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Whirley

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Everything posted by Whirley

  1. +1 would be very handy on multiplayer servers.
  2. +1 was also looking for it several times
  3. Would love to be able to do this from the F10 map too (like for the Viggen, etc.). On the big multiplayer servers, mission editor options are mostly out of reach.
  4. +1 would also love to have it in special options, because in the big multiplayer servers Mission-Editor-only settings are not so practical for players.
  5. I get something similar looking. I believe the level of detail (LOD) is still work-in-progress.
  6. I agree, it's great!
  7. Sorry, I am a moron. The HUD projection is still round. The circle is just so large that you can't see it from the normal seating position. If you move closer to the HUD you can see the round shape. The low-priority issue "rendered behind the HUD housing" is probably still there though.
  8. After thinking a bit more about it I realized that it would probably not render so far down IRL from a normal angle because of the circular projector shape. So I looked for photos and found that it was once circular in DCS as shown here further down https://www.skywardfm.com/post/review-dcs-ajs-37-viggen-by-heatblur-simulations It is also round in this video of the simulator that was used to develop the DCS viggen Was the circular shape removed lateron? I can't remember how it was earlier. Or is the circular mask rendering broken and the reason for all of this?
  9. Apparently the HUD symbology is rendered behind the HUD housing. DCS 2.7.1.9709 Not a tragedy. But it would be nice if it was visible on the HUD reflector glass. EDIT: Somehow my text vanished on posting this, sorry.
  10. A-7E, A-6E, Mi-24P, AH-64D
  11. +1 Would be nice if we could select them in the rearming menu so we can have them in multiplayer games where the mission does not have them set.
  12. Yes, I was aware of that, but thank you for the detailed explanation as some others might not have known. Thank you for the input. I have to admit I did not do the math yet and look at what scale the F10 map would be at a certain zoom level to correspond to a 1:200000 map. My concern was that the F10 paper-like map that we have is very rough. In my observation it does not match the world in DCS accurately enough to locate a small forest, small lake, or town. Something that I believe we will depend upon with visual navigating in the Hind. That's why I requested the feature to optionally use the other types of map display in the F10 map (satellite rendition and elevation map or what it is). And as it seems this will indeed be an option. Thanks for finding this and pointing it out. Maybe a moderator could lock this thread, as the topic (optional map style/type) has been confirmed as a planned feature.
  13. Images here show the navigation map. As I remember from the F10 view these maps are of very low detail. I hope we will have the option to swap out for map images coming from the height map and/or the satellite image map of the F10 view. I believe these other two types of map images show a lot of details that would be useful for Mi-24 navigation.
  14. +1 for Hellfires at least.
  15. yes, hopefully someone can forward it to the team.
  16. thanks for sharing, but this post is a duplicate of
  17. thanks for sharing, but this post is a duplicate of
  18. nice, thanks!
  19. Make sure the safety is off, not on. You should see the thingy on the top of the stick flip up, if I remember correctly. If you keep having problems, the manual is quite good. You can find it in the ....path-to-game...\DCS World\Mods\aircraft\AJS37\Doc folder in your game installation. The manual might seem a bit overwhelming at first, but it is more exact than some of the youtube tutorials. A lot of details and explanations are in the manual. Next to the manual is a file that shows which settings are relevant for what weapon. And there are also cheat sheets on the web (search for "viggen cheat sheet") for a quick reminder.
  20. Thank you, I didn't remember the Ka-50 had it. Yes, sorry I was not clear enough. I meant faking it for cannon and rocket fire.
  21. It would be nice if the angle indicator sensor surfaces on the pitot tube would react to wind and rotor downwash, aswell as rocket and cannon fire (shake from turbulence I think). Some effects of rocket fire can be seen at Effects of cannon fire I think we already had some nice effects for wind on aircraft, like the Su-25. I can't remember if any helicopter has it. The rocket and cannon effects would probably be new. Maybe just faking it with some animation would look good enough. Something like the wake turbulence system might be overkill.
  22. Thank you for sharing! I always enjoy his thoughtful and seemingly honest comments. I wish Eagle Dynamics all the best in fixing these issues and hope for a bright future in DCS for us all :-)
  23. I agree. I was wondering if my mind was playing tricks on me with menu entries moving around in similar submenus. But now I think they truly are. The way you can press key combinations through the radio menus and the special options menus on servers like Hoggit Georgia at War is very powerful. The Jester menu should be similar. I am not a big fan of radial menus in general and believe that they come from a console background. Maybe you need to grow up with them to be good at using them. I prefer lists, grids, regular layouts where your eye can scan all options rapidly without having to scan a circle or donut to see what options are available. It is just not natural for me. I believe rectangular layouts are easier for muscle memory and memory in general. The different angles in the radial menu seem to require more thinking. For instance the radio frequency entry menu is very cumbersome with radial Jester and TrackIR. It is also a bit weird that a menu for entering digits changes for phases of entry or requires a submenu for "special" digit combinations (double zero). I believe a single centered column or row with the ten digits for selection could be better. Just look up or down (or left and right) and hit the same digit in the same spot rapidly if you don't move your head between entries. I think most radial menus in games are more difficult to discern than lists or grids or "radial" menus or hierarchies with only 4 directions. Radial menus might be quick if there are only 4 or 6, maybe 8 directions, but with 10 I think it becomes a matter of searching the correct angle with the eye every time.
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