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AG-51_Razor

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Everything posted by AG-51_Razor

  1. There's not much I wouldn't give for a bunch of Skyraiders, Panthers and -4 Corsairs sitting on the flight deck of an Essex class carrier off the coast of...........anywhere!! My imagination is cocked and ready
  2. Beautiful!! Thanks Donny.
  3. Awesome!! Thanks for posting that T-stoff
  4. Hey Donny, no pressure or anything, just curious if there was anything new you could tease us with.
  5. Instead of the SAR Helo script, which I use quite regularly, how about just having an AI Huey take off from the helideck and do the same thing that the MOOSE script does by using the "Follow" advanced Waypoint command? The reason I bring it up is because I can't imagine what kind of scripting I would need to do via MOOSE but it would be pretty simple to give the AI Huey the same "set frequency" and "Start transmission" advanced waypoint commands as in your previous solution. A friend and squad mate of mine suggested just placing a second ship with a helideck close by the primary ship and put the AI Huey on that one so as not to fowl the primary helideck. All of these suggestions will work I believe.
  6. It could very well be that the helicopter you are trying to do this with is too big for the helideck. Normally this works on just about any ship with a helideck on it. My favorite helicopter is the Mi-8 and it doesn't fit on most of the smaller ships with helidecks. I suggest you try a Huey or Gazelle.
  7. Rather than shiny new toys to play with from the cockpit, I'm really looking forward to 2022 in terms of the Mission Editor. 1. Dynamic weather (and not what we have today that requires a PHd in meteorology to figure out and which only primarily affects wind direction and velocity) 2. Dynamic campaigns 3. Transition to the 3D world while in the ME when placing static/AI objects into a mission 4. Different sea states that are not dependent solely on wind velocity 5. Numbered, assignable parking slots on the carrier deck just like on an airfield 6. .... that's more than enough for now
  8. Boosterdog, thanks again for posting this solution. I originally tried the method that is posted just above here. I created a moving zone on the ship and gave it an advanced waypoint instruction of transmitting a frequency and message on a loop, which it did! The only problem is that, like others have reported here, it just stayed in the water where it began as the ship sailed on into the sunset. Baily's solution though, of placing a helicopter on deck with the same type of continuous transmitting instructions worked like a charm! The only real pisser about this work around is that it must be done with a ship that has a helideck that can accommodate more than one helicopter. It's really a shame that we have to go to such convoluted methods in order to accomplish such a simple task. If ED wished to, they could provide Tacan and even an ICLS to any ship in the DCS World. It's just a matter of coding. I really do understand that it is also a huge matter of priorities and resources as well. I just hope that some day, we'll get the ability as mission designers/builders to assign an NDB frequency to a ship so that a helicopter equipped with an ADF can find it out on the ocean in less than ideal weather conditions. It could be something as simple as just allowing us to assign the same type of advanced waypoint instructions to ships as we do to aircraft. That would eliminate the need for us to use a helicopter to do the transmitting. It just can't be that difficult for ED to figure out.
  9. Thanks Boosterdeog. I'll give it a shot and let you know if it works or not.
  10. What Jester said!
  11. So, can I assume that there is no work around or lua script for this and just forget about it?
  12. Well, you are right about the radio equipment being available and it is quite simple to establish a trigger zone that moves with a unit such as a ship. The problem is that the ME will not allow you to place the radio equipment aboard the ship because the ship is on the water. And again, I totally agree with you in that it should be fairly simple to do this.
  13. I wonder if ED could provide for the Mission Builders to allow NDBs to be activated on ships? On any ship would be awesome however at the very least, any ship with a helideck on it that allows you to base a helicopter aboard it should be a no-brainer. The carriers have a method in the ME that allows us to activate a Tacan on it if we so choose so it doesn't seem to me that it would be too technologically difficult to provide the same capability for many of the other ships in the game. To be clear, I am not asking for a Tacan, which is useless on our helicopters, rather a simple NDB is all I am asking for.
  14. Is it possible to accomplish this? I have tried to set up a moving zone with a ship in it but can't place the Tacan on the ship because it's in the water! LOL. Is there some kind of work around for that? I am trying to give my Huey a way to get back to the boat in conditions of less than good visibility.
  15. Having a Turkey to fly in DCS World would pretty much doom my participation in any of the jets I have now!
  16. Stop well short of the shuttle for cat 3. In an F/A-18, my tailpipe is still hanging out over the JBD when I lower the launch bar and hit the "U" key. Give that a try. Start way back and each time you hit the U key with no result, scootch forward a few feet and try again. Eventually you'll find the sweet spot . It's a bug but one that HB will be able to fix I'm sure.
  17. Thank you so very much for this explanation Frederf! I can now easily see that one of my problems was that I kept hitting the "Generate" button to make something happen. It would be awesome if ED figured out how to have this actually affect the clouds and visibility over the entire map, which is after all, mostly why we are going through this exercise in the first place!
  18. I dug into this years ago and finally gave up due to a lack of PhD level education in the field of meteorology. Nothing much seems to have changed since then. Having been a professional pilot for over 40 years, I have a minor understanding of the basics of weather but I am severely challenged by the mechanics of the ME here in DCS World. I brought up the instructions in the pdf and, try as I might, was completely unable to place a low and a high on the same map. I really do appreciate the effort that has gone into this piece of work and I've not given up on it yet but it would be very helpful if someone that actually does have some training in meteorology/DCS World ME mechanics to expand a bit on the instructions for building some dynamic weather. This would be huge for the mission builders like me out there.
  19. Possibly not if all the saber rattling between China and the US doesn't abate soon
  20. Wasn't there a time, way back when ED was teasing us with WIP shots of the Super Carrier, that Wags was talking about their plans for better air to air refueling physics, i.e. the basket having some type of collision properties and not being able to enter the cockpit, and their bringing out a new and improved model of the Viking? I wonder whatever happened to that project?
  21. I'd love to see the PLAT cam available to us in the LSO position on the Forrestal! All the other SC features would be a huge bonus as well but like Jester said, I don't expect it but it would really be nice.
  22. Well, I'm sorry you guys are having the same problems I am but I'm happy to know it's not just me doing something stupid. I'm sure HB will get it figured out.
  23. I built a small little training mission for the Hornet and Forrestal, I have found that after spawning on the ramp, I can taxi to and hook up on any of the catapults except #3. Take off, go around and trap, taxi to cat 3 and after putting the launch bar down right on the cat shuttle, hitting the "U" key does nothing. No steam, no movement and no JBD erection. Move on to another cat - any one of the others, I can get hooked up and launch normally. Every time I return to the deck, I try to get hooked up on cat 3 with no luck at all. Any suggestions?? Am I obviously doing something wrong?
  24. Thanks Top Jockey and Draconus for the help. Much appreciated
  25. I have looked through the Docs in the F-14 section of the DCS World folder and cannot find any reference to how to get a plane - Tomcat, Hornet or even the Skyhawk - hooked up to the catapult and launched off the Forrestal. Where would I find that? Does it differ between the Hornet and Tomcat? Is the Skyhawk different as well?
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