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some1

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Everything posted by some1

  1. There's no template for SA-5 SAM site in the mission editor.
  2. The setting has no effect in VR, may be intentional. IIRC it's like that in other airplanes too.
  3. Then maybe it's time to fix the AI instead of selling another UFO model for 50$. I compare with what I'm flying against in singleplayer and campaigns.
  4. Well, I just tried to dogfight an AI Veteran Mosquito in Fw-190A8 and he outclimbed and outturned my airplane, able to fly in circles around the poor Anton. Then I set up a 4 vs. 4 AI Mosquitos versus Doras and the Mosquitos killed all four enemy fighters at a cost of one airframe. The plane is a killer. At least when flown by AI.
  5. Same experience for me, racing games were more nausea inducing than flightsims when I bought the first headset. I'm not a pilot so not feeling g forces in DCS did not bother me much, but when driving a car my mind was expecting to feel something. Got used to it after a few sessions.
  6. Some of the aircraft replaced by newer models in frontline units were transferred to pilot schools and training so it's hard to pinpoint the exact date. After collapse of Soviet Union and massive reduction in defence spending and flying, they probably were the first ones to went into state of disrepair. Here for example they were in use till 1992 http://www.ww2.dk/new/air force/regiment/uap/96uap.htm
  7. The combat break command for Petrovitch is still whacked, he gets into VRS and crashes almost every time.
  8. Yes, MSAA works only on the edges of the objects, so it reduces jaggies at a lower cost than equivalent SS. But on the other hand, you still have to crank up the SS in VR to improve other parts of the image, like cockpit labels and displays. It's a consequence of how the image is displayed on the VR headset screens. It's a balancing act, play with the settings until you're satisfied with the image quality and performance.
  9. You've mistaken SS for AF (anisotropic filtering) Super sampling is very taxing, even 2x. It's a brute force metod, but works always and on everything. MSAA works only on some parts of the image, and it can make better improvements at lower overall cost, but it is still taxing in DCS engine.
  10. You can also remove the bombrack, which is on by default. Not sure if it affects top speed though, there are sometimes weird bugs in DCS with payloads and pylons.
  11. We have Mk-82 and Gbu-12 on the inner pylons, so I guess the Mk-20 could also be carried there.
  12. So it rises with a slight change in pressure from altitude but it does not rise from a huge change in pressure from ram air at 450 kts? Makes little sense.
  13. Straight in the mission editor.
  14. The engine has the same idle RPM on ground and in high speed flight. The idle RPM only goes slightly up with altitude. This is very unusual (if not improbable) for a jet engine. Normally the ram air during flight causes compressor to spin faster even at idle. Also the fuel management system is often set up to increase the idle RPM in flight, to avoid flameouts and reduce the time it takes for the engine to spool up to high power. Better check with your SME how it is in the Harrier. 28.5% on the runway. 28.5% at 470 kts.
  15. The rockets should be fired at 40 ms interval. In Razbam Harrier, they all go at once
  16. The rocket burst count setting in ME used to set the number of rockets fired per pod. Now it counts the total number of rockets fired. So the setting "3" will cause two rockets go from one pod and one rocket from the other pod. Makes little sense.
  17. Boy, this guy is really misinformed. Here's something straight from AMD on Zen3
  18. TDP is not the same thing as CPU temperature. AMD Ryzen cpus have low TDP because they don't consume much power and they don't produce much heat when you look at the whole package. At the same time, the cores themselves can run as high as 90 degrees before throttling and anything below is just a normal operating temperature according to AMD. It's just a consequence of boosting algorithm applying reltively high voltages for 7nm process. Especially under partial load like games, when Cpu is boosting single cores very high. In other words, your CPU cooler can be cold to the touch, and the CPU reporting high temperatures at the same time. And that's pretty normal, as long as it stays below 90 degrees.
  19. One cool feature of Petrovich AI in the Hind, is that I can perform the whole attack run from the operator's seat, because the AI pilot will rotate the helicopter and the fly the attack profile towards the target I have in my sights. Such feature would be useful in the F-14 too. To perform a complete LGB attack run from the back seat with AI, we would need just a simple AI mode where Iceman automatically adjusts the heading towards the current target (instead of flying a fixed heading right now), and pickle the bomb when Time To Release drops to zero. Bonus points for making him turn to offset heading after the drop. Such feature could also have limited use for basic A2A scenarios, something like "fly the intercept heading" or "follow "T" guidance".
  20. I've created a small spreadsheet for myself to gather in one place various information on DCS flyable aircraft. Maybe others will find it helpful or interesting. https://docs.google.com/spreadsheets/d/1O-uUsMs8uMK4-q-WxTxzSQA-IkwQ7ecpmoRta9Kse-w/edit?usp=sharing
  21. Only one of them should be active, depending on the wind in the mission.
  22. Use the Mi-8 guide/manual in the meantime. The radios are basically the same. The navigation system is the same.
  23. Axis controls for gunsights brightness are also missing.
  24. Interestingly, it's broken in Mi-8 and Ka-50, but works ok in a Huey.
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