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Everything posted by WinterH
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To be honest, I didn't see anything linking those A-4AR videos to Razbam. They look like artist's showcase material. Also I think current Mirage III modeler is someone else, but don't recall the name. I find Qiou87's estimation above to be likely: would be happy to see a Mirage III in next half decade.
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I've seen MiG-23 cockpit scans on their discord a while ago now. Pucara will be AI first, and probably also a module at some point, like in distant-ish future. Same for the Mirage III, it's external model is in progress, I've seen WIP images in last few months. But at first it will be AI for South Atlantic map, and later a module. I don't see anything other than F-15E, MiG-23MLA, and Super Tucano releasing from Razbam in at least next 2 years personally. I mean, even if all 3 of these release in that time frame, I'd be somewhat surprised.
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You can actually remove other assignments to slew the sight. They are not under "Mi-24P Sim" but something like "Mi-24P Operator" or "Mi-24P sight" don't exactly remember now. Go there, and from there choose axis assignments, there you should find the sight slewing controls. Unassign the ones you don't want to affect your aim.
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I have a feeling that they will be piggy backed on Shturm pylons, and I wonder if they may or may not preclude using them both at the same time. Or perhaps they will use wing pylons only, and in that case will probably won't be compatible with most unguided weapons. I really wish we could get them before whole IR remodeling happening. They'll add a good bit of variety to Mi-24's capabilities even in current implementation
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Personally, I really hope if/when we get a Cobra, it will be an 80s-90s one. Either F or W. Would be a different experience from the modern Apache, and would go along very nicely with Mi-24P, and would add to that time period in DCS, which is the most plausible and (almost) well fleshed out imo. Getting a 2000s W or worse, a Z would be weird imo. A modern (2000s+) Apache Longbow is cool, and I'm glad for the folks who love modern stuff, don't get me wrong. And while fixed wing had many advanced stuff with more on the way, there weren't truely modern helicopters. So in some ways I understand/appreciate this variant too. But even without radar it'll be a far cry from 80s-90s Apaches. And even an 80s-90s Apache would be the most advanced helo anyway
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Yeah the lag from loooooottts of bullets and their ricochet is neither new, nor a Hind thing. GUV-8700 pods have been on Mi-8 forever now, and can cause the same issue, so does UH-1's miniguns. I can happen to a less degree in some fixed wing aircraft too, I think the main issue is really when the rounds ricochet.
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This is the exact thing that keeps me interested in DCS though. Not trying to be a contrarian, just to voice that there are many different ways in which people enjoy DCS. They are often mutually exclusive, but that's ok. However, devs focusing on modern aircraft would be the end of purchases for me personally. It won't be for majority, of course, but I'm pretty sure it will still be a good bit of lost sales.
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A good substitute when a module isn't available to country you desire: use either Combined Task Force Blue/Red or USAF Aggressors. These factions have everything available to them, except skins usually aren't accessible through them. But yeah, flyable modules are almost always available to all countries anyway.
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Sometimes it does. However, many, many times, communication with consumers around here went like: DEV: Here, some in dev stuff Community: BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!!! BLALSLGASEARARASRAGSDAHAGRHHRRR!! It was never as clear cut as "EA in May", they have said something to the effect of "hoping the first version being ready for early access can be in about 6 months". When it comes to DCS module releases cchedules are bad, deadlines are unhealthy, for bug fixes etc, yeah, I'm fully behind them. But making a module ready for limelight takes time. And we have had info since that "hopefully in 6 months" comment: had a video, screenshots in a few occasions as far as I can recall, and in one of the recent newsletters they've said something like "C-101 is in release status now, and full attention is directed to Mirage F1"
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As far as I know, BS3 will get a MAWS but not the DIRCM it was originally intended to also include. So it will have part of the President-S suite, I think.
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The way I see it, what Razbam did wrong was later starting to add more modern features like APKWS and LJDAMs, and then arbitrarily deciding it's now a "2010s+ plane" and only include stuff from that period. You either define the exact variant in the beginning and communicate it in the beginning, or don't. For example, Kh-66 on MiG-21Bis is not supposed to be there, but it is too late for it now, people paid for the module thinking it is, and has been in for years. I don't see that being removed without people going ape over it. And that is something that can legitimately argued to be not possible on depicted variant, unlike the IR Mavericks on AV-8B/NA. Besides, why do we have to get the most modern variants of everything even if it means guesstimating or later finding out stuff in dev? At first I was like QuiGon "ah, nice Razbam is finally sticking to realism on variants" but then realized it doesn't quite seem that way with AV-8's case.
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From what I can follow so far, Razbam's current new module development priorities are Super Tucano and Strike Eagle, and MiG-23 will follow them. Again, this is mostly my impression based on available data/statements etc. There is also the Bo-105, but that's almost entirely a separate independent team. Their Mirage III, right now, is being modeled as an AI asset first, for their upcoming South Atlantic map. It will later be made into a module, at some point. More or less everything else they have announced, showed, teased etc also either fall this category (AI first, module later at some point), or way down in their pipeline. So I personally wouldn't expect a DCS: Mirage III in near future, or even in next couple of years really. Again though, that's just my (semi-educated-observation-driven) guess.
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Been in the sim for quite some time now I think, like months or a year. But I don't think any aircraft uses it right now. Doesn't seem to be in Su-34's options for example. As far as I know this is similar CBU-97, bomblets/skeets are guided on heat sources on ground ad perform top attacks on them.
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Not just that, but as far as I know closing the sight doors will reset the sight to boresight position anyway, so target position would be lost. Also, does it really happen at 30mm position? I feel like the doors are closing as soon as you switch away from OFF/MSL position, but not sure. If it is only on 30mm position, I think a potential workaround (only on multicrew) could be: - Pilot switches his weapon selector to rockets, and leave it there - Gunner uses the weapons override switch to open up the sight, and throws it back off - IF the sight doesn't close as the pilot's selector isn't on 30mm, theoretically pilot can use rockets, while gunner can still keep observing, perhaps even launching Shturms, but pilot won't see where the gunner's sight is looking at of course. Also even if that works (big if BTW), it still wouldn't work with Petrovich I'd think.
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DCS Mi-24P feels very twitchy
WinterH replied to Hummingbird's topic in Controller Questions and Bugs
For me yaw channel is usually a no-go, but I leave the other two on, sometimes use altitude hold too. I should experiment more with them on-off really. -
DCS Mi-24P feels very twitchy
WinterH replied to Hummingbird's topic in Controller Questions and Bugs
To me it feels like the most stable helo, except when it's slow, or I'm trying to hover in it. However, at around 150ish km/h, it starts oscillating in pitch for no apparent reason. Don't know if it's a kink to iron out in the flight model, or a characteristic of the helicopter. Edit: It goes away when you accelerate or decelarate past that specific speed band though. I've heard this happening multiple people too. -
I keep hearing these 3 have something wonky about their armor. However, I must say that a few times I tried, 30mm cut through M113s like they were paper. Other two I didn't try. Bradley may, perhaps, enough protection to resist it frontally from longer distances though, it is one of the better protected IFVs.
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When pilot switch their weapons from anything other than OFF/MISSILE position, at least currently (probably IRL too?) gunner's sight doors close automatically, and the sight resets to centre position. And no, it's not Petrovich who closes the doors, it happens when we are in the operator seat as well, if pilot's weapon selector is not on OFF/MISSILE position, we can't open the sight doors from the front seat. What is possible, is to use the gunner's sight to show the target position, memorize where it is, then switch to your own unguided weapons. Front seater can flip the weapons override switch he has, and can open the sight up again, but then the pilot can't use weapons anymore until the switch is set back to its default off position.
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Been wanting to test these for some days now, but been too swamped in work lately.
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I was pretty sure that after a certain bit of damage units progressively: slowed down, become unable to shoot, become unable to move. But sometimes they seem to randomly ignore this. Should test it more throughly when I get the chance. BTW, do we know if infantry runs out of ammo or not?
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Hellfires or Hydras. Yes, 16 Hellfires is possible. Also, even with 8 Hellfires and 2 rocket pods, you can get a mix of HE and HEAT rockets as far as I know, becuase Apache supports different rockets loaded into different portions of same pod, and can provide relevant fire control options for it. Gun itself, as far as I know, also uses only one type of round operationally, 30mm HEAT/FRAG hybrid of sorts, that can defeat 25mms of armor at just about any range. Plenty enough I'd say.
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Yes, but to be fair, even without an overhaul of damage system, HE rounds make a lot of differencce already as it is. Ka-50' 30mm 2A42 and 23mm GSh-23L found on many modules work quite good on infantry with HE. NATO 20mm also, but to a lesser degree. So I'd rather not wait for whole rework of damage system before we just get access to some HE rounds too They should do the trick really Yep, WAAAAAAGGGGHH!!! :))
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Anyone found a good use to the grenade launcher?
WinterH replied to Frag's topic in DCS: Mi-24P Hind
On another thread on the same topic there's a test, and effective radius against infantry seems to be fairly accurate actually. So looks like it isn't modeled that far off the reality it's just difficult to be accurate enough, as even at 6+ meters of blast area, we still need some accuracy.