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ThorBrasil

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Everything posted by ThorBrasil

  1. I bought the F-1 for the M version, but I would love to buy the F-104. Whichever comes out first, I'm happy.
  2. I believe the F-104 comes out before the F-1M.
  3. This is the only WWII module I'm keeping an eye on, of course if the B-17 and B-25 make it to DCS I'll keep an eye on them too.
  4. @IronMike Mike, is it possible to choose the Jaster alignment mode from the menu? For example, you can choose the mode if there is any problem with the alignment. Thanks!
  5. It was in the city of Baghdad with the aircraft on the ground. Generally, a large city is the place that consumes the most performance in low flights.
  6. I did some performance tests on each option. With everything on low, as shown in the screenshot. My machine hits a constant 150 FPS in the mission available with Apache on the Iraq map. Of course, inside the cockpit, which is my objective. When testing an option, I only modify it and the rest remains as in the screenshot. Example: When I set the water to high, the DCS hits 140 FPS and the rest of the options are the same as in the screenshot (Low or off). I activated Shadows from top to bottom because the options in yellow depend on the shadows to work, the same for Motion Blur, which is in Blue. Terrain Objects Shadows was tested with all shadow options activated at maximum. The options that are not described in the spreadsheet were not tested because they do not affect performance. I made it to help me see which settings consume the most resources. I hope this helps in some way. Thanks! DCS 2.9.14.8394 FPS Options Teste.ods Teste.miz
  7. I modified the CockpitLocalPoint on my lua server when I was having a problem. I saw its server.lua and it is the same as mine. I even removed my server.lua and opened the 100% pure DCS (without mods) and the F-5E is normal. It does not present any kind of problem. I recommend opening your 100% pure DCS to see if it presents the problem. I also remember that I deleted the old F-5E module from the DCS and left only the Remaster so as not to have the chance of conflict with the remastered one. I always repair my DCS in slow mode on every update I apply to my DCS. My CockpitLocalPoint = {2.997,0.89,0.0},
  8. This map is impressive! No words to describe!
  9. I am impressed with the quality of this map. I am really concerned about the quality of the Afghanistan and Iraq maps. Ugra is becoming the Heatblur of maps.
  10. Do you have any plans to improve these types of textures? They don't blend and there are many small towns around the map that have this same problem.
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  11. It's impressive how the map of Germany is more beautiful than the map of Afghanistan and Iraq.
  12. True! I would love to see the Yak-52 finished. Just like the P-47 which does not simulate hydraulics.
  13. The F-5E afterburn is incredibly beautiful! Thanks ED!
  14. Thanks for replying. I found the source of the problem. Before the release of F-5E Remastered, I used camera modifications through server.lua and there the values were from the old F-5E and not the new one. To be more exact, they were the values from CockpitLocalPoint. Now that I've put the updated values, everything is where it should be. Thanks!
  15. I would love to see an option to save the aircraft state. If you turn off the aircraft, it will stay the same way you left it. This would make the use of Checklists mandatory.
  16. I wish the team the best and hope they improve the module in 3D modeling, textures and systems. I love the module and want to see it become big. Polychop Community, We wanted to give you some updates on a few things that we think you as the community will be happy to hear. New Developer: Polychop has hired a new developer who is already hard at work diving deep into the internal systems to get up to speed as fast as he can. He brings a lot of experience to the team and we are very lucky and excited to have him on board. New Testers: Polychop has brought some new internal testers on board who are already very familiar with the modules. The testers are getting to work starting with your bug reports here in the Discord to start addressing the current issues that are most important to you, The Community. New Community Manager: I wanted to formally introduce myself as the Community Manager for Polychop. I am very grateful for the opportunity to be a part of the Polychop Team. In addition to being the Community Manager I will also be part of the internal testing team, and I plan to start working on some of the most common bug reports that you all have already made to help get them taken care of. With that being said, I have spent a lot of time in this Discord both posting, and reading what you all have had to say over the last couple years. My goal is to help bring you as much insight as I can on things I am able talk about. I will be your eyes and ears as much as I can. Please feel free to reach out to me at any time. New Internal Systems: We have implemented a new internal system that is really going to help streamline the testing and bug fixing process. It is going to make communication and collaboration on bug fixing between the Devs and Testers much more fluid, as well as make it easier to align with each other on priorities of work. What we need from you all on this topic: To help us keep things sorted as best we can in here, we ask that you only post bugs in the bug report channel which can be found here ⁠oh58d-bugs. We really don't want to miss anything and would hate for something could get lost in conversation in one of the other channels. Additionally we ask that you do a quick search in the bug report channel for the bug you are experiencing before posting as to help us keep the number of duplicate reports to a minimum. Remember, the more detail you can provide the better. If it is possible to include a video, track file, or log along with your description of what happened that helps us testers a lot when it comes to reproducing the bugs on our side. POLYCHOP IS HIRING: We are looking to add to the team! Current open positions in order of priority are C++/Lua Coders, and 3D Artists. If you are interested or know someone who may be interested in joining the Polychop team, please reach out to Polychop Sven, or to CYPHER11 who will be handling all things Human Resources, or you can reach out to me and I will help get you headed in the right direction and in contact with one of them. Thank you for your continued support everyone!
  17. I remember there was a bulletin/FAQ talking only about the dynamic campaign. I looked on the forum, but I couldn't find it. That was a long time ago, but plans may have changed.
  18. It was said a while ago that it would be a paid DLC, the dynamic campaign, with limited features for those who don't have it.
  19. Ismael Jorda will probably release a full video and even tutorial videos for the F-104. I hope it happens as soon as possible. I'll buy it on the first day... My wife said she'd love to see me fly an F-104 in real life, so why does she want me to fly a real one? Just kidding!
  20. I don't even give a chance to modules that aren't full fidelity. The fun of DCS is the full fidelity modules. Doing the correct procedures, interacting with the systems. If you do something wrong the procedure doesn't work, etc. Now it's like I said. I have nothing against those who like this simplified system.
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