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Everything posted by QuiGon
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Ich bin verwirrt. Widerspricht sich das nicht irgendwie wenn du sagst sie waren ohne Reaktion und haben Torpedos oder Harpoons zum Angriff verwendet?
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This needs to get documented in the manual!
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Uhh, nice! I didn't see that!
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Multiplayer-Tracks werden automatisch abgespeichert und landen unter C:\Users\Benutzername\Saved Games\DCS\Tracks Singleplayer-Tracks musst du manuell nach beenden der Mission abspeichern und dabei musst du ja jedes mal selbst das Verzeichnis auswälen in welchem du die Tracks speichern willst.
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F-4E Phantom II Development Update and Release Delay Announcement
QuiGon replied to IronMike's topic in DCS: F-4 Phantom
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Genau das ist ja die Funktionsweiße von übler Nachrede: Man setzt einfach rufschädigende Aussagen in die Welt ohne dafür irgendwelche Belege zu haben.
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Heatblur haben in ihrem Statement eindeutig klar gestellt, dass man bis zuletzt einen pünktlichen Release noch für möglich gehalten, ja selbst als der Entschluss dann gefallen ist den Release zu verschieben war man sich laut dem Statement intern nicht einig ob das wirklich nötig sei. Das mag der ein oder andere hier vielleicht als unprofessionell erachten, aber was es definitiv nicht ist, ist unehrlich oder betrügerich. Wenn du nun unterstellst dass sie die Verschiebung schon länger geplant hätten, ist das ziemlich üble Nachrede!
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Yeah, the new weather system is only in effect when using presets as of now. That was explained when the new weather system was released. This is partly to not break old missions and partly because there are things that are not yet supported by the new weather system, like dynamic weather which still only works with the old weather system as of now and is waiting to become available with the new weather system. Good to know, thanks!
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The new weather system is still WIP, so it's quite possible that this function isn't working properly yet with the new weather. Have you checked if it works properly when using the old weather system (weather preset "NONE")?
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Der Release der F-4E verschiebt sich auf April/Mai: https://store.heatblur.com/blogs/news/of-delays-and-silence Neues Development Update: https://store.heatblur.com/blogs/news/of-delays-and-progress-part-ii Neues Video:
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I'm on Open Beta, but Updater wants to update to Stable Version
QuiGon replied to speedbird5's topic in Installation Problems
If you have both, the OpenBeta and the Stable installed, then you can uninstall the OpenBeta as it's just redundant now. -
I'm on Open Beta, but Updater wants to update to Stable Version
QuiGon replied to speedbird5's topic in Installation Problems
It still exists technically, it's just running on the same version as the stable now, which is why the OpenBeta installation of @speedbird5 wants to update to the same version that the stable is running on. -
Is it possible to modify the F10 map? Add in borders?
QuiGon replied to apaluq's topic in DCS Modding
There is no other such functionality besides the drawing function in the mission editor. -
one version now How to update from Stable to open beta
QuiGon replied to Sparkman's topic in DCS World Tutorial & Help Requests
I think BIGNEWY already answered that. In fact you can still use the updater commands to switch between stable and openbeta, not that there is any point in doing so. -
one version now How to update from Stable to open beta
QuiGon replied to Sparkman's topic in DCS World Tutorial & Help Requests
Technically the Stable and OpenBeta branches still exist and work fine. They both just point to the same version now (atm 2.9.3.51704). -
Notso is showing the mission editor IFF configuration in his video from the 1:30 minute mark onwards just like @-Cipher- explained:
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This was indeed a remarkable air strike and is described in detail here: https://en.wikipedia.org/wiki/H-3_airstrike Especially the air refueling at extreme low level flight is astounding. I'm looking forward to the Phantom and the Iraq map to be able to re-create this strike in DCS.
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Usage of F10 map in missions for realism
QuiGon replied to Rankorn's topic in Missions and Campaigns
Oh they do. You will find a map case in the cockpit of pretty much all of the aircraft in DCS. They're usually next to the backrest of the ejection seat. -
Usage of F10 map in missions for realism
QuiGon replied to Rankorn's topic in Missions and Campaigns
And that's exactly how you can configure it for your missions. -
Question about the Paveway series of guided bombs
QuiGon replied to AlexGuy's topic in Military and Aviation
IRL GBU-24 is an entire family of bombs as its laser guidance kit can be attached to a bunch of different warheads, for example: Mk. 84 – 910 kilograms (2,000 lb) General Purpose BLU-109 – 910 kilograms (2,000 lb) Penetrator BLU-116 – Advanced Unitary Penetrator See here for more info: https://en.wikipedia.org/wiki/GBU-24_Paveway_III The GBU-24 we have in DCS is the one with the BLU-109 penetrator warhead. -
Usage of F10 map in missions for realism
QuiGon replied to Rankorn's topic in Missions and Campaigns
That's why the F10 map can be configured however you want it and in MP this can be set and enforced by the admin. -
Usage of F10 map in missions for realism
QuiGon replied to Rankorn's topic in Missions and Campaigns
Yes, you can put marks on the map (orange circles with optional text) during a mission. The problem with these is, that in MP they are synced between all players of your team, thus making it an unrealistic feature, which I personally also often disable for this very reason. -
No, I don't think so.