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Everything posted by Cool-Hand
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He might wanna check his sources because all the dashes Ive operated that have APUs installed ARE turbine engines to help with engine starting and electrical power\environmental while you are chilling and loading and unloading pax. You can get one engine cranked on the battery in a dash but it sure doesn't like it and get ready for some 800c+ ITT temps. ;)
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Tail wheel not working correctly in 1.5
Cool-Hand replied to Phantom453's topic in Bugs and Problems
A little off topic for the tailwheel but to give you an answer you have to adjust all the SPEC map dds files for your paint to show up better and not be faded. Back on topic I noticed the same thing with the tailwheel on mine as well. I thought I was just going crazy. -
Shadows and reflections in canopy on 1.5 beta
Cool-Hand replied to Tucano_uy's topic in DCS: P-51D Mustang
Just to add what Tucan_uy said, flying around in the 'Edge evening' today I also noticed that looking out the side forward windscreens and aft in the canopy the veiw got much darker as opposed to looking straight out the sides. Changing your POV in the cockpit doesn't change it at all, still stays darker. Maybe it's just the 1.5 dirt and grime being rendered better :D -
Depends on his airspeed and how he manages it of course. I can usually sucker a 109 into a turning match by just matching his turn or cutting angle to make him turn harder and bleed his speed down. Once his speed is down, throw in a notch or two of flaps to help the low speed controllability and usually you can start watching the 109 flounder around or start easing off the turn if they realize what is happening. Then the K14 comes into play as you come around :D I find at least in DCS this works well against 109s on the deck, the combat flaps or more give an edge in the low speed maneuvering range.... in a one v one scenario.
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Wingtips would still break off your tomato though
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I love this App on Android! Thanks so much for making it!
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Hi all I've been flying the mustang for quite a while now and one thing has always bugged me about it.... why is the last third or so of your ammo belt so inaccurate with the inner guns? The first two thirds or so of firing is always right on the money but when it gets down to those two inner guns it's basically luck to land a hit, even with the gun sight right on a target. I seem to recall that it was an attempt to model overheating of the guns but it doesn't matter if you squirt out all your rounds at once of use very short bursts, the end result is always the same. I was wondering is this accurate to firing 50 cals? Seems like there would be quite a few inner barrels changed after every mission if they warped that bad, the outter 4 always seem fine. :megalol: Is there any way to correct this so you can effectively use your entire ammo load if need be?
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DCS P-51D Landing Physics and Ground Handling
Cool-Hand replied to midnabreu's topic in DCS: P-51D Mustang
I use plenty of aft trim in landing and don't seem to have much trouble with bounces. Here is a internal and external of a wheel landing with a 10m/s crosswind from the left and it seems to stick pretty well as long as the speed is under control. -
Outstanding skin! I just finished that book too right after Woodbine Red Leader. Kinda cool that Mustang Ace and Woodbine Red Leader were both from the same group but sister squadrons. I wonder if he talked to George Loving or knew him after they wrote their books
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Don't know if this has been posted yet but it was new to me when I saw it. The video goes over operation and a little bit of the construction of the P-47. Loved the ground loop on the runway later on =P
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DCS WW2 - Multiplayer Concept Map - Operation Overlord
Cool-Hand replied to Charly_Owl's topic in Western Europe 1944-1945
Wow great work and ideas, can't wait to fly it! -
One word.... phantasmagoria
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Dunno about that, seems pretty accurate to me.
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Airspeed Indicator vs HUD Indicated Airspeed
Cool-Hand replied to Cool-Hand's topic in DCS: A-10C Warthog
Ah good deal, thanks for the explanation, was just curious. I've never cracked one open nor flown an A10 in real life, but a 12 knot difference seemed like a strangely large split between the two with only a 2 degree nose down pitch and I couldn't find any reference to it in the manual. Either way not like it's a big deal in the sim anyway. -
Airspeed Indicator vs HUD Indicated Airspeed
Cool-Hand replied to Cool-Hand's topic in DCS: A-10C Warthog
Shouldn't the HUD be showing indicated airspeed unless I purposely changed it like switching it to TAS or grounspeed? At least that's what it says on page 364 of the manual that IAS is the default. @Murphy87 see the op about settings. If its IAS on both they should read the same regardless. -
Airspeed Indicator vs HUD Indicated Airspeed
Cool-Hand replied to Cool-Hand's topic in DCS: A-10C Warthog
Hmmm wonder if this should get moved to the bug section then since it doesn't seem like its an over obvious systems difference that should be there -
Wonder what the throttle looks like....hope they don't forget the lock on the left and right quadrants =P
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Airspeed Indicator vs HUD Indicated Airspeed
Cool-Hand replied to Cool-Hand's topic in DCS: A-10C Warthog
Hud says 382 and the gauge says ~394 on my screen. It's a drum type airspeed indicator, same one I use at work. Usually it is run through an FDC (at least ours is unless we revert to the alternate source) and is calibrated for error and other conditions, figured the same for the A10 since it has a AHARS and FDC like the Dash 8's I fly.... the best of late 1980s tech! I was looking back through a lot of my old screen shots and it seems like a varying amount of error between the two. I was just genuinely curious what the explanation for the differences would be and why there would be such a large amount especially on a relatively sophisticated airframe. Why would the analog read differently than the digital read out if they are both going through the FDC? If one failed how would you accurately fly on the other? I apologize for the resolution here are some blown up images -
I was flying an inflight refueling mission with some friends and was putzing around going for the barber pole when I noticed that there was about a 10kt split between the HUD and the airspeed indicator. I'll stick a screen shot on here from this sortie. I was just curious why there would be such a large difference in Indicated speeds? I figured the speed would be calculated by the Flight Data Computer and just displayed in two different places.... or is it a separate FDC or something else driving the HUD information? Seems like it would be strange to have a system like that, especially if you are trying to ride the Vref speed in for landing or something that required precision speed control. Pitot heat was on but no icing conditions were encountered and the same split was present without pitot heat on as well. It was also reported by the guys I was flying with as well. Sorry if it's something obvious and I'm just blind to it or need to dig deeper in the manual :pilotfly:
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As far as today in regards to the Dora it's still AI.... hopefully soon she'll be playable :)
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Friday April 18, 2014 Development Update – Landing the 109
Cool-Hand replied to luthier1's topic in Western Europe 1944-1945
Looks fantastic so far great work! -
Difference between flyables and rewards
Cool-Hand replied to Diegeist's topic in Western Europe 1944-1945
I think he means to P-51 reward keys -
I get the same thing as well infortunately.... I even tried copying the other modelviewer.lua from the game directory just for kicks and giggles. I love using the model viewer to skin with, is there a version of the stand alone that does work well with windows 7? Then when I try and load a model into it I get all these shader error messages and a funky version of the model. The P-51D's prop is basically in a box and such. I'm pretty new to DCS so forgive my foolishness if it's something I'm doing wrong. I've tried several versions of the standalone model viewer now. I was using the one in the main directory of the game and it worked like a champ until yesterday. It won't open now, I didn't change anything at all....guess it decided it had enough :doh: EDIT: I think I found my issue. It was the usual culprit, a windows update that happened at least after FEB 12 2014 on my machine. Even the games model viewer works like it's supposed too now.