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hazzer

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Everything posted by hazzer

  1. Yes that's what I'm saying once it stops it shouldn't magically find fuel to fire again. And yet it does. I'm not the only person who has this so it isn't a problem my end.
  2. Yeah so it seems like a similar issue. When you hit mixture cut off/throttle cut off the engine should stop firing pretty much immediately. Not try to keep alive at 100/200 rpm. When mixture is cut off fuel is no longer entering the engine so it should die.
  3. Yeah I took it for a flight after warming it up and it still does it. Maybe related but the P51 also doesn't instantly shut down and tries to keep firing when the mixture is put to cut off?
  4. Specifically the fact the prop animation appears to still be bugged, it appears like the prop stops every now and then. Audio bug sound keeps repeating, can be heard when engine is off. And where are the sound updates?
  5. Yes of course. Run repair, no mods. Like I say when I tried shutting down when I placed the aircraft in the ME it shut down fine. Did you fly the aircraft or anything before trying it? Wondering if you didn't if it was temp related.
  6. So looking at my track why isn't mine shutting down as it should?
  7. When I put the throttle in that position it is locked so cannot move. I did also try it in another mission and the engine shutdown. As you can see that track is from multiplayer. Maybe attempt it in there? I tried it on the aerobatics online Open beta server. Perhaps it is an issue relating to that?
  8. In the current position I would imagine they need to code something that matches the trim to the curvature. Relatively simple on the grand scheme of things. It is a shame because I have been trying to get this sorted/implemented for the last 6 years that I have been playing. FFB is the way to go! I am happy to help and provide any info if anyone on the team wants to work on this, meanwhile I cannot fly some aircraft as they require curves to be of any use.
  9. Here is the track. Engine wont stop fw190a.trk
  10. Yes that's my point. It should be able to, otherwise the game is pretty much unplayable in some aircraft. Can this not be implemented? Even polychop has the option in special settings... Just being told it isn't a bug isn't good enough, It is a big oversight. I can't fly half the modules since they are too sensitive without curves. Talk about a waste of money.
  11. Using the latest version and have repaired this many times. The problem has always existed.
  12. Is it going to be looked at for the ceii as well? :)
  13. Noticed it was using the mustang sounds. Also the prop has the same bad animation where for a frame every now and then it appears to be frozen as the CEII. Looks bad and still exists on the CEII.
  14. PLEASE fix this.
  15. Any progress with this? It has been in checking for ages.
  16. YES and as I have stated when I have done that the engine carries on running. The only way to stop it is to shut the fuel off or mags.
  17. As the title says, you can put the throttle in the stop position and it will fire every few seconds and not shut down.
  18. Makes it very difficult to fly smooth when one axis is as stiff as a rock
  19. +1 The option should exist to allow you to change the force for each independent axis to how you want it. https://forums.eagle.ru/showthread.php?t=250871
  20. Happy to hear the pop sounds have being replaced today :)
  21. Does nobody read how this is a basic implementation before it goes above and beyond srs. Jesus christ.
  22. If you use vr you have to ensure the controller is plugged in properly before opening steamvr otherwise the ffb fails. As I have said in the other thread there is an issue with the f14 and the f14 only. If you go from an one aircraft to the f14 you would not have the ffb from the f14 but the one from the Prius aircraft. And if you go from the f14 the same thing happens, or you have no ffb. The solution is closing Dcs unplugging and then restarting it all. It is a massive faff which puts me off flying the f14.
  23. https://forums.eagle.ru/showthread.php?t=244960 Hi I have been trying to get this issue fixed for a very long time. It has been around since release.
  24. CEII also has the same issue it appears.
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