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cro_mig_21

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Everything posted by cro_mig_21

  1. I just can't believe some of the requests and suggestions in this thread...oh boy:doh: 'Flight simulator pilots'...yeah
  2. If you mean this J-22...Yeah, bring it on :) https://en.wikipedia.org/wiki/Soko_J-22_Orao
  3. How are the skins coming along? Also..do you plan on doing the yellow edge on the canopy frames as per photo?
  4. Top notch work! Can't wait to have them :thumbup:
  5. Some news would be very welcome...The itch is real!
  6. Fantastic! the cockpit overhaul is gonna be epic! Along with the systems update the whole MLU is gonna bring the M2K where it deserves to be:thumbup:
  7. Thank you very much for the update and dedication Cobra and team. I spend most of my DCS time in the Viggen, pure adrenalin rush every time I ingress on a target. I am interested if there is a cockpit overhaul for PBR optimization scheduled somewhere down the pipeline?
  8. That would be awesome if you could do that! The cockpit looks stunning!
  9. I hope a PBR compatible cockpit is also planed. It looks great as it is but by adding some normals, bump maps, reflections (F-14 for reference) it would take to a whole new level.
  10. It looks fantastic so far!! Please do everything you can to finalize it...it would be a shame it it goes bust altough I understand it's not all up to you. Anyway, keep up this awesome work:thumbup:
  11. Don't hold your breath... https://forums.eagle.ru/showthread.php?t=157156&page=2 https://forums.eagle.ru/showthread.php?t=184238 https://forums.eagle.ru/showthread.php?t=148641
  12. Thank you for your time to test and document this. If this really is the deal (which seems very plausable to me at least) then I am really impressed by the ASM modeling in the A8.
  13. Not flying the MiG since last announcement and update about the cockpit rework among otger things. I'm just too excited about the update and can not wait to fly it again
  14. Wing normal map fixed also: https://forums.eagle.ru/showthread.php?t=242737
  15. Non VR user here but I think on the contrary, the cockpit textures are more than fine. No fake shadowing and baked in textures like before pbr...every part of the cockpit material reacts correspondingly to the surroundings. And it looks used but not abused which is fine by me.
  16. I might be mistaking, but to me it looks like you are using a mod in the second "new" sreenshot...seems to be Starways trees.
  17. Cool, thank you for the quick answer! :thumbup: Looking forward to the planed bug fixes and updates!
  18. In todays 2.5.5 update change log the patch notes for the MiG are the same as in DCS 2.5.4.30386 Open Beta change log. Does that mean that the patch was not implemented back then or did the patch notes somehow got mixed up?
  19. cro_mig_21

    An2

    Because it`s badass and a legend here...being one of the main actors in the birth of the newly formed Croatian air force after the breakdown of Yugosolavia..even when MiGs were a wishful dream. It was used as a silent night bomber equiped with improvised boiler bombs, for medevac and also for ammo, arms and food logistics in the early phase of the conflict.
  20. cro_mig_21

    An2

    +1 Anushka for the win!
  21. It`s all about the curves and deadzones...I have an 28cm extension on my TM warthog stick and quite large deadzone (6 I think) and curve (somewhere around 25) for the pitch axis. With that kind of setup I can perform precise pitch axis movements as well as yanking the stick just like in the video...large movements for small inputs. I have set up curves and deadzones for all my modules so that they feel "just right".
  22. Look the constantly correction the pilot do. If I do the same the nose of the Mig get crazy uncontrollable nose up and down, banking at low speed. I remember my last dogfight with this PFM all become me into a Rodeo riding the bull and shoot down. I have a Hotas Warthog. I was thinking ED ask for what kind of joystick we have to close the most populares Joystick curves by default in every PFM made by them. It`s all about the curves and deadzones...I have an 28cm extension on my TM warthog stick and quite large deadzone (6 I think) and curve (somewhere around 25) for the pitch axis. With that kind of setup I can perform precise pitch axis movements as well as yanking the stick just like in the video...large movements for small inputs. I have set up curves and deadzones for all my modules so that they feel "just right".
  23. +1 would also like to know....
  24. Nope, has nothing to do with any texture mods...this started happening few updates ago, even with stock terrain textures.
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