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VampireNZ

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Everything posted by VampireNZ

  1. Apologies - was implied you would be holding the switch open as per below....as such they will automatically sense WOW and fully deploy to 60 degrees.
  2. As per pic - docked carrier is invisible. I have all graphics settings to max. Carrier briefly shows up if you are DIRECTLY over it for a split second.
  3. Save the attitude, it would just be nice if grass airstrips in the game were mown and more useable, to make a nice change from tarmac. It is also the only strip up north there to fly a small a/c like the Yak to enjoy the northern islands for a change. There is no need for sarcasm - I made a polite request to get it mown, not asking why it wasn't. If it can't be done then fine.
  4. Where is your FPM in the staple during approach and during flare? Are you aligning the 2.5 deg line with the end of runway and aiming FPM at the threshold - so not extending flare/touchdown to far? Are you touching down at and holding 13 deg the whole way? Are you aware you can extend the SB to the standard 60 deg by holding the switch in the open position while gear down (so further than the 'allowed' 43 degrees to prevent hitting ground during touchdown/aerobrake). The SB opens fully again by itself once the nosewheel is on the ground. Batumi is an 8,200ft runway, and the reqd landing distance of an empty F-16 is approx 3-4,000' (depending on alt/temp/wind) with max braking - so you should have ample space to land and stop if you are performing the approach/landing correctly. I wouldn't count on DCS to have accurate drag simulation to effectively use aerobraking, but I have never had a problem stopping the Viper. The max nosewheel speed is around 217 knots so if you wanna gently drop it earlier and THEN get on the brakes feel free - aerobraking is just free decceleration and you SHOULD have plenty of room for it.
  5. +1 Actually just came to forums see if this had been mentioned. I noticed the halo effect for the first time yesterday but was immediately struck by the lack of the aircraft shadow in the middle of the rainbow that I am so used to seeing. Would make a great addition if possible - otherwise if you are used to the effect it is kind of like looking in a mirror but not seeing a reflection...pretty weird.
  6. As a matter of fact it IS a real world airport according to the FAA, under the designation TT01.
  7. As per title - you can make out the airstrip while airborne, but on the ground you are ploughing through knee-length grass taking off/landing. Getting rid of the long grass on the airstrip area would be nice. Nice little strip to operate my Yak (Nanchang!) out of . EDIT: and YES it is a real world airstrip.
  8. Probably relatively easy given the above evidence and the fact the computers are doing most the work....unless you ask a helicopter pilot - then it is harder than performing a triple heart bypass, in the dark, with nothing but a spade and a half eaten carrot, whilst riding a rollercoaster, upside down, in space, without a space suit. (TLDR - generally pilots tend to greatly overexaggerate the difficulty of flying )
  9. IIRC - you can select the specific radio preset on the CNI page and press enter and it will display the associated frequency...prob not the specific way to do it, but it is possible to see what the preset freq actually is on the CNI page.
  10. Not that I have noticed - playing in VR so every ms counts.
  11. Yes sorted by distance wold be far more useful. One example I had lately was selecting a unit from the first few targets on the list, and the crosshairs jumping way out back of the targets to that unit that was several km's behind the other targets - which if I actually closed to engage would bring me to too close to the targets closest to me. By sorting by range I can select the actual closest threat that concerns me and that I am happy to close to within the other threats range - if that all makes sense.
  12. Or...you know. Get out a spanner and take them off.
  13. нет 6800XT here - individual blade wobble and epically bad tracking still very evident.
  14. I have had SSA stop working a few times recently while changing versions etc - but just hitting the Repair DCS Export button (or w/e it's called) always fixes it.
  15. Just forget about the trim button and use the trim hat and manually trim/offload control forces. As the Hind flies with a relatively neutral cyclic anyway there is not much trimming required for 'normal' flight. Is how you fly a MD500 and it works fine - just constant little stabs at the trim hat will give you nice hands-off control. Obviously larger trims required as you slow for landing etc, but you have plenty of time.
  16. Probably because they have given up trying to use the trim button like you do on any other DCS helicopter...I know that my issues with it have decreased commensurate with my reduction in use of the system lol. I believe it is a AP bug - pretty easy to just watch the pitch channel bar in the small AP window moving up and down all by itself while S&L, and if you cancel the pitch AP channel it immediately stops.
  17. Some ppl take flying pixel planes waaaay too serious
  18. Just the keybind decisions for this aircraft as a whole defy any sort of common sense.
  19. https://www.l3harris.com/all-capabilities/625-x-625-multi-purpose-display-mpd Dimensions 8.5”(w) x 8.5”(h) x 8.6”(d) Viewable area 6.25”(w) x 6.25”(h); 8.8” diagonal
  20. Yep it is a shame - but welcome to DCS really. This is how it has been , as you say, for years - with no sign of ever changing. That's why for every module I own I have a selection of mods in OvGME fixing the basic things ED can't be bothered fixing - mostly really basic LUA 1-line changes like the F-86 gun fix you mention. Is also why I won't be spending another cent on DCS for the foreseeable future either as I am tired of 'half-finished for years' modules. Which is a shame as I live on NZ and used to work at Ardmore airfield and been in the hangar where they restore the Mosquito, seen them fly many times and was keen to purchase, but guess I am just not seeing the point anymore of spending my limited sim time flying half-finished neglected modules. Also sick and tired of the DCS sniper-AI taking down a Hind (and other choppers) with a single 'golden BB' small arms fire. I swear the guy that programs the DCS AI must be a multiple gold medal winner in 'Blindfolded Skeet Shooting' to think you can plink a couple of snapshots of 7.62mm at a passing low-level helicopter doing 250kph and magically score a direct hit on the control system immediately rendering the machine uncontrollable (Looking at you UN Campaign remade for Hind Mission 2 I think it is)...... now I just select invulnerable in the options and enjoy the mission instead, and use 'Red Flag' techniques to know if I stuffed up and 'actually' died - or DCS magic AI at work again. Bit of a rant I know, but meh.
  21. Thanks for the rec, ordered. No intention of purchasing the Apache at all lol, but do enjoy a good operators account in a machine like this.
  22. Yea given the fact the Hind flies with pretty much a neutral central cyclic S&L at around 250 knots it is much easier to just fly the Hind like the MD500/OH-6 Loach and use the trim hat to trim out any cyclic deflection as you fly if required. In contrast with the 'trim button and re-centre cyclic' - method, which after trying out last night following patching still has the same extra cyclic overrun issue after clicking the trim button as before - albeit slightly reduced. The input It is also sensitive enough that you can easily achieve a stable 'hands-off' hover with 'bumps' of the trim hat - as opposed to say the Viper lateral trim that you can pretty much never achieve wings level with the trim hat due to the 'bumps' being too coarse.
  23. Where did you get firmware MJF_FW3_00_1? I only have MJF_FW_2_00_2.FSSB_R3 available in the folder.
  24. I think the biggest advantage of this would be not having to see the weird 'wobble' of the blades as they go past - all following different paths and just looking super-strange! You can also see the angle of each blade changing rapidly as well as it goes past - interesting aerodynamics indeed! If you had tracking that bad on a RL helicopter it would last all of 10 seconds before exploding. You should be able to look at the rotor disc and see just that - a disc of blades all following the same path. Yes obviously this disc 'moves' to provide thrust in required direction/flap to equality etc etc....but they all still 'track' the same past a point! Have carried out a lot of ground and in-flight blade tracking on various choppers. Interestingly this makes tracking 5-bladed MD500's (and other 4+ bladed choppers) a lot harder than the 4-bladed as a blade can drop into the wake of the blade in front of it and show as tracking while on ground/hovering, however when you sharply manoeuvre it will drop the 'tow' and then stick out like a sore thumb doing it's own thing....like the DCS Hind with all blades at all times lol.
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