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Everything posted by VampireNZ
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Thanks for taking the time to explain english to someone who has been speaking it for 50 years. English may not be your first language, but I see you are taking the time to learn patronising sarcasm, please correct me if I am wrong. Coming from an aircrew and aircraft maintenance background, if I told the Captain of our aircraft after he informed me of a current fault that "it had been fixed in October"...I can guarantee the answer would have been along the lines of 'Congratulations, do you want a cookie or something? It's broken now as I have just told you - would you mind doing something about it" But obviously we can't respond like that in the real world. So sorry - was just a bit confused at your response. Several examples of how it is 'currently' broken, and the response from the ED side of things is how it 'had' been fixed. Um ok - well now it is broken again. Maybe something lost in translation, and no I am not barking up anything...just trying to help by adding some more info. I apologise.
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LMAO - if I had made the post above, within minutes someone would have jumped down my throat and moaned about 'necro'ing a 3 year old forum thread...and the Mods would have immediately moved it to the Liveries/Skinning > F-16C section! Both these things literally have happened to me in the past few weeks - I feel special
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[Official] SimShaker for Aviators
VampireNZ replied to f4l0's topic in PC Hardware and Related Software
Noticed a small issue with SSA and the JetSeat. After taking off the Ground Bumps and Ground Roll effects continue while flying. Happened so far in Viper and Apache. The effects are quite strong as I assume it is taking your speed into consideration? I can stop it by unchecking the appropriate boxes in the Effect Settings list, but will start again when re-enabled. So I just close SSA and re-open it entirely in flight and it works fine again. Is quite rare it happens and not sure what might be causing it - just normal takeoffs. Using Ver. 2.9.0.0. -
Sorry - but did you not see the screenshot I just took and posted above with CPU Core 3 maxed out for the entire duration DCS is open after loading an aircraft?? Disable then re-enable Affinity and it stops maxing out. This side-stepping/ignoring of faults/problems in DCS is getting a little out of control?
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AS I mentioned, it is just the cloud reflections that are slow, the general 'sky' reflection looks fine - and by 'jinking' around he didn't allow just the cloud to update in the gauge faces. As I also said if I go above the clouds it is nowhere near as noticeable. The update rate has nothing to do with if you are 'maneuvering' or not. Also it is actually quite noticeable whn you are positioned so every glass instrument face is jagging along at 1 fps - so all the middle ones and all engine gauges down the right etc. If you are maneuvering aroound, setting things up and getting shot at for the entirety of a 1-2hr mission then congrats - I am glad this doesn't effect you - however you felt the need to made false comments about the problem and my post? Personally I am flying to a target area (minimal maneuvering, turning SP - SP), spend 5 mins 'setting things up' before I leave/on the way...straight and level so looking down at the instruments even more than usual.....perhaps orbiting at an IP/or high alt tgt area etc. All during this time I have just noticed this minor performance issue. I don't care if ED want to have a product with 1 fps graphical elements - that's their call. I am just advising of the problem and suggesting a solution. I also don't care how much 'time' it takes....The Viper has taken 5 years to get where it is currently... As far as priorities, ED would rather animate the tail hook that gets used how many times a flight?, compared to looking at gauges that pretty much happens every time I fly at least. So I am not going to even start on ED's 'priorities'. As I also mentioned - they could have an OPTION to adjust it - I never said ED should 'ignore the people that don't have good PCs that play DCS'. Fully explained with video.. and I note this post has been labelled cannot reproduce - sigh.
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Maybe so - personally my PC is perfectly happy handling more. Just bringing to the attention that such a bad graphical item as this could probably just go away with no great loss. If ED are not prepared to accept that there are computers out there that can handle this, then perhaps a settings option to disable dynamic cloud reflections in instruments might be nice - as I am pretty happy giving up my 1 fps cloud reflection updates. It is certainly noticeable and not in a good way. Given the amount of effort involved into turing this sim into Digital Cockpit Sim, perhaps more time spent on where most pilots spend 95% of the time isn't all bad.
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Ryzen 9 5900X, Radeon 6800XT with DCS on a Samsung 970 EVO Plus. I am generally sitting at a theoretical 200-300fps, with a steady 60fps VSYNC setting - so safe to say it is nothing to do with my system. You will note in my vid I am at a solid 60fps....with a 1fps cloud reflection update speed on instrument face glass.
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Yup - figured that all out eventually lol. They are sitting in the default folder in Cockpit_F-16C in my Saved Games folder now so all good. Yes looks a lot cleaner now! Quite keen on your pilot suit as I fly mostly on Syria map, but I spent all my flying career wearing the green suit so feels a bit more natural when I look down lol.
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Video posted as requested - no further comment on this?
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Has anyone else experienced a stall like this?
VampireNZ replied to cptmrcalm's topic in DCS: F-16C Viper
Remember to use Manual Pitch Override switch when recovering from deep stall in Viper - and just match nose oscillations with stick movements and it will recover. In that 'other' Viper sim I had to use MPO a LOT - but have never needed it once in DCS in the last 5 years flying the Viper, hopefully that has changed with the latest FM changes. -
All good - yes I find I need to adjust every single aircraft I have away from the default viewpoint for a more realistic view. Not exactly sure what you are asking above, sounds like you just need to resposition one of the other in-cockpit view and just cycle between them perhaps, or just try a combination of vertical angle and vertical movement up and down till you have what you need - so just HUD in your view.
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Looking at the default views all the 'angle' values are zero, so looking straight ahead, aligned with ctr of seat. Yea negative vAngle is looking down - just tweak more positive and check in-game. You can have it open in Notepad++ and just exit flight, tweak and save, then Fly Again as it reloads the views each flight. You can also just set the angle you want in-game with Numpad 8 and 2, save the view, then tidy up the angles etc. you don't want that get introduced as I mentioned above in the file.
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Recommended Terrain/Map for new player; SINAI OR NEVADA
VampireNZ replied to WAR EAGLE 1's topic in DCS 2.9
Interested in getting those maps also - but that filesize...yikes. Will be needing to upgrade my 1TB NVMe to 2TB sometime. But at NZ$350 for a Samsung 990 Pro 2TB I am not in any rush lol. Prob more likely and less hassle to just not buy the maps lol. Perhaps if HB didn't take up over 30GB of my drive with modules I don't even have installed, I might be more inclined to buy Kola or Afghan map..... -
You can also go into SnapViews.lua inside C:\Users\*******\Saved Games\DCS\Config\View with Notepad++ and make minor adjustments. I always make sure hAngle and z_trans is zero as well after manually saving a view in-game as you may introduce some yaw/sideways offset in your saved view, especially if using TrackIR. Also just as info - the controls in-game are: RCTRL+RSHIFT+NUMPAD / and * to move forward and backwards. RCTRL+RSHIFT+NUMPAD Up(8 ), Down(2),Left(4), Right(6) to Move Camera Up, Down, Left, Right. NUMPAD Up(8 ), Down(2) to rotate head up/down NUMPAD Left(4), Right(6) to rotate head left/right NUMPAD / and * to Zoom In/Out. NUMPAD 5 To Reset Position NUMPAD Enter to Reset Zoom RALT+NUMPAD0 To Save as Default View/Position for This Aircraft. x_trans = 0.12500, -- +FWD -AFT y_trans = 0.08300, -- +UP -DWN z_trans = 0.000000,-- +L -R EDIT: The section you want for your cockpit view is = {--default view As there are heaps of views, I usually just search for 'Default' or the specific aircraft ID such as F-16C.
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user resolved How to ensure no mods before reporting bug?
VampireNZ replied to Istari6's topic in Bugs and Problems
OvGME does that when you disable a mod - it reverts back to the original file it tucked away for safe keeping when you enabled the mod. No need for a repair unless you have manually removed/altered a file yourself. -
What would be really great is if the pilot moved his arm/shoulder out of the way when your viewpoint moves down to the side panels!
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Yea I wish mine were that smooth. Running prettty easily at a VSYNC 60 fps with the 'theoretical FPS' generally in the 200-300+ range. Also I notice you were jinking around quite a bit - if you still in a stable turn and let the cloud reflctions update you will prob notice it better. Captured a small video on the Caucasus IA Free Flight. It seems to just be the cloud reflection updates, as when I get above them the gauge reflcetions look fine. The same slow update is in all the gauge glass so engine gauges etc. - and when it is in all of them at once it is pretty bad! Not to be rude but I don't agree with your 'obviously' comment above, as I would happily set reflection update to a higher setting if I had the option and would easily manage it. I am sure this 'used' to be an option in graphics setting in the past - reflection update on the instruments and MFD screens - could be wrong, might be thinking of another Viper sim. I just notice now it is 'static' or 'OFF' which seems different (been away from DCS for couple of years). Attached a screenie of my graphics settings also. By all means if I have a setting incorrect that is causing this, please advise. Cheers Reflection.mp4
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Apologies if a known fault in DCS - but the reflections/glare in the various instrument glass faces updates VERY slowly, like 1 FPS. I don't see any setting in options to have a more reasonable reflection update speed?
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Which # steerpoint are you trying to enter it as? I had the same problem as I was trying to add it as a SP in the 20's...can only add in number range 1-20. Steerpoint sequencing can only be changed in the SP range of 1-20. so it won't cycle over to MAN/AUTO for any other SP #. See the latest manual Pg 201 para 6. It's not that the program specifically needs MAN/AUTO....but by being in a higher SP # it skips over an extra SEQ dobber as it can't get there so skips the first set of N co-ords instead. I am actually having a problem with the keybind I use to Save a SP is registering multiple times so saving 2-4 of them. Tried increasing the Delay, even in the Config.json but no luck so far. Awesome little program thou, exactly what I have been looking for!
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He yea - no big deal I just fixed it myself. Pretty used to that in DCS by now lol. I may or may not have relaxed the shot requirements for the Swamp mission also haha, as the current ones can be a little tough when the AI decides to drive the whole time through towering buildings and cranes/light poles etc!