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Ktulu2

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Everything posted by Ktulu2

  1. A few pages back a guy posted the CCm behavior of DCS missiles : the p5's CCM is the same as a GAR-8.
  2. Given the AIM-9-P5 doesn't track head on, there's something wrong.
  3. The aim-9-p5 can also be used on newbies who do not know the F-5's flight envelope and end up stalling in a fight. That's how I got all of my kills with it.
  4. Yeah...taxing is crazy lol. That being said, it won't affect your flight, as rudder input in the air = flat spin...
  5. -The AI F-5 can shoot aim-9 head on and they track, while they are only read aspect for players.
  6. So we have an aim-9P-5 that has the same CCM capabilities as a competitor to the AIM-4 that was designed around 15 years earlier...Seems about right
  7. Well...While the arresting hook should be able to catch cables, the F-5 should not be able to land on carriers due to its landing gear which isn't designed for that (and possibly other things). As there's no runway in DCS that have arrestor cable for emergency landings, I doesn't matter that much. Try it on the Russian carriers, if it works, than the error is due to U.S. ships being only modelled to work with AIs
  8. Ktulu2

    F-5 G-limit

    Good to hear!
  9. Ktulu2

    F-5 G-limit

    So, the F-5 is supposed to be a 7.5G aircraft, but wings failures are not implemented so you can easily do 15+G turns during a few seconds. Didn't see it reported yet, so here it is! I don't post a track as anyone that goes to 400/500kts and pulls on the stick will experience it.
  10. If we can get a working ATC, seems like a logic thing to do afterwards.
  11. I'd take a good RWR over the 21's radar anyday though ;)
  12. Seems like the point of the post just went Mach 5 at angel 100 above your head... I have been saying it wouldn't change much since page 1, now others are saying it.
  13. Not sure it applies to the F-86, but could you have left your gears down?
  14. There's no G limit in the F-15...hence the ''pulling 14G issue''. I do doubt you'd get many kills that way winchester, G-limit on 3 bagger still is 9G I think.
  15. The 13+ zone only lasted about 0.1s, which if you replayed the track in accelerated OR if tack view has a limited ''recording fps'' it will not show.
  16. You put the stick in your guts : Full stick towards you pulling like a madman.
  17. THIS Tried to explain it multiple times...
  18. Don't have the time to justify my choice now as i'm heading off to the dentist in 10 min, but here's the whole list : http://ca.pcpartpicker.com/list/ZFmrHN
  19. I must agree on that, a .5s lag spike has killed me soooo often, 5-10s would be nearly assured destruction! Also, 500ms ping makes crash servers on semi-regular basis, imagine a 10s ping!
  20. BVR slow = BVR dead In the merge, I guess it could be usefull for one-cercle, but even there, you're just better off at speeds where you'll turn faster without over-G where 14G is not possible. Don't get me wrong, I think it should be fixed at some point, but it is not by any means a game-breaking bug unlike every change with 1.5.4.
  21. All day long being about 0.01s... Youtube isn't precisefull enough to time it propery. Also, in combat this has zero practical application : GG you pulled during what? 2sec. of hard Gs and are now stalled out for the fight to come. Besides, anyone who brings 3 bags out of blue flag should just loose their wings at all time lol.
  22. I think we should just fly with Sparrow II and AIM-4s. Who knows...IRL ones might even beat the missiles we have in a few patches lol
  23. DCS is slowly going towards full fidelity : FC3 planes get their flight model upgraded and ED said they would keep on upgrading them, so things like DCS : F-15 or 27 are a possibility down the line. If you like simple planes, there's always the ''game'' controls you can use.
  24. That looks like the mighty 0.25TWR hornet configuration...
  25. 3 Stats don't take into account 1v5s, manoeuver kills (as 104th decided to save some money on electricity these days...), friendly fire deaths etc.
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