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Screamadelica

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Everything posted by Screamadelica

  1. Nope. No matter how much I try, I just don't don't dig the groovy new gun sounds. Doesn't seem to be too much difference between the machine guns and cannons, just a bit more solid. Grouchy old geezer mode off.
  2. Another work around is to set a custom snap view. You can pull the stick back, contort yourself into a chiropractor's nightmare with track ir, zoom in and save. Voila. Assign to a handy hotas button, etc and you can get a nice close, if slightly offset view of the P8. It also means you can keep switching back and forth between P8 and the cockpit view so you don't end up flying into the ground whilst absorbed with matters of navigation. Procedures for saving snap views are available on this forum. Or just sneek a peek through the spade grip somehow. S!
  3. So the general consensus is that it's not my hearing. Good to know. Anybody have a Spit IX fully armed that we could use to compare the sounds? Now where do we go to get our flaming torches and pitchforks?
  4. Quite a distinct change in the external gun sounds since the last update. Machine guns seem to have very little resemblance to their " sound of fabric tearing" reputation. Maybe because of the reduction to 4 guns from 8 in the earlier variants. Or has my hearing suddenly got worse......
  5. Can't remember how many times I've lost sight of an enemy aircraft because of the canopy glare. It's hard enough spotting a bandit without adding this to the mix as well.
  6. Apparently large blocks of wood are in short supply in 1940's Europe. Sort of work around for anyone with a TM Warthog throttle to simulate the Spitfire's wheel brakes in lock position is to assign them to the slider axis on the throttle unit. I have them double bound to the joystick as well to allow for "tap, tap" use whilst taxiing, and use the axis for pre-flight run up checks, etc.
  7. It was often a common practice for a large white "T" to be laid out at the end of the runway, indicating which approach to take for landing. Made it easier to see which was the active runway from the air, much better than trying to spot a windsock. Also placards were sometimes placed along the length of the active strip to define the edge, which helps keeping a straight take off run. These would really help in spotting grass airfield runways in low light. Either that or I need my eyesight checked again....
  8. I sometimes wonder about that.........the years are counting down.
  9. This is what I love about these forums. You can learn something new everyday here.
  10. Sad news. Life is so fragile.
  11. That's why I thought the advice was maybe back to front.
  12. That's why I thought it odd that turning right would be easier. Practice, practice, practice....
  13. Possible work around solution. Use Voiceattack software to depress and hold the full wheel brakes key on a "Chocks In" command, and release on a "Chocks Out" command. Just an idea... Or ED could just fix it.
  14. This is what made me curious about the stage at which the WW2 project is considered completed, because if the 262 is not on the near horizon, then when does ED want to fulfil the rest of the rewards. I know there are a fair few of us who pledged some of the higher amounts. Not a big deal, just wondering if ED could clarify things a bit. Don't know if the support team could have much say on this, might be worth a try though. Cheers, Scream.
  15. Just giving this a nudge. Nineline ? Anyone?
  16. I'll add my vote for this. +1 This is an important issue, like the laser accurate flak. Things like this prevent you from playing these excellent campaigns as they should be. I hope there is a degree of priority given to sorting out some of these basic DCS WW2 issues.
  17. Ahh... that does make things clearer. Adding the extra commands works well. Thanks LeCuvier. Now if they could just do something about the altimeter. It would be great if there was a JSGME ready pack of extra commands for the Spitfire, that would be happy days.
  18. I did the same, update and repair to 2.7.9, set the altimeter values to 0.1 and -0.1. Nope,nada,nil,zilch. Altimeter doesn't work. Set the values in both files, joystick and keyboard. Strange thing is that it used to work a long time ago, then just stopped. I'm not doing anything different to what I used to. The weird, wacky and wonderful world of DCS.
  19. I've tried changing the values for the gunsight base and range as well as the altimeter. Tried 0.1 and 0.2. Just results in that particular control no longer working. Do I need to adjust the values in the keyboard folder as well, to match the joystick folder. I'll have another try this weekend.
  20. Changing the values in the default lua file no longer appears to work either. Any changes just seem to stop the selected instrument working, they no longer register any change. Any other options left?
  21. For some bizarre reason I'm finding it easier to go left rather than right. I may have to revise what I'm doing in that case.....
  22. I have a vague recollection that the remainder of the backers rewards(caps,shirts,modules,etc) were going to be given out at the completion of the DCS WW2 project. As we already have an extra map and two extra aircraft at what stage would ED consider the project complete? Just curious. Hopefully, in the not to distant future, for as the years go by, so does the shirt size get bigger. Would the ME 262 release be the stage at which these remaining rewards would be fulfilled? Cheers, Scream.
  23. Sorry Boo.......looks like I've re-opened a can of worms....hmm, they are tasty though.
  24. Bloody hell, that was quick work! Thanks Draconus, glad to see my memory hasn't quite gone for a burton yet. Cheers, Scream.
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