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Everything posted by AG-51_Razor
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So, can I assume that there is no work around or lua script for this and just forget about it?
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Well, you are right about the radio equipment being available and it is quite simple to establish a trigger zone that moves with a unit such as a ship. The problem is that the ME will not allow you to place the radio equipment aboard the ship because the ship is on the water. And again, I totally agree with you in that it should be fairly simple to do this.
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I wonder if ED could provide for the Mission Builders to allow NDBs to be activated on ships? On any ship would be awesome however at the very least, any ship with a helideck on it that allows you to base a helicopter aboard it should be a no-brainer. The carriers have a method in the ME that allows us to activate a Tacan on it if we so choose so it doesn't seem to me that it would be too technologically difficult to provide the same capability for many of the other ships in the game. To be clear, I am not asking for a Tacan, which is useless on our helicopters, rather a simple NDB is all I am asking for.
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Is it possible to accomplish this? I have tried to set up a moving zone with a ship in it but can't place the Tacan on the ship because it's in the water! LOL. Is there some kind of work around for that? I am trying to give my Huey a way to get back to the boat in conditions of less than good visibility.
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Having a Turkey to fly in DCS World would pretty much doom my participation in any of the jets I have now!
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Stop well short of the shuttle for cat 3. In an F/A-18, my tailpipe is still hanging out over the JBD when I lower the launch bar and hit the "U" key. Give that a try. Start way back and each time you hit the U key with no result, scootch forward a few feet and try again. Eventually you'll find the sweet spot . It's a bug but one that HB will be able to fix I'm sure.
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Can't find the Dynamic weather voice in Me
AG-51_Razor replied to MarkOne98's topic in Weather System Bugs & Problems
Thank you so very much for this explanation Frederf! I can now easily see that one of my problems was that I kept hitting the "Generate" button to make something happen. It would be awesome if ED figured out how to have this actually affect the clouds and visibility over the entire map, which is after all, mostly why we are going through this exercise in the first place! -
Can't find the Dynamic weather voice in Me
AG-51_Razor replied to MarkOne98's topic in Weather System Bugs & Problems
I dug into this years ago and finally gave up due to a lack of PhD level education in the field of meteorology. Nothing much seems to have changed since then. Having been a professional pilot for over 40 years, I have a minor understanding of the basics of weather but I am severely challenged by the mechanics of the ME here in DCS World. I brought up the instructions in the pdf and, try as I might, was completely unable to place a low and a high on the same map. I really do appreciate the effort that has gone into this piece of work and I've not given up on it yet but it would be very helpful if someone that actually does have some training in meteorology/DCS World ME mechanics to expand a bit on the instructions for building some dynamic weather. This would be huge for the mission builders like me out there. -
Possibly not if all the saber rattling between China and the US doesn't abate soon
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VS-28 S-3 Vikings aboard the Forrestal circa mid-late 80's
AG-51_Razor replied to Basco1's topic in DCS: F-14A & B
Wasn't there a time, way back when ED was teasing us with WIP shots of the Super Carrier, that Wags was talking about their plans for better air to air refueling physics, i.e. the basket having some type of collision properties and not being able to enter the cockpit, and their bringing out a new and improved model of the Viking? I wonder whatever happened to that project? -
I'd love to see the PLAT cam available to us in the LSO position on the Forrestal! All the other SC features would be a huge bonus as well but like Jester said, I don't expect it but it would really be nice.
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Well, I'm sorry you guys are having the same problems I am but I'm happy to know it's not just me doing something stupid. I'm sure HB will get it figured out.
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I built a small little training mission for the Hornet and Forrestal, I have found that after spawning on the ramp, I can taxi to and hook up on any of the catapults except #3. Take off, go around and trap, taxi to cat 3 and after putting the launch bar down right on the cat shuttle, hitting the "U" key does nothing. No steam, no movement and no JBD erection. Move on to another cat - any one of the others, I can get hooked up and launch normally. Every time I return to the deck, I try to get hooked up on cat 3 with no luck at all. Any suggestions?? Am I obviously doing something wrong?
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Thanks Top Jockey and Draconus for the help. Much appreciated
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I have looked through the Docs in the F-14 section of the DCS World folder and cannot find any reference to how to get a plane - Tomcat, Hornet or even the Skyhawk - hooked up to the catapult and launched off the Forrestal. Where would I find that? Does it differ between the Hornet and Tomcat? Is the Skyhawk different as well?
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I am sooooo stoked for this module! C'mon funny feeling!! Thanks for the update Dan.
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For some reason I am reminded of that old saw, "How does one eat an elephant? One bite at a time."
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With a little imagination, maybe the Falklands map could double for the Aleutions? P-39s, early P-38s and maybe some PBY-5As??
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Thanks for your responses guys, much appreciated.
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Maybe IvanK can comment on this but I have been given to understand that IRL the legacy Hornet drivers used this "feature" very rarely. Maybe that is because, if true, the ATC didn't work worth a damn ??
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Thanks for the reply Cobra. Awesome work on the ship model Your team should be very proud of their work.
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Beautiful model of the ship! Just curious though, why throw in a Tilly for that time period and then clutter up the possible parking places for it with static (immovable) fork lifts, tugs and huffers?? Where do your artists expect us mission builders to put it?
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same here
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How difficult to take off and landing on carrier in WW2?
AG-51_Razor replied to ju8712124822's topic in Pacific Theatre
It's been my experience in DCS World, that most of the modules are fairly sensitive to high rates of descent upon touching down on the runway (or flight deck) and hopefully the Corsair module will reflect the Navy's requirement for carrier a/c to meet a much higher requirement for surviving a touch down at much higher rates of descents. Having said that, my advice to you is to begin learning to fly your approach around the airfield at about 250 feet, in the landing configuration (gear down and flaps full down and prop RPM at max) and at a speed just about 5 knots above the stall. Keep your pattern in tight - say not much wider than a quarter of a mile mile or so. You will find it necessary to keep the plane in trim at all times to help prevent a stall/spin while in the turn to final. You will see that your altitude during the trip around the pattern is controlled 100% by the throttle. The idea is to get yourself into a position behind the boat, (about 2-3 plane lengths) with wings level and not much more than about 50 feet above the flight deck. Long, straight in approaches will rarely ever work out well. If you can do this behind a carrier under way, with wind sufficient to give you about 30 kts over the deck, you should be in pretty good shape once the Corsair and Essex class carrier show up. One of the hardest aspects of this approach will be to judge the proper time to begin the turn from downwind to final. Keep in mind that there is a wind blowing you away from the boat and the boat is running away from you at whatever speed you have it set to. The Navy instructional diagrams of the 1940's indicate that you should consider being "abeam" (where you should begin the turn to final) once you are even with the island of the carrier. While in the turn, you should be able to keep a pretty good eye on the landing area and judge your altitude, closure rate and line up once you roll out wings level. This is very important since, once you do roll wings level, your view of the landing area will mostly disappear! I recommend that you try all of this in a P-47 with the CVN-70 until the Corsair comes along As Razo+r said, practice is the key. This is not and easy task to perform. I would say that, next to aerial refueling, landing one of these prop planes in DCS is about the next hardest thing to learn to do consistantly well. So don't get discouraged if it doesn't come to you easily. If it were easy, the Air Force pilots would be doing it! -
It very much depends on which P-38 they are modeling. The earlier versions had a very slanted intake and the later models had a more pronounced "flat face" intake.