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VampireNZ

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Everything posted by VampireNZ

  1. Anyone know the gear extended max airspeed limitation?
  2. Everyone can fly the Hind for free for 2 weeks
  3. +1 on this also. Works maybe 1 in 10 times if I am lucky.
  4. Haha all good Norm, you can do what you like, couldn't really care less anymore. Pretty used to problems with aircraft being ignored in DCS by now. Many people aside from me have mentioned that the Mi-8 in particular is particularly fragile to small arms fire from an AK-47.... but w/e. Just quote me a year later saying 'your tail didn't fall off'. Nice. Just FYI the AK I mentioned fires 7.62 mm - the M4 fires 5.56mm, but knowing DCS it prob makes no difference.
  5. Wow - nice necro. One year later you managed one flight with a several passes over 4 infantry. Congrats.
  6. R/Clicking link-open in new tab for 2.7 files does nothing. Also if you try to save target as Google Chrome browser gives warning zip file can't be downloaded securely.
  7. Is the pilot quietly saying 'GIT SOME!' to himself, and just accidentally keying the mic out of habit.
  8. PDF that I prepared for my own ref that compiles some of the info from the DCS Russian language forum from the WIP Hind manual for anyone interested in a heads-up on the pilot sight. Thought I may as well post up as someone else might find it interesting. Obviously the Hind is heavily WIP so I cannot 'guarantee' any of this info... Pilot Sight ASP-17V.pdf
  9. All good, no worries. Estimating range will be 'easier' in the Hind even in Manual mode due to the 'Moveable Sight Mark', abundance of manual input available etc. I have attached a PDF that compiles some of the Info from the DCS Russian language forum with some Hind manual info for anyone interested in a heads-up on the pilot sight. Pilot Sight ASP-17V.pdf Edit: Also apologies - this is the part I was referring to when I mentioned 'auto ranging' - Seating method - the range is calculated automatically and continuously based on the radio height and pitch angle (D = h / sin (ϑ)).
  10. Interesting, I don't believe I ever said it had a laser rangefinder? The AVT (auto) mode calculates distance based on helicopter angle and AGL by way of trigonometry in the ADSVU and sends info to gunsight as to where projectile will impact ground given current parameters, but yes you are correct - of limited use in mountains, just use the usual sighting burst. Still - any ranging, if only estimate, is better than none and give you a 'cue' to work from for better accuracy.
  11. Tis funny - I actually clicked this link to see if anyone suggested the Shark over the Hip for learning the Hind (given it is probably as far away from the Hind as possible without just going to a fixed wing aircraft lol) - and BAM here we go, there is always one . To answer the OP - the Hip is mighty close to the Hind in so far as the instruments and systems you interact with in the cockpit while flying, the pedal input while flying is a rather interesting addition, as generally you shouldn't need any pedal input while flying S&L in any chopper thanks to the aerodynamic design/rotor offset etc. anyway. You sometimes need a little if you are pretty heavy, but remember the Hip doesn't fly S&L with a centred ball. (Interestingly I would say the Shark is a bad representation when related to Hip/Hind as you use far more pedal when turning and would introduce bad habits for those two). Speed is meh - the Shark is a bit faster but big whoop, hardly an earth-shattering difference that will blow your mind when you get in the even faster Hind. As far as the gun on the Shark, the Hip also has fixed guns that shoot stuff in front of you, and don't gimble 'yes you can lock the Shark cannon as well'. Again not a big deal that would make you want to get time up in the Shark, as the Hind also has a ranging gun sight that will make shooting much easier than the Hip anyway. So just work on your range estimation using the fixed sight in the Hip and keeping the chopper steady on run-in and you will be set once in the Hind. Also lets not forget about the actual 'flying' and general aircraft handling like TO/Hover and Landing (both from hover and rolling) - which will be much closer to the Hip than the Shark (so not just good for switchology!). Get comfortable using the great doppler nav system also, I actually made a mod that changed colouring of the lettering of Left/Right of course indications to Red/Green to see them easier from pilots seat in VR - but won't need that in the Hind! In any case I see you are putting in the hours in the Hip so you are GTG. SPOILER: Yes the Hind can hover.
  12. I find if you don't load DCS at all the cloud jitter completely disappears - worked for me so far. My wallet is going to like me more in the future also....
  13. WOW - Those clouds look amazing! With my years flying and my experience with flight sims, this is the best looking most realistic simulation of cloud I have ever seen. Could do without the raindrop sound when flying through cloud, and the droplet buildup is prob a little 'fast' for the cloud exposure time - but a million times better looking than what we currently have in DCS. WIP I know.... I personally find it interesting that stuff like this that has a direct impact on pretty much 100% of DCS customers (that fly aircraft...in the air), as opposed to specific aircraft system/weapon modeling etc. that may impact just a small percentage that own that aircraft, doesn't get more of a priority. While I would like to see a feature-complete Viper before I literally die of old age, I would not mind it being delayed so much if it meant a better environment to fly ALL my DCS aircraft, as opposed to waiting for the Hornet to have another targeting pod, or another random long range weapon etc. etc. and the Hornet to be 'complete' (like that ever happens in DCS). Just IMHO.
  14. Would be nice if ED could tone down the blue tinge while inside clouds....in my experience flying through clouds they are white/grey.
  15. Also agree with the above - I won't use the adjectives I use while in VR to describe the clouds currently (would get me banned) - suffice to say they are BAD, like - real bad. Like 1980's flight-sim bad. That big white blob, and the poor interaction at the edges with terrain etc, and don't even mention the 'jitters'. Also what is with the 'once-per-second-update' cloud reflection stripes jolting down the interior of the Viper cockpit - very nasty. Could we PLEASE have an option to just disable clouds fully in the settings page (not just using the ME) until this is sorted! Simple check-box.... I appreciate that pancake gamers are experiencing wonderful new clouds and I am happy for them - but I would much rather just not have them at all in VR.
  16. Just to play devils advocate, the first shots of Operation Desert Storm were taken by AH-64 Apache helicopters - without air superiority or a bajillion vipers etc. These attacks made a hole for nearly 100 allied aircraft to 'gain' air superiority. The F-111 & F-117's that were also airborne at the time were hardly 'controlling the skies' for the helicopter's safe operation, so Apaches are not always used in totally safe airspace - just sayin. Apache Attack Now I am not saying that the Apache is enemy-aircraft proof or anything silly like that - it is a slow moving chopper at the end of the day...you just need to utilise it sensibly.
  17. You just need to use DCS' poor control configuration against itself - cockpit rotary dials/knobs by default have stupidly small 'increments' of travel per click/input - so map a hat or something to the roll trim dial on the trim panel at your left-aft side panel. That way one click of that trim instead of the trim hat on your stick will give you much finer trim control. ....and just continue having to rotate your rotary encoder mapped to cockpit lighting/HUD brightness etc. a billion times to actually adjust that stuff lol.
  18. I can absolutely assure everyone that yes you do indeed get rain droplets forming on the windshield, (and whole aircraft actually) when flying through clouds with no visible 'rain'. Obviously depends on the cloud 'solidity' and type etc. Clouds are simply made up of water droplets formed around a 'aerosol' such as a dust/dirt particle (unless they consist of 'frozen rain') - so of course you are going to get water build-up as these droplets impact and collect on your windshield etc. In the P-3 Orion we always taxied through the 'bird bath', or jets of fresh water from the ground, to wash the salt spray off the aircraft after a low level patrol/mission over the water. But if we managed to locate a few decent clouds on the way home at higher level then that would suffice to ''wash' the aircraft adequately to remove salt spray build-up etc not requiring a bird bath wash once landed. Fighter jets can have a 'rain removal/windshield heat' system that consists of blowing a 'sheet' of hot bleed air over the exterior of the canopy/windshield to remove/inhibit rain on the windshield - so you would need to check each specific jet type to see what system is implemented. System doubles as rain removal and also maintains a warm windshield that is more 'compliant' and less likely to shatter if anything solid hits it.
  19. Also missing from the canopy of your aircraft when you fly through clouds..... Clouds are made of moisture....which deposits on your aircraft when you fly through them.
  20. Hopefully the lights won't be so dim once ED sorts out its lighting - maybe coming with 2.7?
  21. Cloud base and height is not something you just 'design' into the sim to make it look nice. There are specific environmental factors involved with determining the current cloud base. Luckily these factors are easily found using the current ATIS (which I am still hoping for in DCS.....one day). Here’s how to calculate a cloud base: Find the difference between the temperature at the surface and the dew point. Divide the difference by 2.5. Multiply the result by 1,000. This will then give you the height above ground level. Add the elevation of the airfield and this will give height above sea level. So for example, at 18 deg C surface temp and 10 deg C dew point. The cloud base will be 3,200 feet AGL, with a cloud temp of 8 degrees (so less than +10 deg and visible moisture = anti-ice on if flying through clouds). Another way is = (Air temperature at surface – dew point temperature) x 400. Cloud height will depend on cloud type and temp etc. So for example in the tropics you get tower cu that grows at a crazy rate right in front of your eyes to huge heights. To the point that if your in an old aircraft, Say a P-3 Orion that can only pressurize up to around 28,000', the cloud tops could be higher than that and you have to find a way around them. Which is tricky when they are building so fast and closing gaps right in front of you! Where in other places with 'normal' temperate climates the clouds could only be say 5,000' high or less.
  22. Goes without saying....Pre-Ordered!
  23. After upgrading to a 5900X and 6800XT I treated myself to some cockpit shadows, haven't had any for years - looks fancy!
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