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piXel496

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Everything posted by piXel496

  1. If you want this to occur. Try 1.5.5 MP open/close chat. That is when I noticed it. I do not have mods. But If I "ctrl+tab" a few times to open/close chat the cursor returns. .
  2. Hi and welcome. You chose a good plane to start with. There are video tutorials. They will make you fly and understand the plane in minutes. For instance: https://forums.eagle.ru/showthread.php?t=148314 succes! :)
  3. https://forums.eagle.ru/showpost.php?p=2626642&postcount=6 I hope you have something comparable and can fix it. .
  4. The added airports will be a great addition to the NTTR map, great news! Is or was there any news of updating the buildings on the strip of the NTTR map, or is it on the back burner? (I have been away for a while) .
  5. It's good you gave up DCS (for now). It's not a mistake you invested in Moose, that is how you played DCS. Only having more planes is not what is the fun of DCS for many. It' frustrating that in the transition to the 2.0 or 3.0? game-engine, scripting functionality hampers and stutters and that there is no serious communication with regards of what is or will be fixed and when. There is no sign that this will ever change in DCS. As I read what you wrote. Moose gave you insights of: "game addiction", relationships, health and in enthousiasm a tendency to overfocus. Remember them to whatever you do from now on, thats wisdom. Take it easy. Don't take things to serious. Someone like you is always welcome anywhere and anytime. See you soon, :)
  6. yes, good to see the DCS sites became HTTPS. (will help ranking in google aswell) :thumbup:
  7. Probably was because HTTP Websites will be labeled as “Unsafe” in the near future. But will this forum be HTTPS? .
  8. :thumbup: Impressive "messing around", nice sound and I like your guitar! Compliments, .
  9. If I quickly try to traceback what you did in moose (and got befuddled). Did you collect initial data of the player with S_EVENT_BIRTH? Because that does not seem to work on my side and is the reason of the workaround above. And _clients works fine. EDIT: It worked fine I fumbled with saving .miz file ...
  10. I admit I have not been in .lua for a while. It seems local coalition.getPlayers(coalition.side.BLUE) works fine but online it does not work. (I know there are issues with groups) How do scripters get player information for online use? my script for reference: --check for new players and add to table playerTbl function newPlayers() local _clients = coalition.getPlayers(coalition.side.BLUE) --find all player for i = #_clients, 1, -1 do local _clientId = _clients[i]:getID() local _clientGroupId = Group.getID(Unit.getGroup(_clients[i])) if _clientGroupId == nil then _clientGroupId = _clientId end local _plrName = Unit.getPlayerName(_clients[i]) local _clientUnitName = _clients[i]:getName() local _clientType = _clients[i]:getTypeName() local _clientUnknown = true local _clientCommMenu = true if _plrName ~= nil then if #playerTbl ~= 0 then for i = #playerTbl, 1, -1 do if _plrName == playerTbl[i].playerName then --player is in the table _clientUnknown = false _clientCommMenu = false if _clientGroupId ~= playerTbl[i].playerGroupId then --player changed aircraft _clientCommMenu = true playerTbl[i].playerId = _clientId playerTbl[i].playerGroupId = _clientGroupId playerTbl[i].playerUnitName = _clientUnitName playerTbl[i].playerType = _clientType --playerTbl[i].playerPickup = 0 --playerTbl[i].playerPassengerCount = 0 --playerTbl[i].playerGroupFlight = 0 end end end end if _clientUnknown then playerTbl[#playerTbl + 1] = { playerId = _clientId, playerGroupId = _clientGroupId, playerName = _plrName, playerUnitName = _clientUnitName, playerType = _clientType, playerPickup = 0, playerPassengerCount = 0, playerPoints = 0, playerGroupFlight = 0} end if _clientCommMenu then missionCommands.removeItemForGroup(_clientGroupId, nil) local _pilotData = {_plrName, _clientGroupId, _clientType} timer.scheduleFunction(syncPilot, _pilotData, timer.getTime() + 3) end else trigger.action.outTextForGroup(_clientGroupId, string.format("You need a player name. Please change it or you will not takoff."), 30) _clients[i]:destroy() end end timer.scheduleFunction(newPlayers, nil, timer.getTime() + 5) end Many thanks for any help. :huh:
  11. Nice to see all worked out! Donated. What is the function of the config files. Performance gain or mainly visual changes? edit: i.o.w. What do they do for the mod. :)
  12. Congratulations winners! :beer:
  13. Hi, This is a known bug in 2.0 (Nevada) and fixed in 1.5.3 for the L-39. http://forums.eagle.ru/showthread.php?t=164562&page=2 .
  14. [ame=https://www.youtube.com/watch?v=J7PwL4qcUxQ&feature=youtu.be]https://www.youtube.com/watch?v=J7PwL4qcUxQ&feature=youtu.be[/ame] .
  15. Maybe you could try this or experiment from here. In your case I would make something like: _ = function(p) return p; end; name = _('TV'); Description = 'One monitor configuration' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; -- then the DCS game menu uses this viewDx = 0; viewDy = 0; aspect = 1920 / 1080; -- then the DCS game menu uses this } } SA342_TV = { x = 0; y = 1080; -- then the 7" monitor starts below the main screen width = 1920; --you want 800 but probably behaves weird height = 480; viewDx = 0; viewDy = -1.3495; --view position downwards in some index number (should be -1 but works weird on my side) aspect = 1920 / 480; } UIMainView = Viewports.Center Make sure your resolution in the DCS option menu is 1560 =(1080 + 480) and in windows the monitor setup is comparable with what you try to execute. I Hope you can then export the tv image on some position in the 7" screen with the .lua. :)
  16. Nice. I have a question related to what you have done here. Is it possible to script the vehicles from the Nevada map "Drive:\DCS World 2 OpenAlpha\Mods\terrains\Nevada\Models\Vehicles\StructTable.sht" somehow? I have no clue how to spawn them in the Nevada map with a script, but it would give new possibilities in my .lua adventures. Thanks, :)
  17. That is indeed an unfortunate change of plans, Starway. Hope you find a fair alternative upload solution. .
  18. @ N1tch It is very simple. Edit or create a txt file called autoexec.cfg in directory config, like this: c:\users\-userName-\Saved Games\DCS\Config\autoexec.cfg In this file you add the text: affinity_mask = 84 The number 84 is for my cpu (4cores & 4threads). You can calculate your number here. Why do this? Because you can.. And the first core is always working it's ass off and some processes could even be restricted to the first core. The last cores are lazy. They try to sleep whenever they can, even when playing DCS. So now I force DCS to not use core 1 and not use the 4 threads because they are not cores. Giving the first core some breathing room and it can do some background concurrent calculations. This type of tweaks can lead to not noticing any difference. But it does not harm at the same time and if it does. It's removed in a second. .
  19. The typical frame hickups I experience in DCS singleplay and multiplay are related to spawning objects. In MP that could be a joining client or explosions. In MP & SP it happens if I spawn objects with a script. I imagined it to be some general .lua table updating or loading models+gfx of the DCS engine locking the continuity of the game progression. It always existed, maybe now it is slightly more prominent due to filesize? I don't experience new performance stutters related to my network or system. 3770k-4.4GHz, gtx980, 16GB, SSD, utp lan. The only metaphysical tweak I do is set affinity_mask in DCSconfig to my last 3 logical cpu cores. So the 1st core and other threads are for whatever my system likes to compute. :)
  20. Just a general note. The static ipadress is for your pc adapter (in your pc) not your router, so if you forward from your router it consitently finds 192.168.0.8 as your server pc. The default gateway and dns of the pc adapter can be your router adress. Some question that matter. Is the arris a modem-router? or do you have another router behind your modem-router? do you have some network managing software on your pc? To debug you temporarily could set your local ipadress in the DMZ of the modem to see if it works(maybe the router behind it or the software on your pc blocks data) ?
  21. Updated for 1.5 and 2.0. Now you can select the Customized Cockpit in the Options menu of the P-51D and there is no need to reinstall after a DCS update. 05-05-2016 changes: - cleaned windshield while keeping dirt effect - corrected some bugs in the alphachannel of p51d-cpt07.dds - reflections on canopy reduced How to install 1. copy folder "vivid colors" from the .zip into directory: Drive:\DCS World\Mods\aircraft\P-51D\Liveries\Cockpit_P-51D\ 2. In main menu DCS -> options -> special -> P-51D, select a Customized Cockpit howto.txt in the .zip file download :)
  22. I will update the cockpit-files this weekend with a working version for 2.0 and 1.5. Then you can select it from options/special/customized cockpit. And there will be no need to reinstall after a DCS update. Thanks, .
  23. Updated for 1.5 and 2.0. Now you can select the Customized Cockpit in the Options menu of the UH-1H and there is no need to reinstall after a DCS update. 05-05-2016 changes: - Reduced original imagesizes more then 65% - mipmapped gauges (.dds format) - cleaned windshield - Adjusted gauges "Lights on" appearance How to install 1. Copy "vivid colors" and/or "vivid colors civilian" from the .zip into directory: Drive:\DCS World\Mods\aircraft\Uh-1H\Liveries\Cockpit_UH-1H\ 2. In main menu DCS -> options -> special -> UH-1H, select a Customized Cockpit download :)
  24. Do you mean this skin? That is my favourite skin too. :) download .
  25. Yes, the deteriorating functionality of the DCS script-engine since 2015 is rather unfortunate. Please keep us informed if you have news. :thumbup: .
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