. Btw. I also started from LOMAC, and since then got everything published from ED, and many of the DCS modules several times. :) My current favorites (by flight time spent) are: A-10C, UH-1H. But I have enourmous flight time booked with Black Shark (v.1) and Flamming Cliffs (v.1).
  20. *your
  21. Yeah, he basically compares it to FSX helos. I love his reviews, but with Huey looks like he missed the point. It is possible to do what you see on Huey videos in sim. Yes you have all the micromanagement of flight controls during the flight, but hey isn't it like in real helo? I think it is, at least it feels right.
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