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Everything posted by Angus
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Scenery Destruction Zone
Angus replied to wilsonov's topic in Release Version Bugs and Problems (Read only)
works fine in 2.0 , but not sure in 1.5.7 ( i Have not test since last update ) -
Hello , place a group of Buk SA6 (STR and launchers ) set state RED and ROE FREE FIRE . Place an AI plane or fly yourself in detection zone , SA6 track you fine , launcher seams active but once you're in range they don't shoot . you can fly very close without threat ... and after very long time (10-15 Minutes ) SA6 open Fire ... Any one else have this problem ? A friend have the same issue . PS: I have try with SA11 , SA11 shoot when plane enter the Buk zone , like if the Lancher is without radar unit . But SAM open fire at "good" range . SA8 wrok fine .
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still present in 1.5.7 ...
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have you bird setting in your options ??
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Autopilote (cheat) Attitude works fine in 1.5.7 for me .
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+1
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Maybe my English is too bad. Some videos to illustrate my thoughts. Helocasting :
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I'm not 100% sure but i believe gunners works in 1.5.6 .
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Naaaaaaaaa .... this will be Kiowa ! (I hope !!!! ;)) wonderfull if it's the OH58D !!! :thumbup:
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99% multiplayer , fly in virtual squadron . most of the time in coop vs AI , sometimes in PvP . 1%single player To test the missions I created. I think ,Solo flying can be fun when playing a campaign, but it's missing out on the potential and fun of multi-cooperation with other types of aircraft (Vs AI or PVP).
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Dear developers and simers. I love to fly aboard the Huey, which brings me to some thoughts on how the gameplay could be improved. First thing, for the moment we have 2 helicopters of transport / combat (mi8 / UH1) of old generation. This in a world representing more the years 1990-2000. The performance and avionics of these aircraft are somewhat obsolete in a modern combat environment. I will find it very interesting to be able to drive devices like the UH-1Y Venom (Knowing that it shares 80% with the AH1-Z ;)) or Blackhawk (I do not know their Russian equivalent). To some extent, a Kyowa OH-58D could also be a good partner for the KA50 or SA342). This would give us better navigation, processing and increased survivability. Secondly, to increase the interest of these modules in play, some actions should be implemented in the game. -Deposit of troops by smooth rope -Deposting troops on the roof of a building through the skate. -Make sure that troops can be deposited anywhere near a combat zone and that they start fighting without further programming in the mission editor. -Implant an amphibious function to certain troops, drop combat divers into the water for example. https://youtu.be/DbiBCHvuixo
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+1 :thumbup: Amphibious operations , make river praticable by small boats
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Nice job !!!
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Radio preset M2000C in mission editor
Angus replied to Angus's topic in Release Version Bugs and Problems (Read only)
Yes , that's the problem :smilewink: -
Hello, as I do not know if it's Razbam or ED, I post here too . not really a bug, rather a query. On the stable 1.5, when one chooses the radio frequencies on the number 1 of the group then more airplanes are added. Frequencies are not retained for other aircraft. We have to get them in for each plane. Can you take a look at this? Please . https://forums.eagle.ru/showthread.php?t=189009
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Awesome , This Tomcat is going to be a must have. I hope this will not kill the FPS.;)
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Hello, not really a bug, rather a query. On the stable 1.5, when one chooses the radio frequencies on the number 1 of the group then more airplanes are added. Frequencies are not retained for other aircraft. We have to get them in for each plane. Can you take a look at this? Please . ;)
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I agree . A work on AI skills must be done. DCS would be even more pleasant.:thumbup: In general, snipers equipped with one-shot precision rifle shoot at 750 meters (7.62mm). They use a scope, are lying down and shoot a target moving at low speed or still. Units that do not have electronic sighting devices should not be as accurate as they are currently. For 3 years I take a lot of fun using DCS. But some things, in my opinion, need to be improved. We have great modules, but the core of the game itself needs some modifications. The competence of the AI in the first place, their precision, but also their ability to break the fight, fall back or take back (without scripting it in the mission editor). I know that DCS is not a simple first person shooter, and there are a lot of parameters to consider. But it would be really great to have an AI a little more realistic. I'm just trying to be constructive.;)
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Ok we understood that. The community expresses its desires. We just say it would be nice to have these various options or improvements available on the F5E. For documentation I think (maybe I'm wrong) that it's easier for a professional to find it than for a particular one?
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External model is already Done .:thumbup: I'm agree with you for the rest .
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First, I like to fly aboard the Tiger :thumbup: Secondly, it would be really appreciated to develop an export version including some options such as the refueling boom, the INS navigation center (the versions used in Switzerland have them). This would make the F5 even more interesting for missions, more precise navigation, increased carrying capacity and longevity ... I understand that this may require a lot of extra work, why not make it an add on module? Like the gazelle for example. These "small" improvements would make the F5 a little more competitive in the modern DCS sky. No ?