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Ktulu2

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Everything posted by Ktulu2

  1. The concept from a G limit is that the missile cannot whitstand a higher acceleration, not necesserely the force required for the acceleration : The fins might be fine at Mach 2 at 45° (Which I super-highly doubt, see time wasted below), but the radar/electronics/fuselage might break at that G. The ED's 550 was a joke, there's a video of a guy shooting one and keeping on flying strait and getting killed by his own missile because there was WAYYYYYYYYYYYYYYYY too much drag.
  2. the general formula for drag is 1/2*Cd*p*S*v² Let's say we have a 1% increase in drag, at mach 3 (1000m/s) that one percent becomes 1.01*v² instead of v² (assuming everything else =1, just to make it simple and prove my point) 1.01*10^6 vs 1*10^6, in metric that's a difference of 10^4N, OR 1/10 of the hornet's military thrust. Of course, the numbers are fictionnal, but the point stays : AT HIGH SPEED, THE SLIGHTET DRAG DIFFERENCE MATTERS Also, the drag coeff. of a plane perpendicular to the flow is ~2, vs ~.5 for a sphere. These are from wikipedia and mostlikely sub-sonic, but still gives you an idea. BTW 20% Cd increase would make the missile like Ed's R-550
  3. Son, you're writing checks your rep can't cash... Seriously, 1) The 27 has bigger fins and fuselage as you said, that leaves a higher ''empty'' wight. 2) Again, 120 has it for G-limit
  4. If you go back two pages, you'll see that R27 can get to that speed in game... You just need the good launch conditions
  5. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAnd welcome Digital Falcon Simulator talk Also, JunMcKill You have to expect public capacities to be quite optimistic... IF manufacturer stats are true, they are only in super optimal situations that are improbable in combat (i.e. mach 2 launch : 2+885/333~4.5)
  6. Carefull : US missiles use low-smoke indeed, but it doesn't stop CONtrails (condensation). Russian missiles leave trail of aluminium oxide , not water. As missiles are based on a combustion reaction that releases water and heat and increases the pressure, nothing should stop from contrailing in the good conditions. Comparison : The mig-29 does a lot of smoke and the F-15 doesn't, but the F-15 can contrail.
  7. In that case, you stop saying the 27 is more maneuvrable ;)
  8. I don't see how you proved that... 1) The aim-120 is lighter, and given you couldn't give the lift force for both missiles, we cannot compare the centripedal acceleration. 2) You assumed a 45° deflection, but it is possible that the fins would not be able to survive the drag generated at the speed in this case and 45° could only be achievable at low speeds. 3)GG said the 120 had a higher G-limit, so that would make the 120 more maneuvrable at optimal speed.
  9. I THINK its the Drag coefficient when at null AoA I guess you didn't have enough did you? You need to consider the AoA of each individual control surface, even if it has null AoA it has drag, so 8 fins.
  10. Russian missiles don't need it XD. Seriously though its not the first thread about this, and none of the previous one were given much attention, soI would tend to say its not in short-time plans.
  11. ^XD
  12. My guess is the F-5 coming out, must have taken some ressources, also it impliments a WHOLE NEW net code, not really minor.
  13. While I agree at 200% for trainers, the F-5 is a pillar of vietnam, and just like some only fly WW2, some will only fly vietnam. Also, unlike some lame trainer, the F-5 should a good challenge in dogfight, yes it lacks power, but its quite agile. Beside, ''usefull'' is a weird statement, given this is a simulator and that in every recent conflics, mig-21s/23s where the main prey, so having a equivalent for reds will be quite good.
  14. Long story short : notch, notch, notch, merge, fox-2, *miss*, gunsgunsguns, rtb.
  15. Stats ignore sooooooooo many important factors that they become quite meaningless...Stuff like TKs, lag-kicks, engaging in 1v3s, manoeuvre kills, kill steal, formation flights (where a kill is often the work of two), etc. Also like sweeper said, server reset so often that without something to keep track of stats, all I can say is that my trade rate is between 4 and 8...
  16. I'm efficient with the F-15, occasionally fly the Mirage. I have flown in all FC3 and the a10c and know the basics about those planes though I haven't flown in them in something like a year. As soon as the F18 comes out i'll mainly fly it, or maybe i'll still fly in the F15 just as much depending of the 18's A2A capacities.
  17. If an a-10 sneaks up on you because you didn't shoot it, i'm pretty sure that he would shoot (I sure would). Also, if escorting CAS, you not only should, but must take down enemy CAS. Not sure where the logic of not targeting ground pounders is.
  18. There are ways to make it so that escort flights aren't loiter flights (just look at all the scenarios you mentioned), missions are just designed to be either an A2G target practice OR an A2A giant furball of doom which brings unlikely scenarios (by no mean is this a complain, furballs sure test your SA).
  19. IRL strikers have escort/ A2A support. In two and a quarter year of going on the 104th I have shot down many strikers of which I can't remember many were escorted. Now you can always argue missions can be more realistic and all, but realism starts with organisation, which is very often missing.
  20. Replays are VERY unreliable even in stable versions, 1.5.4 is beta and (at the moment) all sorts of buggy, so you shouldn't expect too much.
  21. AIs do not use normal flight model and dammage model due to CPU limitations (ie you want 50 bombers, lotta lag). This is why stuff like that happens, I've also seen a mirage 2000 landing with no vert. stabilisator and a missing wing, where the mirage landed on 2 gears ;) This behavior affects pretty much every AI aircraft, ED's aware of it. Doubt it will be fixed as this lowers CPU load as I said. Just use a few more bullets :/
  22. My point is on topic : Point system is broken and I find it useless, no matter what aircraft you are in. I think we should have a ''transport'' section like ''planes'' instead of just adding points.
  23. Score is meaningless in MP. DCS doesn't register A2A kills 20% of the time, than add manoeuver kills, To me the important is to do what you are supposed to, even if you don't get points...I'd still A2A if it game me negative points...
  24. Oh no my bad not 22:30, I thought you meant just before (1st ET), though that missile seems nearly stalled so not surprising it couldn't pull too hard.I do see some that 22:46 though lol
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