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VampireNZ

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Everything posted by VampireNZ

  1. Nah just jokes - looking fwd to the Viper getting some more attention leading to an increase in it's functionality and capabilities.
  2. Yes there are - several IIRC. Can't remember which one I use - the one that just increases font size, not the colour as well. Use a Reverb G2 and can read all MFD font fine with PD 1.0 & 70% steam SS. (100% SS you will be gold). EDIT: I use this one - https://www.digitalcombatsimulator.com/en/files/3309263/
  3. Not that pilots listen....
  4. No not in a 'Dive' - yes you can use it fast and low. Just remember the Hind is 'relatively' flat even when fast (which is why you need so much back stick when lifting off, can have cyclic central flying at 250 kmh etc.). The difference between getting what you have in your pic, and a solid CCIP gun solution is only a few degrees more pitch, which is easy to accomplish when you recognise what is happening. If that requires a little bit of loss in altitude then just start gun run a little higher - but you don't need to dive-bomb your target.
  5. 2.) Yea I was wondering that too - I know ED have programmed in a 'delay' for Petro responses to mimic a RL person, but been watching Casmo fly the Hind with a RL gunner up front who opens the sight on turn-on and immediately goes to work finding targets etc. The huge wait for Petro to get his A into G is painful as you are flying in towards the AAA waiting for captain slow up front to sort his shite out lol.
  6. You are flying too slow/flat. If you pitch the nose down you will see the CCIP pipper come 'alive' and move up to match where the bullets are actually impacting. Was doing the same thing when I started flying the Hind. Can obviously be a problem if you are shooting onto 'rising' terrain so have the nose up etc, and it will also not be able to calculate impact point as accurately, but remember the onboard computer is just calculating the edges of a triangle, so if you don't have an adequate 'triangle' it just says nah. As you are so 'flat' it also sees the impact point as 'out of range' hence no yellow light on opposite side of unit to green light illuminated, and see how the thin range line of the gun pipper is still way round past 3'oclock - it needs to reduce to the start of the 'fat' section to be at max range (and yellow light comes on) - and where this 'fat' section ends is min range. You also need to step on your right TR pedal a bit as well - see that little triangle at the top of the gun pipper off to the right a bit - this is your sideslip indicator. Give it a little right pedal and this will come back to the 12 o'clock position. Is a really nice feature of the sight. As stated above the CCIP pipper can be super accurate
  7. Looks like you have sussed it out - I had the same CPU with a 1080ti and Reverb G2 and it couldn't hack it at all. You would be doing yourself a LOT of favours getting a 5900X CPU to go with that GPU as the core power is substantially better than Intel options (5950 not worth it for a few extra cores - 5800 overheats badly). I upgraded to a 5900X & 6800XT and saw a nice improvement in DCS (but not great - all other VR games are amazing now thou) - but more importantly the CPU generally sits around 5-6 ms, maybe up to 10 if on heavy maps. You don't want your CPU anywhere near 22ms as it has no way to 'handle' the shortfall - unlike the GPU that can drop frames etc. So I ended up adding in some shadows to the cockpit (with the 'shadow range' mod to limit to immediate area of cockpit)for a little 'eye candy' after all these years of potato graphics lol. Some of the code in DCS is so suspect and dodgy thou - I remember when testing out settings with new setup there was a IA mission on Nevada with some warbird flying around in the distance - frame times were absolutely in the toilet if that dot was on the screen at all, even if it was 20 miles away! Was good frame times...look at warbird speck....performance of sim cut in half! lol. Also just FYI, 4 sticks of RAM work better than two with those CPU's as well.
  8. I don't think pitch trim is the problem when you are trying to trim your jet to fly in a straight line with a pod attached/ after dropping a weapon etc. But yes as per above, I have mapped a rotary encoder to the trim wheel on the trim panel for lateral trim, helps a lot. Quick stab of the trim hat after weapon away, fine tune it later with the wheel.
  9. Yes, a little annoying - just another EA 'foible' to work around at the moment. Just imagine how nice the 'sorted' Hind will be to fly lol.
  10. Nothing - the trimmer system at the moment is bugged and inputs additional cyclic after you have hit the trimmer button. Major PITA in this type of heli that relies on constant trimming, but that is what we have got at the moment unfortunately. You just need to work around it. Always happens badly while I am slowing down - set a nice nose-up attitude descending at around 3m/s on approach and hit trimmer button to get stick out of my guts....nose jumps up another 5-10 degrees . So then jam the nose fwd and hit it again. Trying to 'anticipate' by releasing the stick a little then trimming, knowing it will jump back to 'kinda' where it was. But yea much like the Hip, the Hind requires a little planning if you want to do a smooth 'controlled' approach. You will find the Hind takes a while to slow from high speed, but once you start getting down to <150 kmh with the gear out it will slow down faster at the same pitch angle for that final landing settle. Just always be feeding in a little collective as you get below 100 along with right pedal, and as you approach 50 you will need a bunch of power and pedal to avoid VRS - don't wait for the vertical speed to start racing away, anticipate the loss of lift with collective, especially as you go through ETL. But with rolling landing into wind you may not even go through ETL and will have a nice easy let-down at 50ish kmh.
  11. Yep I get this 'rocking horse' effect also when trying to fly around 150kmh S&L. Was just doing the Deployment re-worked campaign and flying in formation with the other two Hinds on Mission 3 and as you are flying slow with small variations in pitch, the 'Stabilization System' starts rocking the nose up and down (shown by the trim indicator in the Pitch channel cycling up and down) - it is actually quite nauseating! Just solved by disabling the pitch channel and the rocking stops immediately. Trying to 'trim' out the channel using the trimmer button has mixed results due to the trim overrun situation, but even then after cancelling out the deflection, it will start rocking again in around 5-10 seconds. Increasing speed to 250+ish and it doesn't exhibit this 'rocking' behavior and you can hold a steady pitch. I use a VKB full length floor mounted stick and minimal curves - have no issues holding the Hip steady in slow formation with Hueys etc. Based on the SAS behavior and the trim overrun issues at the moment it is pretty clear ED have mixed up a few ones and zeroes in the code for the Hind SAS system, as the Hip has a similar system and doesn't have any of these issues. Fingers crossed they get it sorted!
  12. TBH you would do yourself a lot of favours trying to lock stuff with your radar if you just disabled Link 16 info once you have ascertained where the contacts are - (displayed lower left of FCR page). You can map the Datalink display option to your throttle (as per RL jet), and clear out the DL symbols to more clearly see when your radar has an actual return you can lock. Yes you get diff symbols as described above, but you don't need the link 16 info once you know where they are anyway - your main priority is getting a solid native radar lock to employ weapons.
  13. Great mod - thanks! It is a shame all HUD projected imagery in DCS looks like it is on a perfect LCD screen, not a projected image.
  14. I use Kensington Trackball stuck next to my throttle - works perfectly in VR, and you can map some generic inputs to the extra 2 buttons on it (and combinations) - so I have ESC and F1 mapped, along with combined-press of top two for spacebar. Also it becomes very natural to reach out and use button boxes positioned in front of you, along with Cougar MFD's and I also have a full-size ICP mounted in front of me for F-16 - no problems locating the buttons with some prompts stuck to a few buttons etc.
  15. Just saw in Hind updates... Ammo counter panel implemented Brrrrttttttt
  16. I sort of feel a little more time could have been spent on bindings for actual cockpit controls that get used regularly during flight...as opposed to 47,000 different non-descript lights etc.
  17. Really hope this is getting some priority by ED, instead of hiding behind the 'need a track/missing info' tag - as this is major PITA #1 with this module at the moment. Yes you can fly around it, but jeeze it is like a box of chocolates every time you are in stable flight and hit the trimmer button...never know what you are going to get
  18. Pretty standard behaviour for most a/c in DCS TBH.
  19. Just remember to keep 'flying' the aircraft after touchdown, just because you have touched the ground doesn't mean you just relax and let it do whatever it wants to.
  20. Flew in the RNZAF P-3 Orion for seven years and we were the only aircraft in NZ that could fly IMC below MSA (fully enveloped in clouds with zero visibility, flying below the published area minimum safe altitude between mountains/islands etc) using radar for terrain avoidance. IMC in a helicopter is a pretty bad idea and things can go real bad real fast! RADALT won't tell you there is rising ground ahead, but provided you stay above local area MSA then yep NAVAIDS will be fine getting you from A to B provided you have adequate IMC instrumentation with backup ADI, anti-icing etc. (which the Hind does), and are happy flying 100% on instruments in no vis conditions.
  21. Fair question - I remember the same question coming up for the Mi-8 Hip, nice comprehensive reply here from Frank Lombardi: Question: Why does a helicopter with rotors turning clockwise (e.g., Lama or Mil Mi-8) gain height in a steady spot turn to right and lose height in a left spot turn? Answer: In helicopters with a conventional main/tail rotor, any increase in pedal application that opposes the torque effect of the main rotor will increase the total amount of power demanded from the drivetrain. With main rotors that turn clockwise when viewed from above, this is a right pedal input (left pedal in those turning counter-clockwise). Now consider a turbine-powered helicopter such as the SA315 Lama with governed engine/rotor RPM (N2/NR). Upon applying right pedal during a “spot turn” in the clockwise-rotating Lama, the increase in power required is sensed by the governor as a slight droop in the N2/NR. The governor then tries to maintain the N2/NR by adding fuel to raise the RPM back to normal. Keep in mind that the governor is sensing rotor RPM through a system that is fixed to the airframe, so as the aircraft yaws right, it follows the direction of the spinning rotor shaft, and the governor senses a relative rotor RPM that still appears lower than desired. The response is a continued increase in fuel flow by the fuel control, and a resulting higher-than-necessary RPM relative to the air mass you’re flying in. It does not take much yaw rate to cause this. Yawing at 30 degrees/second (that’s 12 seconds for a full 360-degree pedal turn) will change the relative rotor speed by 5 RPM. Since lift is proportional to the square of NR, even this small change in RPM will bring an increase in main rotor thrust enough cause the helicopter to climb. Of course if you add left pedal the opposite is true, and the helicopter will descend. https://www.rotorandwing.com/2011/11/29/height-variations-in-rightleft-spot-turns-with-rotors-turning-clockwise/
  22. You 'should' be able to, but I haven't had any luck enabling Altitude while travelling with or without Route mode active. En-Route Flight with Activated AFCS Mode Route En-route flights with activated mode Route should be performed in horizontal flight at altitudes from 50 up to 3,000 m and at flight speeds from l20 km/h up to the maximum' Set a selected flight path angle (SFPA) (3rr| by means of the 3nv-24 selector. Switch on the Route channel, to which end: - stabilize the helicopter in the straight horizontal flight; - zero the forces on the control stick by pressing the force-release button; - make sure that movable indices of the channels Yaw, Roll and Pitch are in the neutral position on the autopilot control panels; - switch on the AFCS by pressing the annunciator-button ROUTE; as this is done, the green annunciator-button ON is to illuminate; - switch on the channel Altitude of the autopilot and activate flight speed hold. After 10'..15 s of flight, make sure that the helicopter is stabilized in the selected mode and continue to fly with free control.
  23. Switch off Damper while taxiing for easier control of direction, switch on again before T/O
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